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Author Topic: Me-264 with BMW engines v1.2  (Read 36515 times)

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SAS~Storebror

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Re: Me-264 with BMW engines v1.2
« Reply #96 on: April 14, 2021, 11:27:13 PM »

Thanks Vasya, will check your changes.
Maybe it would make sense to split this into two slots, one with the engines that actually existed on the plane, and one with the planned engine upgrade.
The latter by the way is not called BMW 801 TU - "TU" was just the code for a complete engine unit with all auxiliary components attached ready to install.
The planned BMW 801 engine was the "E" version, which has never gone past planning stage.
And that "E" version proviced 2000hp takeoff power, not 2300 like in your FM.

]cheers[
Mike
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Vasya

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Re: Me-264 with BMW engines v1.2
« Reply #97 on: April 15, 2021, 03:56:53 AM »

Thanks Vasya, will check your changes.
Maybe it would make sense to split this into two slots, one with the engines that actually existed on the plane, and one with the planned engine upgrade.
The latter by the way is not called BMW 801 TU - "TU" was just the code for a complete engine unit with all auxiliary components attached ready to install.
The planned BMW 801 engine was the "E" version, which has never gone past planning stage.
And that "E" version proviced 2000hp takeoff power, not 2300 like in your FM.

]cheers[
Mike
Thanks for the comments and pointing out my mistakes!
Fix re-posted on the same link.
Changed the name of the motors.
The takeoff power of the methanol-free version of the E series engine is 2000 hp.
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Whifflees

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Re: Me-264 with BMW engines v1.2
« Reply #98 on: October 21, 2021, 12:39:05 AM »

The game will crash if I open the landing gear
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Vampire_pilot

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Re: Me-264 with BMW engines v1.2
« Reply #99 on: October 21, 2021, 01:07:29 AM »

post a log of the event and describe what mod setup you are running

Whifflees

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Re: Me-264 with BMW engines v1.2
« Reply #100 on: November 08, 2021, 05:06:44 AM »

Code: [Select]
[11:21:19 AM] Loading mission Quick/Bessarabia/BessarabiaRedScramble00.mis...
[11:21:37 AM] Load bridges
[11:21:38 AM] Load static objects
[11:21:40 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[11:21:44 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[11:21:50 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:21:50 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[11:21:56 AM] FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
[11:21:56 AM] FM called 'FlightModels/BMW_801E_264:ME264.emd' is being loaded from File: 'me264'
[11:21:56 AM] FM called 'FlightModels/BMW_801E_264:ME264.emd' is being loaded from File: 'me264'
[11:21:56 AM] FM called 'FlightModels/BMW_801E_264:ME264.emd' is being loaded from File: 'me264'
[11:21:56 AM] FM called 'FlightModels/BMW_801E_264:ME264.emd' is being loaded from File: 'me264'
[11:21:56 AM] FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
[11:21:56 AM] null
[11:21:56 AM] java.lang.reflect.InvocationTargetException: java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
[11:21:56 AM] at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1144)
[11:21:56 AM] at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1164)
[11:21:56 AM] at java.lang.reflect.Method.invoke(Native Method)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1912)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2300)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2261)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2773)
[11:21:56 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[11:21:56 AM] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[11:21:56 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[11:21:56 AM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[11:21:56 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:21:56 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:21:56 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:21:56 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:21:56 AM] at com.maddox.il2.game.Main.exec(Main.java:479)
[11:21:56 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:21:56 AM] null
[11:21:56 AM] java.lang.reflect.InvocationTargetException: java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
[11:21:56 AM] at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1144)
[11:21:56 AM] at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1164)
[11:21:56 AM] at java.lang.reflect.Method.invoke(Native Method)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1912)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2302)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2261)
[11:21:56 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2773)
[11:21:56 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[11:21:56 AM] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[11:21:56 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[11:21:56 AM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[11:21:56 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:21:56 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:21:56 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:21:56 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:21:56 AM] at com.maddox.il2.game.Main.exec(Main.java:479)
[11:21:56 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:22:12 AM] *** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
[11:22:12 AM] SAS Common Utils Game Version = 4.134
[11:22:22 AM] null
[11:22:22 AM] java.lang.reflect.InvocationTargetException: java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
[11:22:22 AM] at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1144)
[11:22:22 AM] at com.maddox.il2.objects.air.ME_264.moveGear(ME_264.java:1164)
[11:22:22 AM] at java.lang.reflect.Method.invoke(Native Method)
[11:22:22 AM] at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1912)
[11:22:22 AM] at com.maddox.il2.objects.air.Aircraft.setOnGround(Aircraft.java:2759)
[11:22:22 AM] at com.maddox.il2.objects.air.ME_264.setOnGround(ME_264.java:64)
[11:22:22 AM] at com.maddox.il2.ai.AirportStatic.setTakeoff(AirportStatic.java:281)
[11:22:22 AM] at com.maddox.il2.ai.Wing.setOnAirport(Wing.java:265)
[11:22:22 AM] at com.maddox.il2.game.Mission._load(Mission.java:565)
[11:22:22 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:22:22 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:22:22 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:22:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:22:22 AM] at com.maddox.il2.game.Main.exec(Main.java:479)
[11:22:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:22:23 AM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:22:23 AM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:22:23 AM] Mission: Quick/Bessarabia/BessarabiaRedScramble00.mis is Playing
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[11:22:23 AM] Too many vertexes or faces per shadow hier mesh!
[11:22:23 AM] WARNING: TRenderManager::Tria
I use 4.13.4 with Modact 6.40. Sorry for the late response!
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Epervier

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Re: Me-264 with BMW engines v1.2
« Reply #101 on: November 08, 2021, 05:35:04 AM »

[11:21:56 AM]   java.lang.reflect.InvocationTargetException: java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
Do you have the Common Tools installed ?
https://www.sas1946.com/main/index.php/topic,40490.0.html
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whifflees

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Re: Me-264 with BMW engines v1.2
« Reply #102 on: November 08, 2021, 05:42:14 AM »

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SAS~Storebror

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Re: Me-264 with BMW engines v1.2
« Reply #103 on: November 08, 2021, 07:22:47 AM »

...but apparently not correct.

]cheers[
Mike
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Tomgeneral

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Re: Me-264 with BMW engines v1.2
« Reply #104 on: December 20, 2022, 12:57:07 AM »

HEY, YOU'RE PROBABLY LAUGHING AT ME, I'D STILL WANT NEW UNITS AND THEREFORE I DON'T WANT ANYTHING THERE ARE SO FAR PROBLEMS ONLY WITH ME-264 YES COMMON UTILS 1.13 OK, DIFFERENT OK, THE GAME FAILS AT 30% AIRCRAFT LOADING AND THEN THE GAME FREEZES...I TRIED I DELETED THE FILES AND IT CAME TO RATO IN 3DO PLANE WHEN I DELETED IT THEN THE GAME LOADED BUT THEN AN ERROR SOMETHING SUCH AS A UNIT CANNOT BE CREATED IT'S WEIRD SOMETHING IS MISSING I'M SENDING THE LOG
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IL-2 1946 Mods Hsfx 7.0.3 a BAT 4.2.3 JTF dlouholetý herní maniak

Tomgeneral

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Re: Me-264 with BMW engines v1.2
« Reply #105 on: December 20, 2022, 01:00:01 AM »

Code: [Select]
[7:40:15]   Vendor: ATI Technologies Inc.
[7:40:15]   Render: AMD Radeon R5 M255
[7:40:15]   Version: 4.6.14830 Compatibility Profile Context 22.6.1 27.20.20912.1002


[7:40:15] Maximum texture size : 16384
[7:40:15] Maximum simultaneous textures :8
[7:40:15] MaxAnisotropic (1.0 = none) : 16.000000
[7:40:15] INTERNAL ERROR: Can't open file 'gui/wide_background1_ru.tga'
[7:40:15] WARNING: object 'gui/wide_background1_ru.tga' of class 'TTexture2D' not loaded
[7:40:15] INTERNAL ERROR: Texture required
[7:40:15] WARNING: object 'gui/wide_background1_ru.mat' of class 'TMaterial' not loaded
[7:40:16] INTERNAL ERROR: Str2FloatClamp() - Clamped -2 -> -1 (delta = 1) to Range -1..10000
[7:40:16] INTERNAL ERROR: Str2FloatClamp() - Clamped -3 -> -1 (delta = 2) to Range -1..10000
[7:40:20] Ship: Value of [Hipper]:<Mesh> not foundCan't set property
[7:40:20] java.lang.RuntimeException: Can't set property
[7:40:20] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:804)
[7:40:20] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:883)
[7:40:20] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1059)
[7:40:20] at com.maddox.il2.objects.ships.ShipAsheKM.<clinit>(ShipAsheKM.java:121)
[7:40:20] at java.lang.Class.forName0(Native Method)
[7:40:20] at java.lang.Class.forName(Unknown Source)
[7:40:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:40:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:40:20] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[7:40:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[7:40:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[7:40:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:40:20] at com.maddox.il2.game.Main.exec(Main.java:422)
[7:40:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:40:20] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheKM$Hipper
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/a-20b.fmd
[7:40:40] s = FlightModels/A-20B.fmd
[7:40:40] m_lastFMFile = null
[7:40:40] opening new fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/a-20c.fmd
[7:40:40] s = FlightModels/A-20C.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/a-20g.fmd
[7:40:40] s = FlightModels/A-20G.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = a26b_fm
[7:40:40] s1 = flightmodels/a-26b.fmd
[7:40:40] s = FlightModels/A-26B.fmd:A26B_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file a26b_fm
[7:40:40] sFMDir = amiot143_fm
[7:40:40] s1 = flightmodels/a143.fmd
[7:40:40] s = FlightModels/A143.fmd:AMIOT143_FM
[7:40:40] m_lastFMFile = a26b_fm
[7:40:40] opening new fm file amiot143_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-17d.fmd
[7:40:40] s = FlightModels/B-17D.fmd
[7:40:40] m_lastFMFile = amiot143_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-17e.fmd
[7:40:40] s = FlightModels/B-17E.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-17f.fmd
[7:40:40] s = FlightModels/B-17F.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-17g.fmd
[7:40:40] s = FlightModels/B-17G.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-24j.fmd
[7:40:40] s = FlightModels/B-24J.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-25c.fmd
[7:40:40] s = FlightModels/B-25C.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-25d5-strafer.fmd
[7:40:40] s = FlightModels/B-25D5-Strafer.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-25d20-strafer.fmd
[7:40:40] s = FlightModels/B-25D20-Strafer.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-25g.fmd
[7:40:40] s = FlightModels/B-25G.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-25h.fmd
[7:40:40] s = FlightModels/B-25H.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-25j.fmd
[7:40:40] s = FlightModels/B-25J.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-25j-strafer.fmd
[7:40:40] s = FlightModels/B-25J-Strafer.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = b26b_fm
[7:40:40] s1 = flightmodels/b-26b.fmd
[7:40:40] s = FlightModels/B-26B.fmd:B26B_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file b26b_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-29.fmd
[7:40:40] s = FlightModels/B-29.fmd
[7:40:40] m_lastFMFile = b26b_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/b-29sp.fmd
[7:40:40] s = FlightModels/B-29SP.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = barracudamkii_fm
[7:40:40] s1 = flightmodels/barracudamkii.fmd
[7:40:40] s = FlightModels/BarracudaMkII.fmd:BarracudaMkII_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file barracudamkii_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/beaufightermk1.fmd
[7:40:40] s = FlightModels/BeaufighterMk1.fmd
[7:40:40] m_lastFMFile = barracudamkii_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/beaufightermk21.fmd
[7:40:40] s = FlightModels/BeaufighterMk21.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/beaufightermkx.fmd
[7:40:40] s = FlightModels/BeaufighterMkX.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/beaufort_mki_early.fmd
[7:40:40] s = FlightModels/Beaufort_MkI_early.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/beaufort_mki_late.fmd
[7:40:40] s = FlightModels/Beaufort_MkI_late.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/beaufort_mkii.fmd
[7:40:40] s = FlightModels/Beaufort_MkII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/blenheim_mkif.fmd
[7:40:40] s = FlightModels/Blenheim_MkIF.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/blenheim_mkiv.fmd
[7:40:40] s = FlightModels/Blenheim_MkIV.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f2a-1.fmd
[7:40:40] s = FlightModels/F2A-1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = bloch210_fm
[7:40:40] s1 = flightmodels/bloch210.fmd
[7:40:40] s = FlightModels/Bloch210.fmd:Bloch210_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file bloch210_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/dc-3.fmd
[7:40:40] s = FlightModels/DC-3.fmd
[7:40:40] m_lastFMFile = bloch210_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/fokkerdk.fmd
[7:40:40] s = FlightModels/FokkerDK.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/fokkerdu.fmd
[7:40:40] s = FlightModels/FokkerDU.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = d520
[7:40:40] s1 = flightmodels/d520.fmd
[7:40:40] s = FlightModels/D520.fmd:D520
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file d520
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/db-3b.fmd
[7:40:40] s = FlightModels/DB-3B.fmd
[7:40:40] m_lastFMFile = d520
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/db-3m.fmd
[7:40:40] s = FlightModels/DB-3M.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/db-3t.fmd
[7:40:40] s = FlightModels/DB-3T.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/db-3f.fmd
[7:40:40] s = FlightModels/DB-3F.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/u-2tm.fmd
[7:40:40] s = FlightModels/U-2TM.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f2a-2.fmd
[7:40:40] s = FlightModels/F2A-2.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4f-3.fmd
[7:40:40] s = FlightModels/F4F-3.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4f-3s.fmd
[7:40:40] s = FlightModels/F4F-3s.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4f-4.fmd
[7:40:40] s = FlightModels/F4F-4.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/fm-2.fmd
[7:40:40] s = FlightModels/FM-2.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4u-1.fmd
[7:40:40] s = FlightModels/F4U-1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4u-1a.fmd
[7:40:40] s = FlightModels/F4U-1A.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4u-1c.fmd
[7:40:40] s = FlightModels/F4U-1C.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4u-1d.fmd
[7:40:40] s = FlightModels/F4U-1D.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f4u-1dclipped.fmd
[7:40:40] s = FlightModels/F4U-1Dclipped.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f6f-3.fmd
[7:40:40] s = FlightModels/F6F-3.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/f6f-5.fmd
[7:40:40] s = FlightModels/F6F-5.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = f7f3_fm
[7:40:40] s1 = flightmodels/f7f-3.fmd
[7:40:40] s = FlightModels/F7F-3.fmd:F7F3_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file f7f3_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/battlemkii.fmd
[7:40:40] s = FlightModels/BattleMkII.fmd
[7:40:40] m_lastFMFile = f7f3_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = albacore_fm
[7:40:40] s1 = flightmodels/albacore.fmd
[7:40:40] s = FlightModels/Albacore.fmd:Albacore_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file albacore_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/fulmarmki.fmd
[7:40:40] s = FlightModels/FulmarMkI.fmd
[7:40:40] m_lastFMFile = albacore_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/fokkerg1.fmd
[7:40:40] s = FlightModels/FokkerG1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/g4m2-24.fmd
[7:40:40] s = FlightModels/G4M2-24.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/g-11.fmd
[7:40:40] s = FlightModels/G-11.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/gladiatormki.fmd
[7:40:40] s = FlightModels/GladiatorMkI.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/gladiatormkii.fmd
[7:40:40] s = FlightModels/GladiatorMkII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/halifaxbmkiii.fmd
[7:40:40] s = FlightModels/HalifaxBMkIII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkiearly.fmd
[7:40:40] s = FlightModels/HurricaneMkIEarly.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkib.fmd
[7:40:40] s = FlightModels/HurricaneMkIb.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkiia.fmd
[7:40:40] s = FlightModels/HurricaneMkIIa.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkiib.fmd
[7:40:40] s = FlightModels/HurricaneMkIIb.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkiimod.fmd
[7:40:40] s = FlightModels/HurricaneMkIIMod.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkiic.fmd
[7:40:40] s = FlightModels/HurricaneMkIIc.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkiid.fmd
[7:40:40] s = FlightModels/HurricaneMkIId.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/hurricanemkiv.fmd
[7:40:40] s = FlightModels/HurricaneMkIV.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = hudsons_fm
[7:40:40] s1 = flightmodels/hudson_mki.fmd
[7:40:40] s = FlightModels/Hudson_MkI.fmd:Hudsons_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file hudsons_fm
[7:40:40] sFMDir = hudsons_fm
[7:40:40] s1 = flightmodels/hudson_mkiii.fmd
[7:40:40] s = FlightModels/Hudson_MkIII.fmd:Hudsons_FM
[7:40:40] m_lastFMFile = hudsons_fm
[7:40:40] sFMDir = hamil_fm
[7:40:40] s1 = flightmodels/hamilcar.fmd
[7:40:40] s = FlightModels/Hamilcar.fmd:HAMIL_FM
[7:40:40] m_lastFMFile = hudsons_fm
[7:40:40] opening new fm file hamil_fm
[7:40:40] sFMDir = horsa_fm
[7:40:40] s1 = flightmodels/horsa.fmd
[7:40:40] s = FlightModels/Horsa.fmd:Horsa_FM
[7:40:40] m_lastFMFile = hamil_fm
[7:40:40] opening new fm file horsa_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-15-m22.fmd
[7:40:40] s = FlightModels/I-15-M22.fmd
[7:40:40] m_lastFMFile = horsa_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-15-m25.fmd
[7:40:40] s = FlightModels/I-15-M25.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-15bis.fmd
[7:40:40] s = FlightModels/I-15bis.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-153-m62.fmd
[7:40:40] s = FlightModels/I-153-M62.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type5.fmd
[7:40:40] s = FlightModels/I-16type5.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type6.fmd
[7:40:40] s = FlightModels/I-16type6.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type10.fmd
[7:40:40] s = FlightModels/I-16type10.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type17.fmd
[7:40:40] s = FlightModels/I-16type17.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type18.fmd
[7:40:40] s = FlightModels/I-16type18.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type27.fmd
[7:40:40] s = FlightModels/I-16type27.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type24.fmd
[7:40:40] s = FlightModels/I-16type24.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-16type29.fmd
[7:40:40] s = FlightModels/I-16type29.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/i-185m-82a.fmd
[7:40:40] s = FlightModels/I-185M-82A.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/ik-3.fmd
[7:40:40] s = FlightModels/IK-3.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-2-1940.fmd
[7:40:40] s = FlightModels/Il-2-1940.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-2-1941.fmd
[7:40:40] s = FlightModels/Il-2-1941.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-2i.fmd
[7:40:40] s = FlightModels/Il-2I.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-2mearly.fmd
[7:40:40] s = FlightModels/Il-2MEarly.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-2mlate.fmd
[7:40:40] s = FlightModels/Il-2MLate.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-2m3.fmd
[7:40:40] s = FlightModels/Il-2M3.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-2m3ns.fmd
[7:40:40] s = FlightModels/Il-2M3NS.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-4.fmd
[7:40:40] s = FlightModels/Il-4.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/il-10.fmd
[7:40:40] s = FlightModels/Il-10.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/lagg-3series4.fmd
[7:40:40] s = FlightModels/LaGG-3series4.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/lagg-3series29.fmd
[7:40:40] s = FlightModels/LaGG-3series29.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/lagg-3series35.fmd
[7:40:40] s = FlightModels/LaGG-3series35.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/lagg-3it.fmd
[7:40:40] s = FlightModels/LaGG-3IT.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/lagg-3series66.fmd
[7:40:40] s = FlightModels/LaGG-3series66.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/lagg-3rd.fmd
[7:40:40] s = FlightModels/LaGG-3RD.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/la-5.fmd
[7:40:40] s = FlightModels/La-5.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/la-5fearly.fmd
[7:40:40] s = FlightModels/La-5FEarly.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/la-5fn.fmd
[7:40:40] s = FlightModels/La-5FN.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/la-7.fmd
[7:40:40] s = FlightModels/La-7.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/la-7r.fmd
[7:40:40] s = FlightModels/La-7R.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = la9_fm
[7:40:40] s1 = flightmodels/la-9.fmd
[7:40:40] s = FlightModels/La-9.fmd:LA9_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file la9_fm
[7:40:40] sFMDir = la9_fm
[7:40:40] s1 = flightmodels/la-11.fmd
[7:40:40] s = FlightModels/La-11.fmd:LA9_FM
[7:40:40] m_lastFMFile = la9_fm
[7:40:40] sFMDir = lancaster_fm
[7:40:40] s1 = flightmodels/lancaster.fmd
[7:40:40] s = FlightModels/Lancaster.fmd:Lancaster_FM
[7:40:40] m_lastFMFile = la9_fm
[7:40:40] opening new fm file lancaster_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/leo-451.fmd
[7:40:40] s = FlightModels/LeO-451.fmd
[7:40:40] m_lastFMFile = lancaster_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/li-2.fmd
[7:40:40] s = FlightModels/Li-2.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mb-152.fmd
[7:40:40] s = FlightModels/MB-152.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mbr-2-am-34.fmd
[7:40:40] s = FlightModels/MBR-2-AM-34.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mig-3.fmd
[7:40:40] s = FlightModels/MiG-3.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mig-3ud.fmd
[7:40:40] s = FlightModels/MiG-3ud.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mig-3am-38.fmd
[7:40:40] s = FlightModels/MiG-3AM-38.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mig-3u.fmd
[7:40:40] s = FlightModels/MiG-3U.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mosquito-bmkiv.fmd
[7:40:40] s = FlightModels/Mosquito-BMkIV.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mosquito-fbmkvi.fmd
[7:40:40] s = FlightModels/Mosquito-FBMkVI.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mosquito-bmkxvi.fmd
[7:40:40] s = FlightModels/Mosquito-BMkXVI.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/mosquito-mkxviii.fmd
[7:40:40] s = FlightModels/Mosquito-MkXVIII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = meteorf3
[7:40:40] s1 = flightmodels/meteorf3.fmd
[7:40:40] s = FlightModels/MeteorF3.fmd:MeteorF3
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file meteorf3
[7:40:40] sFMDir = martin123_fm
[7:40:40] s1 = flightmodels/b-10b.fmd
[7:40:40] s = FlightModels/B-10B.fmd:Martin123_FM
[7:40:40] m_lastFMFile = meteorf3
[7:40:40] opening new fm file martin123_fm
[7:40:40] sFMDir = martin123_fm
[7:40:40] s1 = flightmodels/wh3.fmd
[7:40:40] s = FlightModels/WH3.fmd:Martin123_FM
[7:40:40] m_lastFMFile = martin123_fm
[7:40:40] sFMDir = martin123_fm
[7:40:40] s1 = flightmodels/wh2.fmd
[7:40:40] s = FlightModels/WH2.fmd:Martin123_FM
[7:40:40] m_lastFMFile = martin123_fm
[7:40:40] sFMDir = martlet
[7:40:40] s1 = flightmodels/martletmki.fmd
[7:40:40] s = FlightModels/MartletMkI.fmd:MARTLET
[7:40:40] m_lastFMFile = martin123_fm
[7:40:40] opening new fm file martlet
[7:40:40] sFMDir = martlet
[7:40:40] s1 = flightmodels/martletmkii.fmd
[7:40:40] s = FlightModels/MartletMkII.fmd:MARTLET
[7:40:40] m_lastFMFile = martlet
[7:40:40] sFMDir = glenn_fm
[7:40:40] s1 = flightmodels/m167.fmd
[7:40:40] s = FlightModels/M167.fmd:GLENN_FM
[7:40:40] m_lastFMFile = martlet
[7:40:40] opening new fm file glenn_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-11c.fmd
[7:40:40] s = FlightModels/P-11c.fmd
[7:40:40] m_lastFMFile = glenn_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-26.fmd
[7:40:40] s = FlightModels/P-26.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/h75a2.fmd
[7:40:40] s = FlightModels/H75A2.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-36a.fmd
[7:40:40] s = FlightModels/P-36A.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-36a-4.fmd
[7:40:40] s = FlightModels/P-36A-4.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38f-1-lo.fmd
[7:40:40] s = FlightModels/P-38F-1-LO.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38g-5-lo.fmd
[7:40:40] s = FlightModels/P-38G-5-LO.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38g-15-lo.fmd
[7:40:40] s = FlightModels/P-38G-15-LO.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38h-5-lo.fmd
[7:40:40] s = FlightModels/P-38H-5-LO.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38j.fmd
[7:40:40] s = FlightModels/P-38J.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38j-10-lo.fmd
[7:40:40] s = FlightModels/P-38J-10-LO.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38j-25-lo.fmd
[7:40:40] s = FlightModels/P-38J-25-LO.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38l-5-lo.fmd
[7:40:40] s = FlightModels/P-38L-5-LO.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38l.fmd
[7:40:40] s = FlightModels/P-38L.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-38llate.fmd
[7:40:40] s = FlightModels/P-38LLate.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-400.fmd
[7:40:40] s = FlightModels/P-400.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-39d.fmd
[7:40:40] s = FlightModels/P-39D.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-39n.fmd
[7:40:40] s = FlightModels/P-39N.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-39q-1.fmd
[7:40:40] s = FlightModels/P-39Q-1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-39q-10.fmd
[7:40:40] s = FlightModels/P-39Q-10.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-40c.fmd
[7:40:40] s = FlightModels/P-40C.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-40b.fmd
[7:40:40] s = FlightModels/P-40B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-40e.fmd
[7:40:40] s = FlightModels/P-40E.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-40e-m-105.fmd
[7:40:40] s = FlightModels/P-40E-M-105.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-40m.fmd
[7:40:40] s = FlightModels/P-40M.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-47d-10.fmd
[7:40:40] s = FlightModels/P-47D-10.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-47d-22.fmd
[7:40:40] s = FlightModels/P-47D-22.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-47d-27.fmd
[7:40:40] s = FlightModels/P-47D-27.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-47d-27_late.fmd
[7:40:40] s = FlightModels/P-47D-27_late.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = p47n_fm
[7:40:40] s1 = flightmodels/p-47n15.fmd
[7:40:40] s = FlightModels/P-47N15.fmd:P47N_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file p47n_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51a.fmd
[7:40:40] s = FlightModels/P-51A.fmd
[7:40:40] m_lastFMFile = p47n_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51b.fmd
[7:40:40] s = FlightModels/P-51B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51c.fmd
[7:40:40] s = FlightModels/P-51C.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51d-20.fmd
[7:40:40] s = FlightModels/P-51D-20.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51d-20nt.fmd
[7:40:40] s = FlightModels/P-51D-20NT.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51d-25.fmd
[7:40:40] s = FlightModels/P-51D-25.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51d-30.fmd
[7:40:40] s = FlightModels/P-51D-30.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = p51h_fm
[7:40:40] s1 = flightmodels/p-51h.fmd
[7:40:40] s = FlightModels/P-51H.fmd:P51H_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file p51h_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-51cm.fmd
[7:40:40] s = FlightModels/P-51CM.fmd
[7:40:40] m_lastFMFile = p51h_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-61a.fmd
[7:40:40] s = FlightModels/P-61A.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-61b.fmd
[7:40:40] s = FlightModels/P-61B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-63c.fmd
[7:40:40] s = FlightModels/P-63C.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/potez540.fmd
[7:40:40] s = FlightModels/Potez540.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/potez542.fmd
[7:40:40] s = FlightModels/Potez542.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = potez63x_fm
[7:40:40] s1 = flightmodels/potez_630.fmd
[7:40:40] s = FlightModels/Potez_630.fmd:Potez63x_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file potez63x_fm
[7:40:40] sFMDir = potez63x_fm
[7:40:40] s1 = flightmodels/potez_631.fmd
[7:40:40] s = FlightModels/Potez_631.fmd:Potez63x_FM
[7:40:40] m_lastFMFile = potez63x_fm
[7:40:40] sFMDir = pv1_fm
[7:40:40] s1 = flightmodels/ventura.fmd
[7:40:40] s = FlightModels/Ventura.fmd:PV1_FM
[7:40:40] m_lastFMFile = potez63x_fm
[7:40:40] opening new fm file pv1_fm
[7:40:40] sFMDir = pb4y_fm
[7:40:40] s1 = flightmodels/pb4y-2.fmd
[7:40:40] s = FlightModels/PB4Y-2.fmd:PB4Y_FM
[7:40:40] m_lastFMFile = pv1_fm
[7:40:40] opening new fm file pb4y_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pbn-1.fmd
[7:40:40] s = FlightModels/PBN-1.fmd
[7:40:40] m_lastFMFile = pb4y_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-2series1.fmd
[7:40:40] s = FlightModels/Pe-2series1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-2series84.fmd
[7:40:40] s = FlightModels/Pe-2series84.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-2series110.fmd
[7:40:40] s = FlightModels/Pe-2series110.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-2series359.fmd
[7:40:40] s = FlightModels/Pe-2series359.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-3series1.fmd
[7:40:40] s = FlightModels/Pe-3series1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-3bis.fmd
[7:40:40] s = FlightModels/Pe-3bis.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-8.fmd
[7:40:40] s = FlightModels/Pe-8.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pws-26.fmd
[7:40:40] s = FlightModels/PWS-26.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pzl23b.fmd
[7:40:40] s = FlightModels/PZL23B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-24f.fmd
[7:40:40] s = FlightModels/P-24F.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/p-24g.fmd
[7:40:40] s = FlightModels/P-24G.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pzl-37.fmd
[7:40:40] s = FlightModels/PZL-37.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pzl42.fmd
[7:40:40] s = FlightModels/PZL42.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/r-5.fmd
[7:40:40] s = FlightModels/R-5.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/r-10.fmd
[7:40:40] s = FlightModels/R-10.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/sb-2m-100a.fmd
[7:40:40] s = FlightModels/SB-2M-100A.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/sb-2m-103.fmd
[7:40:40] s = FlightModels/SB-2M-103.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = helldiversearly_fm
[7:40:40] s1 = flightmodels/sb2c1c.fmd
[7:40:40] s = FlightModels/SB2C1C.fmd:HelldiversEarly_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file helldiversearly_fm
[7:40:40] sFMDir = helldiversearly_fm
[7:40:40] s1 = flightmodels/sb2c3.fmd
[7:40:40] s = FlightModels/SB2C3.fmd:HelldiversEarly_FM
[7:40:40] m_lastFMFile = helldiversearly_fm
[7:40:40] sFMDir = sb2c3_fm
[7:40:40] s1 = flightmodels/sb2c3.fmd
[7:40:40] s = FlightModels/SB2C3.fmd:SB2C3_FM
[7:40:40] m_lastFMFile = helldiversearly_fm
[7:40:40] opening new fm file sb2c3_fm
[7:40:40] sFMDir = sb2c5_fm
[7:40:40] s1 = flightmodels/sb2c5.fmd
[7:40:40] s = FlightModels/SB2C5.fmd:SB2C5_FM
[7:40:40] m_lastFMFile = sb2c3_fm
[7:40:40] opening new fm file sb2c5_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/sbd-3.fmd
[7:40:40] s = FlightModels/SBD-3.fmd
[7:40:40] m_lastFMFile = sb2c5_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/sbd-5.fmd
[7:40:40] s = FlightModels/SBD-5.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/seafire-f-mki.fmd
[7:40:40] s = FlightModels/Seafire-F-MKI.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/seafire-f-mkii.fmd
[7:40:40] s = FlightModels/Seafire-F-MKII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/seafire-f-mkiii.fmd
[7:40:40] s = FlightModels/Seafire-F-MkIII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/seafurymki.fmd
[7:40:40] s = FlightModels/SeaFuryMkI.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/seagladiatormkii.fmd
[7:40:40] s = FlightModels/SeaGladiatorMkII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/seahurricanemki.fmd
[7:40:40] s = FlightModels/SeaHurricaneMkI.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/seahurricanemkii.fmd
[7:40:40] s = FlightModels/SeaHurricaneMkII.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-i-m3-12.fmd
[7:40:40] s = FlightModels/Spitfire-F-I-M3-12.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-ii-m12-12.fmd
[7:40:40] s = FlightModels/Spitfire-F-II-M12-12.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-vb-m45-12.fmd
[7:40:40] s = FlightModels/Spitfire-F-Vb-M45-12.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-vb-m45-09.fmd
[7:40:40] s = FlightModels/Spitfire-F-Vb-M45-09.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-vb-m45-16.fmd
[7:40:40] s = FlightModels/Spitfire-F-Vb-M45-16.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
[7:40:40] s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
[7:40:40] s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
[7:40:40] s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
[7:40:40] s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
[7:40:40] s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
[7:40:40] s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
[7:40:40] s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-vc-m45m-18-cw-fb.fmd
[7:40:40] s = FlightModels/Spitfire-LF-Vc-M45M-18-CW-FB.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
[7:40:40] s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
[7:40:40] s = FlightModels/Spitfire-F-IXc-M61-15.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
[7:40:40] s = FlightModels/Spitfire-F-IXc-M63-18.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
[7:40:40] s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
[7:40:40] s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
[7:40:40] s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
[7:40:40] s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
[7:40:40] s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
[7:40:40] s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-xii-g2-cw.fmd
[7:40:40] s = FlightModels/Spitfire-F-XII-G2-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-xii-g3-cw.fmd
[7:40:40] s = FlightModels/Spitfire-F-XII-G3-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
[7:40:40] s = FlightModels/Spitfire-F-XIV-G65-21.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-xvi-m266-25.fmd
[7:40:40] s = FlightModels/Spitfire-LF-XVI-M266-25.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/spitfire-lf-xvi-m266-25-cw.fmd
[7:40:40] s = FlightModels/Spitfire-LF-XVI-M266-25-CW.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/su-2.fmd
[7:40:40] s = FlightModels/Su-2.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = su8m_fm
[7:40:40] s1 = flightmodels/su-8m.fmd
[7:40:40] s = FlightModels/SU-8M.fmd:SU8M_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file su8m_fm
[7:40:40] sFMDir = skua_fm
[7:40:40] s1 = flightmodels/skua.fmd
[7:40:40] s = FlightModels/SKUA.fmd:SKUA_FM
[7:40:40] m_lastFMFile = su8m_fm
[7:40:40] opening new fm file skua_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/swordfish.fmd
[7:40:40] s = FlightModels/Swordfish.fmd
[7:40:40] m_lastFMFile = skua_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = sunderland_ii_fm
[7:40:40] s1 = flightmodels/sunderlandmkii.fmd
[7:40:40] s = FlightModels/SunderlandMkII.fmd:SUNDERLAND_II_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file sunderland_ii_fm
[7:40:40] sFMDir = short_fm
[7:40:40] s1 = flightmodels/short.fmd
[7:40:40] s = FlightModels/Short.fmd:SHORT_FM
[7:40:40] m_lastFMFile = sunderland_ii_fm
[7:40:40] opening new fm file short_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tempestmkv.fmd
[7:40:40] s = FlightModels/TempestMkV.fmd
[7:40:40] m_lastFMFile = short_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tempestmkv13.fmd
[7:40:40] s = FlightModels/TempestMkV13.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tb-3-4m-17.fmd
[7:40:40] s = FlightModels/TB-3-4M-17.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tb-3-4m-34r.fmd
[7:40:40] s = FlightModels/TB-3-4M-34R.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/pe-8m40.fmd
[7:40:40] s = FlightModels/Pe-8M40.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tbd-1.fmd
[7:40:40] s = FlightModels/TBD-1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tbf-1c.fmd
[7:40:40] s = FlightModels/TBF-1C.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tbm1.fmd
[7:40:40] s = FlightModels/TBM1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tbm-3.fmd
[7:40:40] s = FlightModels/TBM-3.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/tu-2s.fmd
[7:40:40] s = FlightModels/Tu-2S.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/typhoon1b.fmd
[7:40:40] s = FlightModels/Typhoon1B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/typhoon1blate.fmd
[7:40:40] s = FlightModels/Typhoon1BLate.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/u-2vs.fmd
[7:40:40] s = FlightModels/U-2VS.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = vengeance_fm
[7:40:40] s1 = flightmodels/vultee-vengeance.fmd
[7:40:40] s = FlightModels/Vultee-Vengeance.fmd:Vengeance_FM
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file vengeance_fm
[7:40:40] sFMDir = whitley_fm
[7:40:40] s1 = flightmodels/whitleybombers.fmd
[7:40:40] s = FlightModels/Whitleybombers.fmd:Whitley_FM
[7:40:40] m_lastFMFile = vengeance_fm
[7:40:40] opening new fm file whitley_fm
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/wellington3.fmd
[7:40:40] s = FlightModels/Wellington3.fmd
[7:40:40] m_lastFMFile = whitley_fm
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-1.fmd
[7:40:40] s = FlightModels/Yak-1.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-1pf_light.fmd
[7:40:40] s = FlightModels/Yak-1PF_Light.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-1bearly.fmd
[7:40:40] s = FlightModels/Yak-1BEarly.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-1b.fmd
[7:40:40] s = FlightModels/Yak-1B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-3.fmd
[7:40:40] s = FlightModels/Yak-3.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-3vk-107.fmd
[7:40:40] s = FlightModels/Yak-3VK-107.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-7a.fmd
[7:40:40] s = FlightModels/Yak-7A.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-7b.fmd
[7:40:40] s = FlightModels/Yak-7B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9.fmd
[7:40:40] s = FlightModels/Yak-9.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-7uti.fmd
[7:40:40] s = FlightModels/Yak-7UTI.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9b.fmd
[7:40:40] s = FlightModels/Yak-9B.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9d.fmd
[7:40:40] s = FlightModels/Yak-9D.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9dd.fmd
[7:40:40] s = FlightModels/Yak-9DD.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9k.fmd
[7:40:40] s = FlightModels/Yak-9K.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9mearly.fmd
[7:40:40] s = FlightModels/Yak-9MEarly.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9m.fmd
[7:40:40] s = FlightModels/Yak-9M.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9t.fmd
[7:40:40] s = FlightModels/Yak-9T.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9uearly.fmd
[7:40:40] s = FlightModels/Yak-9UEarly.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9u.fmd
[7:40:40] s = FlightModels/Yak-9U.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-9ut.fmd
[7:40:40] s = FlightModels/Yak-9UT.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/yak-15.fmd
[7:40:40] s = FlightModels/Yak-15.fmd
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] sFMDir = wagen
[7:40:40] s1 = flightmodels/jeep50.fmd
[7:40:40] s = FlightModels/Jeep50.fmd:WAGEN
[7:40:40] m_lastFMFile = gui/game/buttons
[7:40:40] opening new fm file wagen
[7:40:40] sFMDir = gui/game/buttons
[7:40:40] s1 = flightmodels/a5m4.fmd
[7:40:40] s = FlightModels/A5M4.fmd
[7:40:40] m_lastFMFile = wagen
[7:40:40] getting fm file gui/game/buttons
[7:40:40] sFMDir = gui/game/buttons

Edited by Epervier
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IL-2 1946 Mods Hsfx 7.0.3 a BAT 4.2.3 JTF dlouholetý herní maniak

Epervier

  • 4.09 Guardian Angel !
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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Me-264 with BMW engines v1.2
« Reply #106 on: December 20, 2022, 05:49:07 AM »

@ Tomgeneral
I have not read and will not read your post #104!
It is written in capital letters, which means, on a forum, that you shout...
You don't shout on a forum!


@ Tomgeneral

- Indicate the version of your game!
 
- Read how to get the log here, and the instant log here (Except for BAT which contains InstantLog).

- When you want to post only the relevant parts from the log
read here how to do this. (code option!)

- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note: It is preferable to provide the LOG in its entirety!

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Tomgeneral

  • World all war wwII Hsfx 7.0.3 (Player)
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  • Posts: 81
  • World all war wwII Hsfx 7.0.3 (stavitel coop mis.)
Re: Me-264 with BMW engines v1.2
« Reply #107 on: December 20, 2022, 07:12:31 AM »

I'm sorry, I didn't shout, I didn't know that the large font would be a problem, well, through pasterin, I made a log according to the log procedure, I never needed to do it --- I have the game version il-2 1946 v4.12.2
hsfx 7.0.3 expert mode ..... thanks for your help
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IL-2 1946 Mods Hsfx 7.0.3 a BAT 4.2.3 JTF dlouholetý herní maniak
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