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Author Topic: Ultrapack 3.2  (Read 26042 times)

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Father Ted

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Re: Ultrapack 3.2
« Reply #24 on: May 20, 2019, 12:33:22 PM »

Thanks Mike. I am shot down enough offline without worrying about online threats as yet. I do appreciate the appeal of online and was once recruited for a London based Squadron but felt out of my depth. I read somewhere you need to be cockpit view only and I have become external view preference to keep me better orientated, especially in bad weather or heavy clouds. Not so realistic I know but hey the aim is to enjoy is it not.

To clarify Mike's point ("onliners playing offliners"): about 95% of the time we play coop missions against the AI, so there's none of that "continually getting blasted out of the sky by experts who've been at the game for 10 years"  on the SAS server. What you do get is the chance to fly with a few like-minded souls (and maybe have a chat on Teamspeak if so inclined).  Although we are nominally two "squads" the server is up for people to join at any time - you don't have to become a squad-member or anything to join in our sessions.
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Unca-Fester

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Re: Ultrapack 3.2
« Reply #25 on: May 26, 2019, 12:13:25 PM »

 OK help this UP3.4 patch Feeb figure out where I messed up  My install of 3.2 started out warning that it couldn't find JSGMEmods folder but installed anyways.. I suspect I f#cked this up  can I just copy and paste to JSGMEmods or am I bolloxed..?

Yup, it's bolloxed  I can't run either ModAct DBW or UP3 anymore. oddly enough DBW1916 still works.

Dammit I didn't want to reinstall this again but it's looking highly likely now  GAH!
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #26 on: May 30, 2019, 02:00:53 AM »

Ultrapack 3.2 "Patch 5" has been released in first post.
Please update your Ultrapack game at the next opportunity.
This update is cumulative, it replaces previous Ultrapack 3.2 versions and fixes.

Changelog:
Code: [Select]
Ultrapack 3.2 (Patch 5)
=============
* PZL 24 added (SAS~Loku)
* PZL 11, 23 and 42 3D Updates (SAS~Loku)
* Fw 190 + Ta 152 Family Flight Model Rework
* Gloster Gladiator Family Flight Model Rework
* Henschel Hs 123 Flight Model Rework
* Fiat CR.32 / CR.42 Flight Model Rework
* Hawk 75 Flight Model Rework
* Several other small glitches fixed

]cheers[
Mike
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BalDaddy

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Re: Ultrapack 3.2
« Reply #27 on: May 30, 2019, 02:38:28 AM »

That was quick Mike! Thanks a lot, don't know how you find the time for all this! Will post link on Chuffer's board.....................*edit* oh! you beat me to it! ;D
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TXZCJSP

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Re: Ultrapack 3.2
« Reply #28 on: May 30, 2019, 05:19:03 AM »

In the game, MiG-15 (1949) does not display
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SAS~Ghost129er

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Re: Ultrapack 3.2
« Reply #29 on: May 30, 2019, 06:44:14 AM »

In the game, MiG-15 (1949) does not display

Confirmed.

Error Log (arming screen):
Code: [Select]
[2019-05-30 12:41:36.216] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/jacket_RAF_256.tga'
[2019-05-30 12:41:36.216] dT:    0 WARNING: object '3DO/Plane/TEXTURES/jacket_RAF_256.tga' of class 'TTexture2D' not loaded
[2019-05-30 12:41:36.216] dT:    0 INTERNAL ERROR: Texture required
[2019-05-30 12:41:36.216] dT:    0 WARNING: object '3DO/Plane/MiG-15(Multi1)/Jacket_GB_256.mat' of class 'TMaterial' not loaded
[2019-05-30 12:41:36.216] dT:    0 INTERNAL ERROR: Material: Can't load 'Jacket_GB_256.mat'
[2019-05-30 12:41:36.217] dT:    0 INTERNAL ERROR: Material: Can't load 'Jacket_GB_256.mat'
[2019-05-30 12:41:36.217] dT:    0
[2019-05-30 12:41:36.217] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Jacket_GB_256.mat'
[2019-05-30 12:41:36.217] dT:    0
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:640)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:94)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:122)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1813)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1395)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.game.GameState.enterPush(GameState.java:16)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:726)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-05-30 12:41:36.218] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:452)
[2019-05-30 12:41:36.219] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-05-30 12:41:36.222] dT:    0 null
[2019-05-30 12:41:36.222] dT:    0 java.lang.NullPointerException
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:2015)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1398)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.game.GameState.enterPush(GameState.java:16)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:726)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:180)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:452)
[2019-05-30 12:41:36.222] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

In Flight:
Code: [Select]
[2019-05-30 12:43:24.208] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/jacket_RAF_256.tga'
[2019-05-30 12:43:24.208] dT:    0 WARNING: object '3DO/Plane/TEXTURES/jacket_RAF_256.tga' of class 'TTexture2D' not loaded
[2019-05-30 12:43:24.208] dT:    0 INTERNAL ERROR: Texture required
[2019-05-30 12:43:24.208] dT:    0 WARNING: object '3DO/Plane/MiG-15(Multi1)/Jacket_GB_256.mat' of class 'TMaterial' not loaded
[2019-05-30 12:43:24.208] dT:    0 INTERNAL ERROR: Material: Can't load 'Jacket_GB_256.mat'
[2019-05-30 12:43:24.209] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Jacket_GB_256.mat'
[2019-05-30 12:43:24.209] dT:    0
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:640)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:94)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:2750)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:1675)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:13)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.objects.air.Mig_15F.<init>(Mig_15F.java:124)
[2019-05-30 12:43:24.209] dT:    0 at com.maddox.il2.objects.air.Mig_15.<init>(Mig_15.java:10)
[2019-05-30 12:43:24.209] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2019-05-30 12:43:24.210] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1413)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:197)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1238)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:658)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:119)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:397)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:452)
[2019-05-30 12:43:24.210] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-05-30 12:43:26.520] dT:    0 Searching for missing resources...
[2019-05-30 12:43:26.520] dT:    0 Done!
[2019-05-30 12:43:26.939] dT:    0 Loading RRR objects resources data...
[2019-05-30 12:43:26.939] dT:    0 Done.
[2019-05-30 12:43:26.946] dT:    0 Mission: Quick/Crimea/CrimeaRedAirbase00.mis is Playing
[2019-05-30 12:43:33.662] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.air.Mig_15 NOT destroyed

It's to do with the Pilot's jacket... I just replaced the texture/missing texture and it loads up fine.
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Current activity: Giving his E46 330ci some TLC.

SAS~Storebror

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Re: Ultrapack 3.2
« Reply #30 on: May 30, 2019, 07:13:50 AM »

Hotfix available in first post.

]cheers[
Mike
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Kashmiro

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Re: Ultrapack 3.2
« Reply #31 on: June 01, 2019, 09:50:03 AM »

Just a quick question here. Since i have 3.2 UP im not able to see the custom skin of other players in online games...is it all about the "skin download" button being turned off or can it be something else? Thanks
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #32 on: June 01, 2019, 10:50:25 AM »

is it all about the "skin download" button being turned off
This.

]cheers[
Mike
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Sun

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Re: Ultrapack 3.2
« Reply #33 on: June 03, 2019, 01:00:43 PM »

Hey everyone!

Great to have a new patch for UP, thanks to the gifted hardworking ones!

I didn't fly yet the FW190 family warbirds to observe/notice the changes, could you guys please write here some things/changes you did observed at the FW 190 flight model?

Thanks a lot, ]cheers[

Sun
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TXZCJSP

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Re: Ultrapack 3.2
« Reply #34 on: June 06, 2019, 07:41:49 AM »

weapon loadout BUG
PE-2 1941(32 series)

I can't post an image link
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #35 on: June 06, 2019, 08:39:04 AM »

New hotfix available in first post, fixes Pe-2 1941 (series 32) loadout issues and removes debug messages from CR.32 and CR.42 classes.

The hotfix is cumulative, it replaces all previously released/installed hotfixes for UP 3.2 Patch 5.

]cheers[
Mike
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