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Author Topic: Focke-Wulf Fw 58 Weihe  (Read 16809 times)

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<Gunny>

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Re: Focke-Wulf Fw 58 Weihe
« Reply #12 on: May 22, 2019, 11:38:01 PM »

There are no DOORS that I see .. But in the Pic you see I have them open and they drop ...LOL
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bomberkiller

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Re: Focke-Wulf Fw 58 Weihe
« Reply #13 on: May 23, 2019, 01:22:31 AM »

The Weihe will not run in 4.10.1 & DBW.  ;)

But Lone Wolf, thank you very much!

Best regards, Gerhard  :)

Code: [Select]
NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/jumo211.emd
s = FlightModels/Jumo211.emd
m_lastFMFile = gui/game/buttons
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitFW200.<init>(CockpitFW200.java:117)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2973)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2450)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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FAC N° 9 ...cheers mein Schatz

stanislao

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Re: Focke-Wulf Fw 58 Weihe
« Reply #14 on: May 23, 2019, 02:03:02 AM »

 
:)  Thanks for this new beauty. A small suggestion, the dorsal machine gunner protruding from the nacelle with the whole bust, is absolutely unbelievable, it would be more credible if the protrusion limited itself to the shoulders ... sorry for this small criticism. Thanks again for your work. ;)

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Gatrasz

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Re: Focke-Wulf Fw 58 Weihe
« Reply #15 on: May 23, 2019, 02:50:24 AM »

What a beautiful plane ! :o Thank you very much for this mod, Lone Wolf !
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KingTiger503

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Re: Focke-Wulf Fw 58 Weihe
« Reply #16 on: May 23, 2019, 02:57:32 AM »

It works all the times but you didn’t know how to open the bomb bay doors.

Once open it, and it works.


Best Regards KT503
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My Greatest and Best Regards KT503

andrey65

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Re: Focke-Wulf Fw 58 Weihe
« Reply #17 on: May 23, 2019, 03:06:16 AM »

It's awesome! thank!
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DONAGHY

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Re: Focke-Wulf Fw 58 Weihe
« Reply #18 on: May 24, 2019, 01:21:09 AM »

grand job all many thanks
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oldschoolie

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Re: Focke-Wulf Fw 58 Weihe
« Reply #19 on: May 24, 2019, 03:50:18 AM »

How great to have the Leukoplast Bomber! Thank you very much.
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SAS~Poltava

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Re: Focke-Wulf Fw 58 Weihe
« Reply #20 on: May 24, 2019, 12:13:04 PM »

Great job - THANKS! Yet another gap in the Il-2 arsenal has been filled!  :D :D :D
 
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rkalhorn109

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Re: Focke-Wulf Fw 58 Weihe
« Reply #21 on: May 24, 2019, 07:55:47 PM »

Great work! Thanks.
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SAS~Bombsaway

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Re: Focke-Wulf Fw 58 Weihe
« Reply #22 on: May 25, 2019, 12:32:37 PM »

CWatson has fixed the bomb issue and cockpit, along with the correct pit location and cloned the external wing mesh, placed it inside so you can look out the window and see the wings now.












All updates sent to Vampire_pilot for integration into BAT
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<Gunny>

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Re: Focke-Wulf Fw 58 Weihe
« Reply #23 on: May 25, 2019, 12:54:44 PM »

How about up-dating the link for the folks who do not have bat ?  ;)
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