Hi Pablo
Wow, thanks for your quick response! I didn't expect any, to tell you the truth...
Of course I can easily understand that you've moved on to bigger and better challenges, but I'm not sure you realize just how many fans you have out there who admire and respect you tremendously for every improvement you've brought us over the years. Thank you!
Anyway, I suppose I should explain what prompted me to try to "clean up" the SFS archives. Carsmaster provided us with an awesome upgrade for the default concrete runways that I loved, so I thought it might be a good idea to replace the original 3do/Airfield/Concrete folder with his to make the modification permanent, rather than adding them via JSGME. I started searching through the BAT00, BAT03 and BAT03B folders and found, to my surprise, that there are no less than nine SFS archives containing the identical file names that needed replacing! Of course, you and all the experts are well aware of this, since these WAW and BAT archives have evolved over time, but I wondered how often this might be the case for other 3do, effects, hex files etc. If duplicate files are scattered throughout the SFS archives, then why not clean them up to save space?
After extracting all the SFS archives and retaining only the latest versions of all duplicates I was able to save approximately 15 GB of space. There were a lot of effects, for example, that I removed by replacing them with WxTech's V1.4 version wherever possible and creating a separate WxTechEffects.SFS archive from the lot. I also moved any presets or sounds files to my_presets and my_sounds, since every time I launch a mission the log file shows there are presets NOT FOUND! that I then add manually after searching for their equivalents. There were also folders like "il8n", "gui", "cache" and "paintschemes" that I deleted because they were already in the STD folder or elsewhere. I ended up with a zillion hex files, a 3do, cod and maps folder that totalled 130 GB. Then I simply opened this folder in SFS Manager (it took a while!), checked the option to repack them into 250 MB pieces (the max possible) and let the program run to completion. The resulting 488 SFS archives, plus the WxTechEffects.SFS came in at just under 40 GB total.
I'm sure I did something wrong and if anyone were to conduct extensive testing would find errors with what I came up with (for example, about a half-dozen maps failed to load, which I solved by replacing their load.ini file from the XUPMOT archves with the BAT originals), but in theory such a cleanup of the SFS archives does offer the advantage of eliminating duplicate entries and a 25% reduction of the BAT 4.2.1 total, give or take.
I hope I was able to answer your question and, if not, please feel free to let me know if I can be of any help.
Take care Pablo and best wishes from all of us who have for so long profited from your incredible efforts here!
Geoffrey