pt.2 log
F8F2RB Wepon Loading List:2x250
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.8:BombGun250lbs(1)
No.9:BombGun250lbs(1)
F8F2RB Wepon Loading List:2x250_4xhvargp
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.8:BombGun250lbs(1)
No.9:BombGun250lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
F8F2RB Wepon Loading List:2x250_4xhvargp1x150dt
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.6:FuelTankGun_Tank150galF8F(1)
No.8:BombGun250lbs(1)
No.9:BombGun250lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
F8F2RB Wepon Loading List:2x250_4xhvarap
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.8:BombGun250lbs(1)
No.9:BombGun250lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
F8F2RB Wepon Loading List:2x250_4xhvarap1x150dt
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.6:FuelTankGun_Tank150galF8F(1)
No.8:BombGun250lbs(1)
No.9:BombGun250lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
F8F2RB Wepon Loading List:2x250_1x150dt
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.6:FuelTankGun_Tank150galF8F(1)
No.8:BombGun250lbs(1)
No.9:BombGun250lbs(1)
F8F2RB Wepon Loading List:1x500
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.7:BombGun500lbs(1)
F8F2RB Wepon Loading List:1x500_4xhvargp
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.7:BombGun500lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
F8F2RB Wepon Loading List:1x500_4xhvarap
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.7:BombGun500lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
F8F2RB Wepon Loading List:2x500
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.8:BombGun500lbs(1)
No.9:BombGun500lbs(1)
F8F2RB Wepon Loading List:2x500_4xhvargp
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.8:BombGun500lbs(1)
No.9:BombGun500lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
F8F2RB Wepon Loading List:2x500_4xhvarap
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.8:BombGun500lbs(1)
No.9:BombGun500lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
F8F2RB Wepon Loading List:2x500_1x150dt
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.6:FuelTankGun_Tank150galF8F(1)
No.8:BombGun500lbs(1)
No.9:BombGun500lbs(1)
F8F2RB Wepon Loading List:1x1000
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.7:BombGun1000lbs(1)
F8F2RB Wepon Loading List:1x1000_4xhvargp
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.7:BombGun1000lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
F8F2RB Wepon Loading List:1x1000_4xhvarap
No.1:MGunHispanoMkIkWF(205)
No.2:MGunHispanoMkIkWF(205)
No.3:MGunHispanoMkIkWF(205)
No.4:MGunHispanoMkIkWF(205)
No.5:PylonF8F(1)
No.7:BombGun1000lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
F8F2RB Wepon Loading List:none
F2G Loading FMD: FlightModels/F2G.fmd:URA
F2G Wepon Loading List:default
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
F2G Wepon Loading List:8xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:8xhvargp2x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:8xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:8xhvarap2x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:2x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
F2G Wepon Loading List:2xtt8xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.12:RocketGunTinyTim(1)
No.13:RocketGunTinyTim(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:2xtt8xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.12:RocketGunTinyTim(1)
No.13:RocketGunTinyTim(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:1x5002x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.9:BombGun500lbs(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
F2G Wepon Loading List:1x5008xhvargp2x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.9:BombGun500lbs(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:1x5008xhvarap2x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.9:BombGun500lbs(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:2x500
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
F2G Wepon Loading List:2x5008xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:2x5008xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:3x500
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.9:BombGun500lbs(1)
F2G Wepon Loading List:3x5008xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.9:BombGun500lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:3x5008xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.9:BombGun500lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:1x10002x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.9:BombGun1000lbs(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
F2G Wepon Loading List:1x10002xtt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.9:BombGun1000lbs(1)
No.12:RocketGunTinyTim(1)
No.13:RocketGunTinyTim(1)
F2G Wepon Loading List:1x10008xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.9:BombGun1000lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:1x10008xhvargp2x154dt
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.9:BombGun1000lbs(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:1x10008xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.9:BombGun1000lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:1x10002x154dt8xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.9:BombGun1000lbs(1)
No.10:FuelTankGun_Tank154gal(1)
No.11:FuelTankGun_Tank154gal(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:1x10002x500
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.9:BombGun1000lbs(1)
F2G Wepon Loading List:1x10002x5008xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.9:BombGun1000lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:1x10002x5008xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun500lbs(1)
No.8:BombGun500lbs(1)
No.9:BombGun1000lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:2x1000
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun1000lbs(1)
No.8:BombGun1000lbs(1)
F2G Wepon Loading List:2x10008xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun1000lbs(1)
No.8:BombGun1000lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:2x10008xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun1000lbs(1)
No.8:BombGun1000lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:3x1000
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun1000lbs(1)
No.8:BombGun1000lbs(1)
No.9:BombGun1000lbs(1)
F2G Wepon Loading List:3x10008xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun1000lbs(1)
No.8:BombGun1000lbs(1)
No.9:BombGun1000lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:3x10008xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun1000lbs(1)
No.8:BombGun1000lbs(1)
No.9:BombGun1000lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:1x2000
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.9:BombGun2000lbs(1)
F2G Wepon Loading List:1x20008xhvargp
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.9:BombGun2000lbs(1)
No.14:RocketGunHVAR5(1)
No.15:RocketGunHVAR5(1)
No.16:RocketGunHVAR5(1)
No.17:RocketGunHVAR5(1)
No.18:RocketGunHVAR5(1)
No.19:RocketGunHVAR5(1)
No.20:RocketGunHVAR5(1)
No.21:RocketGunHVAR5(1)
F2G Wepon Loading List:1x20008xhvarap
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.9:BombGun2000lbs(1)
No.14:RocketGunHVAR5AP(1)
No.15:RocketGunHVAR5AP(1)
No.16:RocketGunHVAR5AP(1)
No.17:RocketGunHVAR5AP(1)
No.18:RocketGunHVAR5AP(1)
No.19:RocketGunHVAR5AP(1)
No.20:RocketGunHVAR5AP(1)
No.21:RocketGunHVAR5AP(1)
F2G Wepon Loading List:1x20002x1000
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.5:PylonF4UPLN3(1)
No.6:PylonF4UPLN3(1)
No.7:BombGun1000lbs(1)
No.8:BombGun1000lbs(1)
No.9:BombGun2000lbs(1)
F2G Wepon Loading List:1xBat
No.1:MGunBrowning50kWF(400)
No.2:MGunBrowning50kWF(400)
No.3:MGunBrowning50kWF(400)
No.4:MGunBrowning50kWF(400)
No.9:RocketGunBat(1)
F2G Wepon Loading List:none
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.F2G.weaponsRegister(F2G.java:440)
at com.maddox.il2.objects.air.F2G.<clinit>(F2G.java:392)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Aircraft cod/ register error in com.maddox.il2.objects.air.P_51D5NT
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2239)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Aircraft cod/ register error in com.maddox.il2.objects.air.SBD3
java.lang.ClassNotFoundException: weapons.BombGunMine_M_Mk13mod9
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2245)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Aircraft cod/ register error in com.maddox.il2.objects.air.SBD5
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2239)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Aircraft cod/ register error in com.maddox.il2.objects.air.F9F6
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2239)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Aircraft cod/ register error in com.maddox.il2.objects.air.F_80A
java.lang.ClassNotFoundException: weapons.MGunBrowning50kAPIT
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2245)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Aircraft cod/ register error in com.maddox.il2.objects.air.F_80N
java.lang.ClassNotFoundException: weapons.BombGunMk53Charge
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2245)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:221)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Error on Dagger Loadout: GAttack: 10x130kgM4+2xShafrir+2x1300LtDroptank
java.lang.ClassNotFoundException: weapons.Pylon_USMERmd_gn16
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:273)
at com.maddox.il2.objects.air.IAI_Kfir_C2.<clinit>(IAI_Kfir_C2.java:237)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:631)
at com.maddox.il2.game.Mission._load(Mission.java:747)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIQuick.fillComboWeapon(GUIQuick.java:3530)
at com.maddox.il2.gui.GUIQuick$WComboPlane.notify(GUIQuick.java:473)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Crimea/CrimeaBlueScramble00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 12
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 12
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *1270623328*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
ERROR file: File users/0/Icons not found
Mission: QuickQMBPro/Crimea/CrimeaBlueScramble00.mis is Playing
warning: no files : music/takeoff
[Oct 26, 2019 6:33:08 PM] -------------- END log session -------------