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Author Topic: IJN Pack - WIP Projects  (Read 19017 times)

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Piotrek1

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Re: IJN Battleship Fuso
« Reply #36 on: January 23, 2020, 09:18:55 AM »

Thank you asheshouse, I will test it as soon as possible.
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asheshouse

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Re: IJN Battleship Fuso
« Reply #37 on: January 23, 2020, 09:49:01 AM »

Thanks for the reminder Glibble. I'l take a look at the Yamato model.
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Flamer50

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Re: IJN Battleship Fuso
« Reply #38 on: January 23, 2020, 05:45:05 PM »

Thanks for Mogami Ashe ]thumbsup[ ]thumbsup[ Another fine addition 8)

Here's some "additionals" for the new ' ShipAsheIJN ' pack.
contents:
1) Added stationary and technics.propertiies entries to Fuso_Mogami readme.
2) Entries for IJN Yamashiro, Mikuma, Kumano, Suzuya.
3) 1024 textures for Fuso and Mogami for those that want them.
https://www.mediafire.com/file/d4r0g8tbx3vgvzm/For_Ashe%2527s_ShipAsheIJN.rar/file
 ]cheers[

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'The only time you have too much fuel is when you're on fire.'

asheshouse

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Re: IJN Battleship Fuso
« Reply #39 on: January 24, 2020, 03:22:20 AM »

Fubuki Class Destroyer


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KingTiger503

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Re: IJN Battleship Fuso
« Reply #40 on: January 24, 2020, 05:55:08 AM »

Nice, But What about that A-150 aka Super Yamato Class Battleship, I cant Tell how this Monster can Go.


Best Regards KT503
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My Greatest and Best Regards KT503

asheshouse

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Re: IJN Battleship Fuso
« Reply #41 on: January 24, 2020, 06:46:29 AM »

Need to finish these three before considering the next project, but it wont be a fantasy ship like the A-150 :).

Still got other things, like Hipper, to finish, --- but it does seem, based on these, that the poly limits can be pushed out considerably.
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Piotrek1

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Re: IJN Battleship Fuso
« Reply #42 on: January 24, 2020, 09:15:43 AM »

Mogami runs smoothly in my Vp Modpack, Thank you again asheshouse.

btw; Fubuki looks nice too, I see your shipyard's running at full speed.:o 8).
Best regards,
Piotrek
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whistler

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Re: IJN Battleship Fuso
« Reply #43 on: January 24, 2020, 09:25:05 AM »

Is your resolution properly configured in conf.ini, dear Piotrek?
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Piotrek1

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Re: IJN Battleship Fuso
« Reply #44 on: January 24, 2020, 09:32:33 AM »

Hello whistler, my window section looks like this :
Quote
[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=5
UIDetail=0
UIBackground=rnd
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whistler

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Re: IJN Battleship Fuso
« Reply #45 on: January 24, 2020, 09:47:35 AM »

And what's your monitor native resolution? Probably windows is not configured for your monitor's native resolution either.

(sorry to hijack this thread - I suggest you, Piotrek1, create a new topic about this in the Lounge. The screenshot doesn't look right)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

stanislao

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Re: IJN Battleship Fuso
« Reply #46 on: January 24, 2020, 09:53:57 AM »

 :)I am literally stunned by so much perfection and by so much richness in details! They are certainly the two most beautiful ships that have appeared so far! And they are certainly worthy of entering the Asheshouse Pantheon of Wonders! Very small mole .... they are unmanned ... in the next creations it would be absolute perfection to insert here and some little sailors ..... ;)

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asheshouse

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Re: IJN Battleship Fuso
« Reply #47 on: January 24, 2020, 09:57:20 AM »

There will be a correction to the Vapor effect on Mogami and Fuso.. The orientation of the pivot is wrong. The perfection and richness of detail is all due to the efforts of others. They are very nice.
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