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Author Topic: Dornier Do_22 K & L  (Read 6258 times)

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Zflyer48

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Dornier Do_22 K & L
« on: March 01, 2020, 10:13:37 AM »

Dornier Do_22 K & L
Alpha version 1
For BAT Pegasus WAW

Do_22K
https://www.mediafire.com/file/94jttl90evdtl7r/Do_22K_alpha1.zip/file





Do_22L
https://www.mediafire.com/file/7edhb1guycbqe9q/Do_22L_alpha1.zip/file





See "Read me" file for air.ini

Skin packs included by dona

Following requirement for weapons load
Arms pack by DreamK.
https://www.mediafire.com/file/yqror3wrlypawb0/Arms.zip/file

Self Stationary
Many Thanks to Mission_bug
https://www.mediafire.com/file/s0c721zo2oc2762/Do_22K_and_Do_22L_Self_Stationary_Planes.7z/file

Thanks to DreamK, dona, Mission_bug, CWatson for their collaboration

Enjoy
Zflyer48
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SAS~Storebror

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Re: Dornier Do_22 K & L
« Reply #1 on: March 01, 2020, 10:25:43 AM »

That's cool.
Thank you very much Zflyer!

]cheers[
Mike
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SAS~Poltava

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Re: Dornier Do_22 K & L
« Reply #2 on: March 01, 2020, 11:16:11 AM »

Excellent!!! Many, many thanks  :)
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barber

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Re: Dornier Do_22 K & L
« Reply #3 on: March 01, 2020, 12:14:13 PM »


Thank you very much, Zflyer!  ;D

Cheers
Barber
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herbarnold99

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Re: Dornier Do_22 K & L
« Reply #4 on: March 01, 2020, 01:18:17 PM »

Rara avis! thanks much!
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Willyp

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Re: Dornier Do_22 K & L
« Reply #5 on: March 01, 2020, 09:58:51 PM »

Nice, thanks for the update from the Beta, this has a new FM yes?, nice plane and exc work, I just want to report 1 problem which I had also w/the Beta Do22K, 2 of the weapons loadouts produce a mission loading null error, 1x300lbs + 2x100lbs and 1xBomb_500lbGP_MkIII, all the other loadouts work/function fine, I have the same in BAT 3.8.1 (many mods) & in a completely stock BAT3.8.1 (also had the same problem using the Beta 22K in BAT3.7).
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Zflyer48

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Re: Dornier Do_22 K & L
« Reply #6 on: March 01, 2020, 10:25:04 PM »

Willyp, did you install the Arms pack by DreamK? It is required. All my bomb loads work fine for me in both mods.
Check logfile. That is all I have at this time for answers.

Best Regards
Zflyer48
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Re: Dornier Do_22 K & L
« Reply #7 on: March 02, 2020, 01:03:34 PM »

Ah, one more aircraft flying for the brave Finns! THANK YOU!  ;D
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Shessi

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Re: Dornier Do_22 K & L
« Reply #8 on: March 03, 2020, 03:38:18 AM »

Great stuff Z, thanks very much.

Love a good floatplane/flying boat.

Shessi

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Willyp

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Re: Dornier Do_22 K & L
« Reply #9 on: March 04, 2020, 01:55:16 PM »

Willyp, did you install the Arms pack by DreamK? It is required. All my bomb loads work fine for me in both mods.
Check logfile. That is all I have at this time for answers.

Best Regards
Zflyer48

ZFlyer thanx for the response, apologies for the delay, I did install the arms pack by DreamK, I copied the folder directly into WAW, could that be a problem?, I have all the loadouts except for the 2 mentioned, both of which produce "mission loading null" and this is in both a modded BAT3.8.2 and a stock BAT3.8.2, I seem to be alone in this as no one else seems to be having the problem, here's the relevant entries for both instances from the logs (at least I hope this is the relevant parts!)

1)[2020-03-04 20:38:10.705]   dT:    0   Load bridges
[2020-03-04 20:38:10.775]   dT:    0   Load static objects
[2020-03-04 20:38:16.231]   dT:    0   INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-03-04 20:38:16.270]   dT:    0   INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-03-04 20:38:16.330]   dT:    0   Hook '_MGUN04' NOT found in mesh of class com.maddox.il2.objects.air.Do_22K
[2020-03-04 20:38:16.331]   dT:    0   INTERNAL ERROR: Can't open file '3do/arms/Gr500lbHE/mono.sim'
[2020-03-04 20:38:16.331]   dT:    0   WARNING: object '3do/arms/Gr500lbHE/mono.sim' of class 'SIM' not loaded
[2020-03-04 20:38:16.331]   dT:    0   INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Gr500lbHE/mono.sim
[2020-03-04 20:38:16.331]   dT:    0   Exception in newBomb: com.maddox.il2.engine.GObjException: Mesh 3do/arms/Gr500lbHE/mono.sim not created
[2020-03-04 20:38:16.331]   dT:    0   Mission error, ID_04: java.lang.NullPointerException
[2020-03-04 20:38:16.331]   dT:    0   java.lang.NullPointerException
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:414)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:389)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2467)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2440)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2139)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.ai.Wing.load(Wing.java:144)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.Mission._load(Mission.java:655)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.Main.exec(Main.java:422)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-03-04 20:38:16.891]   dT:    0   null
[2020-03-04 20:38:16.891]   dT:    0   java.lang.NullPointerException
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.Mission._load(Mission.java:764)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.Main.exec(Main.java:422)
[2020-03-04 20:38:16.891]   dT:    0      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

2) [2020-03-04 20:38:10.705]   dT:    0   Load bridges
[2020-03-04 20:38:10.775]   dT:    0   Load static objects
[2020-03-04 20:38:16.231]   dT:    0   INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2020-03-04 20:38:16.270]   dT:    0   INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2020-03-04 20:38:16.330]   dT:    0   Hook '_MGUN04' NOT found in mesh of class com.maddox.il2.objects.air.Do_22K
[2020-03-04 20:38:16.331]   dT:    0   INTERNAL ERROR: Can't open file '3do/arms/Gr500lbHE/mono.sim'
[2020-03-04 20:38:16.331]   dT:    0   WARNING: object '3do/arms/Gr500lbHE/mono.sim' of class 'SIM' not loaded
[2020-03-04 20:38:16.331]   dT:    0   INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Gr500lbHE/mono.sim
[2020-03-04 20:38:16.331]   dT:    0   Exception in newBomb: com.maddox.il2.engine.GObjException: Mesh 3do/arms/Gr500lbHE/mono.sim not created
[2020-03-04 20:38:16.331]   dT:    0   Mission error, ID_04: java.lang.NullPointerException
[2020-03-04 20:38:16.331]   dT:    0   java.lang.NullPointerException
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:414)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:389)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2467)
[2020-03-04 20:38:16.331]   dT:    0      at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2440

Appreciate any help that can be provided as I'd really like to get this plane fully functional and the point that tese errors are at is beyond my knowledge
Thanx!!
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Zflyer48

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Re: Dornier Do_22 K & L
« Reply #10 on: March 04, 2020, 02:22:12 PM »

Each individual weapon should be istalled. See below for example.

Zflyer48

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Willyp

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Re: Dornier Do_22 K & L
« Reply #11 on: March 04, 2020, 05:50:48 PM »

Duh!, ZFlyer thanks much!, that was my problem, everything works perfectly now, in fact have this, the Fokker TVIII and the Breguet Br270 all installed and working perfectly, thanks again for the great models and the help!
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