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Author Topic: How do I remove Claymore's FW190's from BAT?  (Read 1596 times)

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saab ja26

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How do I remove Claymore's FW190's from BAT?
« on: May 15, 2019, 01:23:54 PM »

Is it possible to remove Claymore's FW190's from my BAT install? I am trying to load Barnesy's FW190 3D updates from FreeModding to my personal install but these conflict with Claymore's FW190 pack. I tried just adding an "//" next to these in my air.ini but its not doing the trick. I only fly off line and I usually only fly the stock FW190's anyhow. This is the only major tweak I am wanting to make to my BAT install.

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Samurai999

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Re: How do I remove Claymore's FW190's from BAT?
« Reply #1 on: January 16, 2022, 12:25:12 PM »

I join this request. I have the same.
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Vampire_pilot

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Re: How do I remove Claymore's FW190's from BAT?
« Reply #2 on: January 16, 2022, 12:37:31 PM »

You can't.

Well. Unless you id the exact conflict files and operate them out of bat.

bomberkiller

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Re: How do I remove Claymore's FW190's from BAT?
« Reply #3 on: January 16, 2022, 01:10:00 PM »

Hello saab,

build another 4.12 version.

And read here:

https://www.sas1946.com/main/index.php/topic,52944.msg575956.html#msg575956

Then you know what to look out for.  ;)

Good luck and best regards,

Gerhard  :)

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Knochenlutscher

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Re: How do I remove Claymore's FW190's from BAT?
« Reply #4 on: January 22, 2022, 10:42:34 PM »

You can't use both Mods in BAT, other than go deeply into the Mod of Barnesy rewrite, re-edit hier hims, hooks.
I left tinkering a import, and concentrated on a few Test Slots. They are so far working,
only thing I can't enable wing Guns mesh on call by Java. So I always end up with two surplus barrels.
All other Barnesey defects cured.

Cockpit, 3-D Slots for a Tropical and a A-8 Sturmbock are prepared. Ta 152 Mistel and other stuff.

Based on my own experiments I managed to get a Slot with the 3-D, but at the nifty Hooks on call, racks
my skills are cumbersome. The project was halted, as I had other stuff (TBMs Radar, B-17s, Corsairs, Wildcats...)
far easier to import.
I can think a cooperation of Modding Skills, me preparing new Slots and 3-D, while someone capable
supervises or Guides me through the Hook sides. I can envision asking CWatson, or someone else, dunno...

I still have my working folder here. Project is not lost or dead, just sleeping.

 
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Knochenlutscher

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Re: How do I remove Claymore's FW190's from BAT?
« Reply #5 on: January 31, 2022, 06:03:12 AM »


Update
That's one of Barneseys Fw190, here given it's own Slot.
The only way I found them working in BAT. In order to prevent our Default Claymore pack from
mixing up things. They need own Motherclasses, Cockpits. I'll take care of giving them
proper cods, own Pits and Slots, the rest is up for grab.


As I announced, my work on the Russian Mods is still pending, this is the next coming project.
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
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