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Author Topic: AC-47 "Spooky" Gunship v 1.1  (Read 56306 times)

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(-battlemaster-)

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #84 on: March 09, 2011, 12:04:39 AM »

I mean the 3 guns on the side.
if those move like a gun turred, the succes of all flights will be better.
just a sugestion.

regards (-B.M-)
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JohnMuhammad

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #85 on: March 13, 2011, 01:14:53 AM »

I'm back in the cyber skies again after a long absence and very pleased to find this mod available!

HOWEVER... I'm not a whiz with adding stuff like this, so if someone could give me a quick primer on adding this to my plane list I'd be most appreciative. I'm running the UP2.01 mod pack, and for the life of me I can't find a folder named "MOD" to add the plane to, and I don't know where to place the flare file or the minigun preset (sound?) file. I managed to put things where i think they need to be, and changed my air-ini. and weapons.ru files, but when I cranked up the game it crashed after the loading screen :( Undid everything and it works fine again, but I'm wanting to try this out and need some help! Any advice/whaps upside the head/pity replies would be greatly appreciated on this :)
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razor1uk

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #86 on: March 18, 2011, 07:55:29 AM »

...Any advice/whaps upside the head/pity replies would be greatly appreciated on this :)
Here you go JH...
CTD (Crash To Desktop) Troubleshooter;= https://www.sas1946.com/main/index.php/topic,22.0.html
Essential SAS;= https://www.sas1946.com/main/index.php/board,176.0.html
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RooMan296

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #87 on: June 08, 2011, 07:46:14 AM »

Cool! I love this plane. Is this a different version than was released with UP 3?
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poudjik

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #88 on: June 08, 2011, 08:41:57 AM »

this is great work, but you might find me ungratefull for posting this:

I really have a hard time hitting a target while circling around it with the target sight. That or I need to tip my side angle unrealistically low.

Would it be possible to make it rather than controlling the guns from a static sight in the cockpit, from a second player view (the gunner manning the guns), and you could move the shooting angle using the mouse, like you would for a B17 side machine gunner for example?

I think this would make the shooting much more user friendly, probably more realistic as you could keep a good flight path and still change fire angles, finally it would be a hell of a feature for coop! I can already see myself flying over the jungle with my friend in the lower fuselage manning the gun, telling me to make another pass.

Any thoughts or comments?
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Wad_Cutter

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #89 on: June 08, 2011, 10:44:04 AM »

poudjik, I think your useing to much crack!
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RooMan296

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #90 on: June 08, 2011, 10:07:30 PM »

Crack or not, I think it's a great idea.
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Verhängnis

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #91 on: June 08, 2011, 11:32:54 PM »

Yes, it would definitely be more realistic then! And alot easier to use.
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Whiskey_Sierra_972

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #92 on: June 09, 2011, 04:24:11 AM »

Hi mate!

I haven't anything to add at this tread because I'm always looking for an historically correct mod and this is the case!

The plane scope I believe more suited for it is to hit fixed or semi fixed target (and not pursuit running things) where short burns give the best results!

But if long burns was hitorically used what I think about is: "Maybe , in real life , such aircraft have an autopilot option that allow a prefixed left turn and bank angle to make the aim self centered as the pilot got the target hit?"

If this is the case , is possible to add something (like a load that change the trim setting for example) as option that allow such flight path when selected?

All the best!

walter
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Verhängnis

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #93 on: June 09, 2011, 06:51:03 AM »

Maybe a 2 axis Autopilot?
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RooMan296

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #94 on: June 09, 2011, 01:45:46 PM »

I'd be happy if the rounds did more damage than they do and didn't quite rock the plane as much. Realisitc as is? Maybe. I can't say since I've never flown a real Spooky with guns blazing. But I know the original version of this mod didn't toss the plane around quite as hard when you fired longer bursts.

But my main issue with this otherwise great plane is the lack of damage the bullets are making. I can pour it on a train and see a hundred winking flashes from direct hits all along the length and maybe get one car to explode. This is a great mod and fun to fly and shoot but it feels a little weak when it comes to inflicting damage on most targets I've experimented on.
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Mission_bug

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #95 on: June 09, 2011, 04:05:57 PM »

Lovely, thank you very much. 8)



Love the skins also. ;)

Wishing you all the very best, Pete. ;D
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