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Author Topic: Me-264 with BMW engines v1.2  (Read 36495 times)

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TeamFlyingAce162

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Re: Me-264 with BMW engines v1.1
« Reply #12 on: January 28, 2020, 05:01:34 AM »



Working on CUP as far as I can tell

Lol at the bomb skin too
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SAS~Gerax

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Re: Me-264 with BMW engines v1.1
« Reply #13 on: January 28, 2020, 05:11:41 AM »

Many thanks to all envolved making this mod!  :)
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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

Flamer50

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Re: Me-264 with BMW engines v1.1
« Reply #14 on: January 28, 2020, 05:48:01 AM »

Thanks! Have it working in both 409 and 412 modacts ]thumbsup[ ]thumbsup[
 ]cheers[
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'The only time you have too much fuel is when you're on fire.'

jacdal

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Re: Me-264 with BMW engines v1.1
« Reply #15 on: January 28, 2020, 07:16:25 AM »

Hello

When I try to open the bomb bay door (with Z touch) the game crash to desktop

Any ideas

Regards
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urmel

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Re: Me-264 with BMW engines v1.1
« Reply #16 on: January 28, 2020, 07:35:19 AM »

Great aircraft thanks for it!!!

Regards, Urmel
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SAS~Storebror

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Re: Me-264 with BMW engines v1.1
« Reply #17 on: January 28, 2020, 07:46:21 AM »

Any ideas
Logfile!
God fucking dammit... how many times have we asked for logs now?
1000?
2000?

Sorry for the rant but sometimes ignorance really hits you.
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Don't split your mentality without thinking twice.

xuixer

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Re: Me-264 with BMW engines v1.1
« Reply #18 on: January 28, 2020, 08:00:53 AM »

At long last! I've been longing for this beauty to come ever since I found out it existed. Great job!
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Vampire_pilot

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Re: Me-264 with BMW engines v1.1
« Reply #19 on: January 28, 2020, 08:42:46 AM »

This all round works extremely well, a very sweet job, Mike and 101tfs, Bombs ad CW!


BAT users: have a few more days of patience....

Piotrek1

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Re: Me-264 with BMW engines v1.1
« Reply #20 on: January 28, 2020, 08:50:25 AM »

Great add on , Thank you to all involved 8).
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barber

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Re: Me-264 with BMW engines v1.1
« Reply #21 on: January 28, 2020, 09:17:10 AM »

Thanks Mike, works magnificently now.
I was too eager not to read all the readme first!

Cheers
Barber
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taskf53

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Re: Me-264 with BMW engines v1.1
« Reply #22 on: January 28, 2020, 09:21:03 AM »

Hello !
412.2 ma 5.3 with SAS Common Utils_112

When i play QMB the game crash at 100% loading.
And for exemple the BV-222 crash at 100% also.
When i delete ME-263 the BV-222 works perfectly.

Thank you very much.

Code: [Select]
TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
warning: no files : music/crash
Loading mission QuickQMBPro/MTO/MTOredscramble00.mis...
Month = 5 , Hour = 18
Temperature -     0m = 17.0 .
Temperature -  1000m = 10.51001 .
Temperature -  2000m = 4.019989 .
Temperature -  3000m = -2.4700012 .
Temperature -  4000m = -8.959991 .
Temperature -  5000m = -15.450012 .
Temperature -  6000m = -21.940002 .
Temperature -  7000m = -28.429993 .
Temperature -  8000m = -34.92 .
Temperature -  9000m = -41.410004 .
Temperature - 10000m = -47.899994 .
Temperature - 11000m = -54.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *221245472*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
ERROR loading sound control sample.339_idle_x4.wav.rpm
ERROR [com.maddox.sound.Sample@8adbb] cannot load sample: null
ERROR [com.maddox.sound.Sample@45d629] cannot load sample: null
ERROR [com.maddox.sound.Sample@6f24cf] cannot load sample: null
ERROR [com.maddox.sound.Sample@59ae77] cannot load sample: null
ERROR [com.maddox.sound.Sample@4d38d1] cannot load sample: null
ERROR [com.maddox.sound.Sample@4d2ed4] cannot load sample: null
ERROR [com.maddox.sound.Sample@3d8312] cannot load sample: null
ERROR [com.maddox.sound.Sample@683db1] cannot load sample: null
ERROR [com.maddox.sound.Sample@2a4fbb] cannot load sample: null
ERROR [com.maddox.sound.Sample@587e96] cannot load sample: null
ERROR [com.maddox.sound.Sample@5eaa49] cannot load sample: null
ERROR [com.maddox.sound.Sample@7da160] cannot load sample: null
ERROR [com.maddox.sound.Sample@6daabf] cannot load sample: null
ERROR [com.maddox.sound.Sample@65182f] cannot load sample: null
ERROR [com.maddox.sound.Sample@16d982] cannot load sample: null
ERROR [com.maddox.sound.Sample@220878] cannot load sample: null
ERROR [com.maddox.sound.Sample@5a31e5] cannot load sample: null
ERROR [com.maddox.sound.Sample@1d744] cannot load sample: null
ERROR [com.maddox.sound.Sample@5bbb9f] cannot load sample: null
ERROR [com.maddox.sound.Sample@7ac636] cannot load sample: null
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key 500lbGP_AN_M64A1_M128
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav

WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
ERROR file: File users/nuscul/Icons not found
Mission: QuickQMBPro/MTO/MTOredscramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask5_D0'
warning: no files : music/takeoff
Time overflow (14): speed 0.36474165
[25 juin 18 15:42:43] -------------- END log session -------------
Logged

whistler

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Re: Me-264 with BMW engines v1.1
« Reply #23 on: January 28, 2020, 09:57:21 AM »

Superb work. Thank you very much gentlemen: 101tfs, SAS~Bombsaway, CWatson, SAS~Storebror.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html
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