Following up to my previous reply:
We know that such issues like FPS drops etc. can happen with *cough cough* "not that well crafted" mods and we know that certain modders or groups of modders out there prefer quantity over quality and rush out stuff prematurely in a "try and error" manner, but: We know what we're doing, and we take performance considerations
very serious.
And since we do, and as I always say "we do listen", I've put that framerate/stuttering complaint to a test and here is the result.
The ultimate FPS test in IL-2 1946 is playing back the track "The Black Death" which ships with the Stock game. It holds all kind of stuff that can cause performance issues: Lots of objects, many effects and smoke, water, coastline and quite some planes in the air.
The test has been performed on a PC with a pretty weak graphics card (Nvidia GT 740), which shows graphics related issues much faster that on high end GPUs. That's why the overall framerate is rather low. A contemporary card like an Nvidia 970 / 1060 / 2060 would run the whole track at an average of 120FPS easily and it would never ever fall below 90FPS.
The CPU though is quite performant, an i7-7700K @ 4.5 GHz - weak CPUs would cap the FPS at levels where frame spikes would become invisible.
This is the result of playing "The Black Death" at normal speed in Ultrapack 3.2 Patch 5 (blue) vs. Ultrapack 3.3 Bigfoot Patch 1 (red):
And to make matters worse, the utmost thing you can do to see whether some performance issues exist in your game is to run the track at maximum (8x) speed.
Here it is, Ultrapack 3.2 Patch 5 (blue) vs. Ultrapack 3.3 Bigfoot Patch 1 (red):
The results are identical to such an extent that we consider it safe to say that performance issues in Ultrapack 3.3 Bigfoot just don't exist.
![Cheers ]cheers[](https://www.sas1946.com/main/Smileys/akyhne/occasion14.gif)
Mike