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Author Topic: Historically accurate mission/encounter ratio  (Read 1660 times)

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Dr Strangelove

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Historically accurate mission/encounter ratio
« on: October 21, 2019, 09:35:55 AM »

Is there a way to simulate the campaign in the WOFF vein, with more patrols and slightly fewer encounters? So far every fighter mission ended up in encountering the enemy and that's not very accurate.
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SAS~Storebror

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Re: Historically accurate mission/encounter ratio
« Reply #1 on: October 21, 2019, 09:45:42 AM »

"The" campaign?
Look: Any mission is what the mission maker wants it to be.
And any Campaign is more or less a set of missions.

If you want a more specific answer, ask a more specific question please.

]cheers[
Mike
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Vampire_pilot

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Re: Historically accurate mission/encounter ratio
« Reply #2 on: October 21, 2019, 10:20:43 AM »

what he said.

Is there a way to simulate the campaign in the WOFF vein, with more patrols and slightly fewer encounters? So far every fighter mission ended up in encountering the enemy and that's not very accurate.

This is an odd question, you know, as playing encounters is kind of ... the thing? The point of the game?

Anyway.
DGen: No
Static: You can make as many uneventful patrol missions into a campaign as you like.... But I suppose nobody thought of doing that and you might be the first person in Il-2 history who requested something like that and that means something.
(and here I already felt bad for having about 10 non combat missions in my Akamatsu campaign....)

Or you can just start a QMB mission without any enemy in between
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Shakaali

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Re: Historically accurate mission/encounter ratio
« Reply #3 on: October 21, 2019, 12:31:14 PM »

Dr Strangelove, for lots of patrols and few enemy encounters you should try my Battle of Gazala https://www.sas1946.com/main/index.php/topic,54992.0.html DCG campaign and select Regia Aeronautica 393a Squadriglia or 394a Squadriglia  ;)

Or in fact, that happens in any DCG campaign with a fairly large map if you select a squadron based in an airfield far from front - with "No transfers" ticked, of course. And even less encounters you will get if "Air starts" is unticked. 

See https://www.sas1946.com/main/index.php/topic,58428.msg681883.html#msg681883
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Dr Strangelove

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Re: Historically accurate mission/encounter ratio
« Reply #4 on: October 22, 2019, 10:56:48 AM »

"The" campaign?
Look: Any mission is what the mission maker wants it to be.
And any Campaign is more or less a set of missions.

If you want a more specific answer, ask a more specific question please.

]cheers[
Mike

I mean “a campaign in WOFF style” - where you can never be truly sure whether you’ll encounter the enemy during your patrol. You do your thing and the enemy does his, and enemy’s missions are not adjusted to yours.

what he said.

Is there a way to simulate the campaign in the WOFF vein, with more patrols and slightly fewer encounters? So far every fighter mission ended up in encountering the enemy and that's not very accurate.

This is an odd question, you know, as playing encounters is kind of ... the thing? The point of the game?

Anyway.
DGen: No
Static: You can make as many uneventful patrol missions into a campaign as you like.... But I suppose nobody thought of doing that and you might be the first person in Il-2 history who requested something like that and that means something.
(and here I already felt bad for having about 10 non combat missions in my Akamatsu campaign....)

Or you can just start a QMB mission without any enemy in between

I don’t want a campaign where you get no encounters, just a campaign where it doesn’t feel like the enemy is always where you are, as if they’re always aware of your targets, waiting for you.
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Kopfdorfer

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Re: Historically accurate mission/encounter ratio
« Reply #5 on: October 22, 2019, 11:10:44 AM »

Doc , we need to talk about SEOW !
(Scorched Earth Online War ).
Anytime you wish just send me a PM.

Kopfdorfer
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Shakaali

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Re: Historically accurate mission/encounter ratio
« Reply #6 on: October 22, 2019, 11:29:12 AM »

I don’t want a campaign where you get no encounters, just a campaign where it doesn’t feel like the enemy is always where you are, as if they’re always aware of your targets, waiting for you.

One word: DCG. You as the player are not the center of the universe, just a pawn in a game, a pawn just like any other pawn.  DCG creates battles all over the battlefield based on situation on the map.

In DCG you may fly a routine patrol flight not seeing a single enemy, just hear a radio chatter from several battles fought hundreds of kilometres away. Next mission may be a patrol mission in the same area - this time you may encounter four bomber squadrons and their escorts. You'll never know. 

Also, in DCG bombers may not find their targets (especially on train-busting or anti-shipping strikes), escorts and escortees may not find one another and interceptors may not find the bombers they are supposed to intercept. Shit happens.

DCG has its shortcomings, but for the reasons above I like it a lot and prefer it over DGEN and static campaigns.
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Dimlee

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Re: Historically accurate mission/encounter ratio
« Reply #7 on: October 22, 2019, 12:06:39 PM »

There is interesting randomizer feature in C&C which is accessible in FMB menu. Usage is explained in the C&C Manual which can be found in BATDOCS folder. Just briefly: this feature changes (randomly, as the mission begins) number of aircraft/ground objects/ship, time of day of the start, skills of a/c, spawning of ground/water objects.

By the way, some randomization is already within the game. It can be noticed when the same mission is played several times. Effects are not so dramatic as in DCG (described above) but results of various encounters on the map can be surprisingly different. And more complex the mission, more randomization can be observed.

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