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Author Topic: guided missile CTD  (Read 2942 times)

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mojojojo

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guided missile CTD
« on: November 01, 2019, 07:10:42 PM »

I am having a crash with missiles in the F-16 (both AIM-9 and AIM-120) as well as missiles from the Sukhoi pack and MiG-23/27. I load in fine, but when I fire a missile the game crashes. I've made sure all prerequisite mods are installed. The pertinent section of my log is below:

Code: [Select]
Loading mission QuickQMBPro/Crimea/CrimeaBlueScramble00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1270885472*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
 *** IL-2 Selector N/A loaded ***
SAS Common Utils Game Version = 4.122
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
ERROR file: File users/0/Icons not found
Mission: QuickQMBPro/Crimea/CrimeaBlueScramble00.mis is Playing
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
warning: no files : music/takeoff
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
WARNING: Clear VBuf 113578
WARNING: Clear IBuf 327420
WARNING: Clear VBuf 115300
WARNING: Clear IBuf 327492
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRMissileLaunchWarning(RadarWarningReceiverUtils.java:692)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:628)
at com.maddox.il2.objects.air.MIG_21.update(MIG_21.java:1129)
at com.maddox.il2.objects.air.MIG21PFM.update(MIG21PFM.java:184)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:480)
at com.maddox.il2.fm.FlightModel.update(FlightModel.java:470)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:44)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:832)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
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Re: guided missile CTD
« Reply #1 on: November 02, 2019, 01:19:13 AM »

This...
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRMissileLaunchWarning(RadarWarningReceiverUtils.java:692)
...means that once again you have a conflicting mod installed on top, this time it's a mod overwriting the "Missile" class.

]cheers[
Mike
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mojojojo

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Re: guided missile CTD
« Reply #2 on: November 02, 2019, 09:53:48 AM »

found the issue: it's the MiG 21 pack. Now I'm trying to find a way to make it work, as I'd like to be able to use both the US planes and the MiG21 and all the mods that depend on it.
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Re: guided missile CTD
« Reply #3 on: November 02, 2019, 10:43:57 AM »

All the planes are in BAT already, just saying.
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mojojojo

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Re: guided missile CTD
« Reply #4 on: November 02, 2019, 11:12:05 AM »

All the planes are in BAT already, just saying.

fair. my install is an ancient SAS modact build from around 2016 with about 100 mods so it's probably worth it to just start fresh rather than spend hours trying to fix this.
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Re: guided missile CTD
« Reply #5 on: November 02, 2019, 02:42:30 PM »

Use classcheck.exe to find which mod has conflict with the Mig-21 pack.

You can also try to putting your core jetwar mods (WeaponsPack_Gen2016_iii, SAS_Common_Utils, 0SAS_Engine_2 8 11w_full_20180910, SAS_Engine_Mod_GuidedMissiles, 1956_Core_v13) on top of the load order.

mojojojo

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Re: guided missile CTD
« Reply #6 on: November 02, 2019, 04:39:47 PM »

where can I find classcheck.exe?
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Re: guided missile CTD
« Reply #7 on: November 02, 2019, 10:40:15 PM »

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Re: guided missile CTD
« Reply #8 on: November 02, 2019, 10:59:02 PM »

when I listed the core jetwar mods, I forgot to mention 4S_Vegas Weapon pack https://www.sas1946.com/main/index.php/topic,48603.0.html
which is from 2016 and overwrites classes in the 2018 engine mod, etc. ,  so I'd put that way below the core mods.

these mods:
WeaponsPack_Gen2016_iii, SAS_Common_Utils, 0SAS_Engine_2 8 11w_full_20180910, SAS_Engine_Mod_GuidedMissiles, 1956_Core_v13
does not have any classfile conflict between them so load order does not matter

mojojojo

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Re: guided missile CTD
« Reply #9 on: November 03, 2019, 06:31:48 PM »

when I listed the core jetwar mods, I forgot to mention 4S_Vegas Weapon pack https://www.sas1946.com/main/index.php/topic,48603.0.html
which is from 2016 and overwrites classes in the 2018 engine mod, etc. ,  so I'd put that way below the core mods.

these mods:
WeaponsPack_Gen2016_iii, SAS_Common_Utils, 0SAS_Engine_2 8 11w_full_20180910, SAS_Engine_Mod_GuidedMissiles, 1956_Core_v13
does not have any classfile conflict between them so load order does not matter

this solved it! thank you very much!
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