Many thanks for the update and the new skins!!!
Glad you like the update so far urmel.
I keep tinkering with things, that is the trouble with getting involved with projects like this that are built over
another model, there is all kinds of things need fixing.
Yesterday evening I turned to the ailerons, they always looked odd for some reason but I could not figure
out why, they always looked Grey on top whatever skin was on so I put them into gmax to try and find out
what was wrong and found the upper and lower faces were both mapped to the same part of the texture
which is why upper and under always looked the same.
Anyway, I made that right and also added co-commons to each so apart from the lighting issues at least
that was dealt with:
I have already mentioned that parts of the damage model did not seem to be dropping off as would be
expected even though they are set right as far as I can see. Without a cure I have employed a bit
of 3d mesh to attach to the fuselage that has lengths of tube spread across where the struts and
wings meet and up through the struts themselves so that anything that does not detach as it should will
hopefully look at least like it is attached to something rather than seemingly flying besides the aircraft:
Still needs testing to see how things look and the newly mapped edges for the ailerons need some paint
applying. I am not going to update all the skins for that but I will upload a new default texture so those
making skins can see where the extra altered parts are now mapped.
All I need now is a way to fix the lighting issue on various things, unfortunately what WxTech described
is beyond my capabilities, what I need is something in gmax that can do the job, any thoughts guys?
Take care and be safe.
Wishing you all the very best, Pete.