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Author Topic: RowOfTrees object in BAT  (Read 1392 times)

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Squashman

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RowOfTrees object in BAT
« on: September 07, 2019, 03:02:28 PM »

Noticed that the "RowOfTrees" is currently represented by object "autLine1" in BAT from the path as follows;

#WAW3/Mapmods/3do/Tree/autLine1/live.sim

I only checked this because in the GreenHell map the RowOfTrees object is used extensively; for example in these screenshots you can see them clearly as silvery green-gray trees

Click image to enlarge










Note that the silvery gray "RowOfTrees" trees seem somewhat out of place amongst the lush greens of the tropical vegetation and in a mission the effect is much more vivid than it appears in these screenshots.

It seems an earlier RowOfTrees object still resides somewhere in the BAT archive, so it is easy to swap back to that version by a simple edit of the static.ini file, as follows;

Simply rem out the existing entry

//===========================================================================
[***]
Title Trees&Plants
//===========================================================================

//[buildings.House$FurnitureTreeLine]
//Title           RowOfTrees
//MeshLive        3do/Tree/autLine1/live.sim
//MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
//IgnoreShadowData
//Body            WoodMiddle
//Panzer         1.0 //0.95  // 0.17

Then add this entry in its place

EDIT see posts 1,2,3 below

[buildings.House$FurnitureTree2]
Title           TreeType2
MeshLive        3do/Tree/Tree2.sim
MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body            WoodMiddle
Panzer          0.75  //0.17


[buildings.House$FurnitureTreeLine]
Title           RowOfTrees
MeshLive        3do/Tree/Line/live.sim
MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body            WoodMiddle
Panzer          40.0 //0.95  // 0.17

The result is a RowOfTrees object that looks more at home in tropical maps





regards
Squash   ]cheers[
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Vampire_pilot

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Re: RowOfTrees object in BAT
« Reply #1 on: September 08, 2019, 01:12:48 AM »

interseting observation

This seems illogical to me too. You delete one complete entry and another unconnected one... how would that "replace" something

Quote
Simply rem out the existing entry

//===========================================================================
[***]
Title Trees&Plants
//===========================================================================

//[buildings.House$FurnitureTreeLine]
//Title           RowOfTrees
//MeshLive        3do/Tree/autLine1/live.sim
//MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
//IgnoreShadowData
//Body            WoodMiddle
//Panzer         1.0 //0.95  // 0.17

Then add this entry in its place

[buildings.House$FurnitureTree2]
Title           TreeType2
MeshLive        3do/Tree/Tree2.sim
MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body            WoodMiddle
Panzer          0.75  //0.17

Do you mean that the final entry should look like this?

Code: [Select]
[buildings.House$FurnitureTreeLine]
Title           TreeType2
MeshLive        3do/Tree/Tree2.sim
MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body            WoodMiddle
Panzer          0.75  //0.17
New 3d path but under the old name [...] ?

But it still makes little sense, as the entry

Code: [Select]
[buildings.House$FurnitureTree2]
Title           TreeType2
MeshLive        3do/Tree/Tree2.sim
MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body            WoodMiddle
Panzer          0.75  //0.17

is the one exactly above [buildings.House$FurnitureTreeLine], and it's a single tree, not a row. What BAT version are you on?



I am a bit confused by what you propose here... wouldn't it make more sense to propose a new, somewhat greener skin for the row of trees instead of replacing the object with something completely different that already exists as another entry?


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Vampire_pilot

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Re: RowOfTrees object in BAT
« Reply #2 on: September 08, 2019, 02:16:09 AM »

okay, here's a proposal

a significantly greener tree line skin:

**removed, to avoid confusion, see below ***

I think the color is in such a way that it also works for European woods. A dark green.
I do agree that the old treeline grey-green might be good for European scenes but a bit special and not so good when used in other parts of the world.

Please see how this works for you, and also in other maps.



if this is acceptable, I will line it up as an update for a next expansion
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Squashman

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Re: RowOfTrees object in BAT
« Reply #3 on: September 08, 2019, 04:19:51 AM »

interseting observation


I am a bit confused by what you propose here... wouldn't it make more sense to propose a new, somewhat greener skin for the row of trees instead of replacing the object with something completely different that already exists as another entry?

Sorry Vampire, no wonder you (and everyone else, I expect) are confused!! My fault!, I copied the wrong entry from my static.ini file

I simply meant;

Replace this entry

[buildings.House$FurnitureTreeLine]
Title           RowOfTrees
MeshLive        3do/Tree/autLine1/live.sim
MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body            WoodMiddle
Panzer         1.0 //0.95  // 0.17

With this one - which I found in an old install of CUP

[buildings.House$FurnitureTreeLine]
Title           RowOfTrees
MeshLive        3do/Tree/Line/live.sim
MeshDead        3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body            WoodMiddle
Panzer          40.0 //0.95  // 0.17

This tree object must still be in a 3do folder in the BAT SFS archive somewhere, as it is not in the folder #WAW3/Mapmods/3do/Tree, and I did not have to add it  :)

Profound apologies - It was very late when I made the post  :-[



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Vampire_pilot

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Re: RowOfTrees object in BAT
« Reply #4 on: September 08, 2019, 05:51:14 AM »

Alright, now I get it.

But what's your opinion on other maps, like European ones with this version? Is this okay from a general color perspective?
It's easy to rearrange this but what effects does it have beyond "your" map?

First impression looks quite okay, not far from what I proposed.

I would guess at one point someone wanted to make a mod with less intense green texture... but they faced the same problem. I could live with the green, I think.
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Squashman

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Re: RowOfTrees object in BAT
« Reply #5 on: September 08, 2019, 06:32:10 AM »

Hi Vampire

I agree absolutely.

 
My thinking is that there are probably more maps in existence that were made using the original ROT than the new version and, in the final analysis, you can't go wrong with GREEN when it comes to trees.
 

It would only be European winter and autumn maps where any impact would be felt if the new ROT had been used, but my guesse is that map makers would not opt for standard ROT in such maps

The GreenHell map builders used VPModpack to build their map and VPM has the old ROT in static.ini

I think we need consistency more than anything.


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Vampire_pilot

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Re: RowOfTrees object in BAT
« Reply #6 on: September 08, 2019, 08:13:12 AM »

that's sounds reasonable, I'll line it up for full integration into static.ini like this
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Squashman

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Re: RowOfTrees object in BAT
« Reply #7 on: September 08, 2019, 02:04:33 PM »

That's great -
I wonder who changed the object?
I still have copies of previous versions of IL2 on an external HD and as far as I can see, BAT is the only version using the new RowOfTrees
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