Today I spent quite a few hours replacing the pacific palms with desert ones on these two maps:
- Desert Online Curved Roads
- Sands of Time Curved Roads (this one took the longest!)
These new "curved roads" versions of the stock maps are probably widely considered to be the new standard. Thi is part of the reason why I fiddled with them instead of the stock versions.
I'll post the new actors.static files tomorrow. Certainly in the relevant threads where these maps are available for download. Perhaps here as well??? Or maybe I'll just post a notice in the Lounge, with links.
I've been tempted to remove some of the other trees that I find to be rather unsightly. For instance, there's a rather dark, swarthy, Mediterranean type of tree that suggests an ancient hardwood that's just butt ugly. Anyone have any opinions?
I also did some 'geological' work on the Sands of Time mountains, taking off the sharpness, and making less deep the small 'valleys' scattered about among the hills. I went for a more eroded look, finding the harsh jaggedness suggestive of newly formed mountains to be inappropriate in this setting. Not just for the mountain passes, but elsewhere in the desert I made the 'valleys' through which roads pass less imposing. More work to do, and when finished I'll post the map_h.tga.