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Author Topic: DGen for B.A.T. - World At War module (new v1.4 + patch)  (Read 80608 times)

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rollnloop

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Re: DGen for B.A.T. - World At War module
« Reply #36 on: July 18, 2019, 07:25:08 AM »

Thanks Bark, I already had a look at these, but I'm still in the dark.

Not even sure we can add mod planes without asura's dgen ?
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Barkhorn1x

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Re: DGen for B.A.T. - World At War module
« Reply #37 on: July 18, 2019, 07:56:57 AM »

Thanks Bark, I already had a look at these, but I'm still in the dark.

Not even sure we can add mod planes without asura's dgen ?

Should not be an issue - theoretically anyway - as SAS - Vampire Pilot worked out the hard part - making the various DBs compatible.  Adding a plane should just be a matter of adding the correct name to the [Planes] section of the Ops files if you just want it to appear in the campaign and adding the plane name to the various other campaign files if you want to select it and fly it.

I will be testing a campaign I tried building for Asura's DGEN tonight and let you know.
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rollnloop

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Re: DGen for B.A.T. - World At War module
« Reply #38 on: July 18, 2019, 08:38:55 AM »

Thanks, and good luck.
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Barkhorn1x

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Re: DGen for B.A.T. - World At War module
« Reply #39 on: July 18, 2019, 07:04:42 PM »

Did some testing tonight.  No joy.  :( Have a few more things to try on Saturday.  Stay tuned.
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rollnloop

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Re: DGen for B.A.T. - World At War module
« Reply #40 on: July 19, 2019, 07:08:52 AM »

Will do
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Barkhorn1x

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Re: DGen for B.A.T. - World At War module
« Reply #41 on: July 20, 2019, 09:30:23 AM »

OK it is possible to add a/c but not so easy.  Thru trial and error it looks like any a/c you add to the [Plane] section of an Ops file needs to appear on the XXXPlanes file - for EACH role/weapon the a/c will perform/carry.

Example:
Ops file = Tarawa
XXXPlanes file = TarawaPlanes

The problem is that not all Ops files have a Planes file so you need to make them.
Tedious to say the least - and I don't have a full understanding of the columns on the Planes file.

Here is the Planes section of my edited Tarawa Ops file:
Code: [Select]
[Planes]
100 PBN1 $PBY_5_Late.bmp
100 F4F_FM2 FM_2_USN_R0NNC0.bmp
300 F6F3 F6F_3_Blue_Generic_R0NNC0.bmp
200 TBF1
100 TBF1C TBM_3_Unmarked_R0NNC0.bmp
200 SBD5 SBD_5_USNBlank_R0NNC0.bmp
100 H8K1
100 G4M1_11 G4M1_Kisarazu_Ku_R0NNC0.bmp
200 D3A2
100 B5N2 Shokaku.bmp
100 A6M5 $vp_A6M.bmp
200 A6M3
100 A6M2N Macwan_A6M2N_late.bmp

I added the D3A2, A6M5 & A6M2N for the Japanese

And here is a section of the TarawaPlanes file:
Code: [Select]
Axis     Japan      Fighter         A6M5                 370 4000 4000 default                                  1
Axis     Japan      FighterLR       A6M3                 370 4000 4000 1xdt                                  1
Axis     Japan      CFighter        A6M2_21              340 3000 3000 1xdt                                  1
Axis     Japan      CFighter        A6M2_21              340 3000 3000 default                                  1
Allies   USA        HyRecon         PBN1                 180 2500 2500 default                                  1
Allies   USA        Reconplane      PBN1                 180 2500 2500 default                                  1
Axis     Japan      CDBomber        D3A1                 300 3500 3500 1x2502x60                                1
Axis     Japan      CDBomber        D3A1                 300 3500 3500 1x2502x30                                1
Axis     Japan      CDBomber        D3A1                 300 3500 3500 1x250                                1
Axis     Japan      CBomber         D3A1                 300 3500 3500 1x2502x60                                1
Axis     Japan      CBomber         D3A1                 300 3500 3500 1x2502x30                                1
Axis     Japan      CBomber         D3A1                 300 3500 3500 1x250                                    1
Axis     Japan      CBomber        B5N2                 260 1000 100 1x91                                     0
Axis     Japan      CBomber         B5N2                 260 3000 3000 1x600                                    0
Axis     Japan      CTBomber        B5N2                 260 1000 100 1x91                                     0
Axis     Japan      Reconplane      B5N2                 260 2000 2000 default                                   0
Axis     Japan      aSoft           D3A1                 300 3500 3000 1x2502x60                                1
Axis     Japan      aShip           D3A1                 300 3500 3000 1x2502x60                                1
Axis     Japan      aShip           D3A2                 300 3500 3000 1x2502x60                                1
Axis     Japan      aTank           D3A1                 300 3500 3000 1x2502x60                                1
Axis     Japan      aHeavy          D3A1                 300 3500 3000 1x2502x60                                1
Allies   USA        CTBomber        TBD-1                 260 1000 150 1xtorpedo                                     0
Allies   USA        Reconplane      SBD5                 280 2500 2500 default                                  1
Allies   USA        CBomber         SBD5                 280 4500 4000 1x1000                                    1
Allies   USA        CBomber         SBD5                 280 4500 4000 1x500                                    1
Allies   USA        CBomber         SBD5                 280 4500 4000 1x1600                                   1
Allies   USA        DBomber         SBD5                 280 3000 3000 1x1000                                    1
Allies   USA        DBomber         SBD5                 280 3000 3000 1x500                                    1
Allies   USA        DBomber         SBd5                 280 3000 3000 1x1600                                   1
Allies   USA        aSoft           SBD3                 280 4500 4000 1x500                                    1
Allies   USA        aSoft           SBD3                 280 4500 4000 3x250                                    1
Allies   USA        aShip           SBD3                 280 4500 4000 1x1000                                   1
Allies   USA        aShip           SBD3                 280 4500 4000 1x1600                                   1
Allies   USA        aShip           SBD3                 280 4500 4000 1x500                                   1
Allies   USA        aTank           SBD3                 280 4500 4000 1x500                                    1
Allies   USA        aTank           SBD3                 280 4500 4000 3x250                                    1
Allies   USA        aHeavy          SBD3                 280 4500 4000 1x1000                                   1
Allies   USA        aHeavy          SBD3                 280 4500 4000 1x1600                                   1
Axis     Japan      HyRecon         AR_196A3             220 4000 4000 default                                 0
Axis     Japan      HyRecon         H8K1             180 2500 2500 default                                 0
Axis     Japan      LBomber         G4M1_11              360 3000 100 1xtype91mod3_improved                                  1
Axis     Japan      TBomber         G4M1_11              360 3000 100 1xtype91mod3_improved                                  1
Axis     Japan      Reconplane      G4M1_11              360 3000 3000 default                                  1
Axis     Japan      Hydroplane      A6M2N                300 3500 3500 default                             

Sure wish I knew what the first 3 number values are and what that 0/1 signified.  Anyone know?
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Vampire_pilot

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Re: DGen for B.A.T. - World At War module
« Reply #42 on: July 20, 2019, 11:06:17 AM »

there are two "Master" or "Default" ****planes.dat files:

EuroPlanes.dat -> for ETO
PacificPlanes.dat -> for PTO

If no segment-specific ***planes.dat file exists, or a plane has no entry there, the DGen defaults back to these two.
Unless you want a plane a very specific role/loadout/altitude for a very specific segment, you can just as well  add everything to these two.

... as far as I remember from my DGen modding days.

Barkhorn1x

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Re: DGen for B.A.T. - World At War module
« Reply #43 on: July 20, 2019, 12:09:27 PM »

there are two "Master" or "Default" ****planes.dat files:

EuroPlanes.dat -> for ETO
PacificPlanes.dat -> for PTO

If no segment-specific ***planes.dat file exists, or a plane has no entry there, the DGen defaults back to these two.
Unless you want a plane a very specific role/loadout/altitude for a very specific segment, you can just as well  add everything to these two.

... as far as I remember from my DGen modding days.
OK so that makes sense. And thanks - both for this and the hard work you did to get DGEN in shape for BAT.

Do you recall what the numeric values represent?
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Vampire_pilot

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #44 on: July 20, 2019, 12:12:56 PM »

speeds and altitudes

Barkhorn1x

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #45 on: July 20, 2019, 02:25:56 PM »

speeds and altitudes

OK got it and have some work to do here.  Will share some  notes once I am done.

Thanks.
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rollnloop

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #46 on: July 21, 2019, 08:46:56 AM »

Holidays and away from games, will read when back. Happy tweaks to you :)
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DespairingSquid

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #47 on: July 23, 2019, 08:57:43 AM »

So I installed this today but can't seem to get any missions generated. The only thing in the log files that looks out of place is this at the end:

Code: [Select]
...
Writing mission
missions/campaign/de/dgen_+_murmansk4adoe0/10625.mis
Ostfront not installed!

From what I can gather ostfront is some old add-on for IL-2? The version I installed BAT on came from an old IL-2 UE disc with the megapatch on top of that and so on up to BAT 3.6.2, so it should have all of the official add-ons etc as far as I know? Just wondered if anyone knows what my best bet is here to try and get this working?
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