Noticed that the "RowOfTrees" is currently represented by object "autLine1" in BAT from the path as follows;
#WAW3/Mapmods/3do/Tree/autLine1/live.sim
I only checked this because in the GreenHell map the RowOfTrees object is used extensively; for example in these screenshots you can see them clearly as silvery green-gray trees
Click image to enlarge
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Note that the silvery gray "RowOfTrees" trees seem somewhat out of place amongst the lush greens of the tropical vegetation and in a mission the effect is much more vivid than it appears in these screenshots.
It seems an earlier RowOfTrees object still resides somewhere in the BAT archive, so it is easy to swap back to that version by a simple edit of the static.ini file, as follows;
Simply rem out the existing entry
//===========================================================================
[***]
Title Trees&Plants
//===========================================================================
//[buildings.House$FurnitureTreeLine]
//Title RowOfTrees
//MeshLive 3do/Tree/autLine1/live.sim
//MeshDead 3do/Buildings/Pacific/DeadTree1/dead.sim
//IgnoreShadowData
//Body WoodMiddle
//Panzer 1.0 //0.95 // 0.17
Then add this entry in its place
EDIT see posts 1,2,3 below[buildings.House$FurnitureTree2]
Title TreeType2
MeshLive 3do/Tree/Tree2.sim
MeshDead 3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body WoodMiddle
Panzer 0.75 //0.17[buildings.House$FurnitureTreeLine]
Title RowOfTrees
MeshLive 3do/Tree/Line/live.sim
MeshDead 3do/Buildings/Pacific/DeadTree1/dead.sim
IgnoreShadowData
Body WoodMiddle
Panzer 40.0 //0.95 // 0.17
The result is a RowOfTrees object that looks more at home in tropical maps
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regards
Squash
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