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Author Topic: E13A1-B  (Read 6864 times)

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SAS~Bombsaway

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Re: E13A1-B
« Reply #12 on: December 11, 2020, 04:17:37 AM »

It has been sitting on my computer for some time now. I'll have to take a look and see how far along it is and if maybe we can do a beta release.
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Rage, rage against the dying of the light.

Dandolo513

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Re: E13A1-B
« Reply #13 on: December 11, 2020, 04:34:49 AM »

Hallo,
it could be a nice idea. It could be interesting a version armed with two guns under fuselage.

Thanks a lot.
Best Regards

Dandolo513
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SAS~Bombsaway

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Re: E13A1-B
« Reply #14 on: December 14, 2020, 04:35:54 AM »

Link in first post.
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Do not go gentle into that good night,
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Dandolo513

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Re: E13A1-B
« Reply #15 on: December 14, 2020, 05:25:38 AM »

Hallo.
Thanks for Yours additions.

Regards.
Dandolo513
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cgagan

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Re: E13A1-B
« Reply #16 on: December 14, 2020, 06:05:22 AM »

Many thanks gentlemen!!!! 8)
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Mission_bug

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Re: E13A1-B
« Reply #17 on: December 14, 2020, 06:40:28 AM »

Excellent, thank you very much to all involved, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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sosezi

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Re: E13A1-B
« Reply #18 on: December 23, 2020, 11:36:40 AM »

Fantastic !!! works great in my BAT :)
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glibble

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Re: E13A1-B
« Reply #19 on: January 15, 2021, 09:39:38 AM »

First of all, thank you for making this great mod!

There is a conflict with weapons loadout. I think it is related to Dreamk's torpedo mod, but I'm not sure.

For example, before I install this mod, the B6N has numerous torpedoes to choose from:


After I install this mod, there is only one torpedo to choose from, which is probably the vanilla game default:


Here's what log file says:
Code: [Select]
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2244)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2244)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32


[Jan 15, 2021 4:19:11 PM] -------------- END log session -------------

Any help is much appreciated!
p.s. I'm using BAT 3.6.2 ( I know, I'm still living in 2019 )
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David Prosser

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Re: E13A1-B
« Reply #20 on: January 16, 2021, 01:45:09 PM »

I got this working in BAT. So, there will be a single mission eventually.

SAS~Bombsaway

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Re: E13A1-B
« Reply #21 on: January 17, 2021, 08:54:58 AM »

Hi glibble. As this is a VERY Beta release I knew there would be some issues somewhere. I only released it due to requests for it. You can always remove it to get the load outs back for the other plane. If and when I get time from real life I will see what I can do to fix it.

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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

glibble

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Re: E13A1-B
« Reply #22 on: January 17, 2021, 02:27:08 PM »

Hi glibble. As this is a VERY Beta release I knew there would be some issues somewhere. I only released it due to requests for it. You can always remove it to get the load outs back for the other plane. If and when I get time from real life I will see what I can do to fix it.

Of course, no problem!
It's a minor bug anyway 8)
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