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Author Topic: DGen for B.A.T. - World At War module (new v1.4 + patch)  (Read 81462 times)

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Astarot11

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #96 on: November 04, 2019, 09:03:25 AM »

uhm, yeah there's a problem in your file path, which may boil down do some weird windows problem, (if you really instaleld this pack correctly!)

Edit: No full quotes please!


Yes, system language of my os is russian. I'll try to reinstall Dgen tomorrow using English locale. Thanks for hint
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Astarot11

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #97 on: November 04, 2019, 11:01:50 AM »

Done. I have just reinstalled Dgen with English locale. It works fine. Thanks for quick answer again.
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lt_eurofighter

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #98 on: November 19, 2019, 09:15:06 AM »

This is simply stunning. When I shifted from VP to BAT one year ago, the one thing that I missed the most about VP was its massive campaign options, inspite of some of the maps being unplayable like the AWW Murmansk. Now we finally have the combination of the VP campaign collection and the BAT mod. I have kept playing the dynamic campaigns for two straight days with the level of excitement that I have never experienced since when I first encounter the fabulous IL-2 game 15 years ago. Needless to say, this campaign pack will give the game another 10 years of longivity as one of the best warbird simulator of all time. Love and respect to all those involved. You are my hero.
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UberDemon

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #99 on: December 29, 2019, 05:37:39 PM »

I could kiss ya'll, but I won't.  That would be weird.  It is the content that keeps this wonderful flight sim going through the ages.  Thank you all for this.  You super rock.
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

Gwalch

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #100 on: January 05, 2020, 11:13:44 AM »

Hope I can ask this here?
I have BAT 372 and put in latest lowengrin campaign generator.
I would like to replace it with this one. Will deleting the one installed be straight forward or should I be very careful what I remove?
Thank you.
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Vampire_pilot

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #101 on: January 05, 2020, 02:58:40 PM »

just follow the instructions of the OP and you should be all set.

Gwalch

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #102 on: January 05, 2020, 03:08:29 PM »

Thank you very much for that.
I was afraid of breaking something again!
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Gwalch

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #103 on: January 06, 2020, 08:23:07 AM »

Just want to thank you again.
Works like a dream, a real joy.
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inbeat777

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #104 on: January 23, 2020, 06:51:40 AM »

Hello! Question by Grang Nach Osten's DGEN. Only in this company, after 1-9 missions I get a new mission without a map and as a result, it is impossible to continue my career further. What could be the reason? And so BAT and DGEN are more interesting than the new BOS, thanks a lot to the developers!
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whistler

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #105 on: January 23, 2020, 11:19:37 AM »

BAT is not missing any DGen map. Maps may differ from stock, but all *.ini are there. It must be something else. What campaign/sub-campaign exactly?
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

inbeat777

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #106 on: January 25, 2020, 04:34:34 AM »

On the first map in the company, randomly, after completing a mission, I get a task for the next mission without displaying a map. Accordingly, the mission does not start. On the same map. Sometimes I get one already on the second map from the company. BAT reinstalled. Flying on 109 F2.
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Vampire_pilot

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Re: DGen for B.A.T. v1.2 + patch v4.0 - World At War module
« Reply #107 on: January 25, 2020, 06:15:18 AM »

BAT reinstalled.

You do realize that this is ridiculous overkill, right?
There may or may not be a buggy file in this DGEN pack... no reason to go format C: ....

Post your DgenERROR.log instead.  (the one immediately after you experience the bug)

I tested the campaign. I experience no generation error of any kind well into the second segment.

2 questions:
What exact BAT version are you on?
You did install this DGEN pack correctly, right? (as in: not just overwrite but delete the old stuff first...?)
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