Currently we use fuel trucks and ammo boxcars to get an explosive effect. However, they can sometimes be problematic to hide or explain; why would a fuel truck or boxcar be amongst a pile of bombs in the bomb storage area? Crates are far less obvious. I'm looking for two small, stationary objects (not static objects) that pack an explosive punch. What I'm proposing would be the equivelant explosive effect of a fuel truck and ammo boxcar in something the size of the small and large crates that we have in the static objects.
A single one of the pair of these crates:
[buildings.House$box_001]
Title ToW_box_001
MeshLive 3do/Buildings/ToW/box_001/mono.sim
MeshDead 3do/Buildings/ToW/box_001/mono_dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.1
and the large crate:
[buildings.House$box_2all]
Title ToW_box_2all
MeshLive 3do/Buildings/ToW/box_2all/mono.sim
MeshDead 3do/Buildings/ToW/box_2all/mono_dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.1
would work great for being able to hide them in small places or would stand out less in other places.
To give us the ability to touch them off with machinegun fire the panzer value for both should be the same or slightly less than the fuel truck:
PanzerBodyFront 0.007
The explosive value for the small crate would be:
Explode CarFuel
The explosive value of the large crate would be:
Explode WagonWoodExplosives
The crates could look similar to House$box_001 with no markings of any kind so they can used in any theatre of combat.
I hope this can be accomplished.
Bob