Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7] 8 9 10   Go Down

Author Topic: AC-47 "Spooky" Gunship v 1.1  (Read 54945 times)

0 Members and 5 Guests are viewing this topic.

Patton

  • SAC Team
  • member
  • Offline Offline
  • Posts: 112
  • Strategic Air Command
    • The web like never before
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #72 on: June 28, 2010, 05:51:19 PM »

Thats not the point i want to take off in 3 feet  :P and plus in Vietnam the Spookies were not always in a position to take off in the most pristine of runways
Logged

Verhängnis

  • Unofficial Heinkel Fan
  • Modder
  • member
  • Offline Offline
  • Posts: 1494
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #73 on: June 28, 2010, 06:14:38 PM »

Thats not the point i want to take off in 3 feet  :P and plus in Vietnam the Spookies were not always in a position to take off in the most pristine of runways

Ask Twister then, he has been doing lots with RATO units lately, I'm sure eh can fix something up for you.
Logged

Patton

  • SAC Team
  • member
  • Offline Offline
  • Posts: 112
  • Strategic Air Command
    • The web like never before
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #74 on: June 28, 2010, 06:31:54 PM »

OK
Logged

sluggs

  • member
  • Offline Offline
  • Posts: 74
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #75 on: July 11, 2010, 10:40:37 PM »

Sorry for digging this thread up but this is kind of bothering me.

Why is there no shift-f1 view? Or I should say, why is it not centered on the gunsight?

Is there anything I could personally do or change in the planes files to allow this?
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1219
  • Dr. Frankenplane
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #76 on: July 11, 2010, 10:56:15 PM »

It honestly never occurred to me to add a shift+f1 view. I suppose I could in the next update (have to add nav lights and landing light as well...)
Logged

sluggs

  • member
  • Offline Offline
  • Posts: 74
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #77 on: July 11, 2010, 11:23:12 PM »

Haha I know this one was a real crappy nitpick.

I'ts just that I'm a bit strapped for cash right now so I cant get a new joystick, my old one doesnt work with my laptop.

Long story short, mouse flying+trying to look sideways+trying to keep the plane stable is just too much although I find that using the "level autopilot" helps slightly. Thank you for the consideration.
Logged

Cracken

  • FMB addict
  • member
  • Offline Offline
  • Posts: 285
    • My downloads
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #78 on: August 21, 2010, 09:43:34 AM »

Really a good idea. Now we can give John Wayne a hand.

Green Berets *XI*
Logged

torgear1

  • member
  • Offline Offline
  • Posts: 30
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #79 on: September 01, 2010, 06:27:34 PM »

you cant spell sassy without sas, man yall are good thank you very much!!!!1
 8) 8) 8) 8)
Logged

dsawan

  • member
  • Offline Offline
  • Posts: 1574
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #80 on: November 13, 2010, 06:14:22 PM »

Spooky! to go with the era.



Logged

patrick james brian

  • member
  • Offline Offline
  • Posts: 77
  • impressive...most impressive
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #81 on: March 02, 2011, 04:14:36 PM »

works in 4.10
Logged

Dark Apostle

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1499
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #82 on: March 02, 2011, 04:47:14 PM »

rgr matey, will update it's sticky, thanks.
Logged

(-battlemaster-)

  • member
  • Offline Offline
  • Posts: 74
  • B-52 the best.
Re: AC-47 "Spooky" Gunship v 1.1
« Reply #83 on: March 08, 2011, 04:57:50 PM »

although it is allreddy a perfict mod.
there are some stories about 3 movable guns.
maby a gun turred?

best all(-B.M-)
Logged
Pages: 1 ... 4 5 6 [7] 8 9 10   Go Up
 

Page created in 0.036 seconds with 26 queries.