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Author Topic: = Victor's Sound Mod (VSM) Version 7.5 =  (Read 34674 times)

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wern moldy

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #24 on: May 14, 2020, 03:18:08 PM »

Thank you. All the sound upgrades are first class. Unexpected was the new tyre squeek upon landing, nicely done, and the irrelevant 'boom' sound at the start of a new mission is gone too.
Something I don't understand about the updates; I have no VSM folder after the patch install, so I installed the previous update to this one using the same path as the main patch. It seems to work correctly, and I do have a back up of the BAT sounds folder, so if you could point out what I may have done wrong, I can easily re-install the whole lot.
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urmel

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #25 on: May 14, 2020, 03:34:31 PM »

Thanks again Victor!!!
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FL2070

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #26 on: May 14, 2020, 04:27:56 PM »

W.M., you must install base VSM7 from first post to get VSM folder.

Example from by BAT 3.8.3 #WAW3 folder:


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wern moldy

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #27 on: May 14, 2020, 06:01:23 PM »

I thank you for the the trouble you went to on my behalf. And to be sure, I just checked the #WAW3 folder again just prior to this post and let me say again with absolute certainty, there is no VSM folder.
I did install the base VSM as per the first post, and the mod works! Right from the opening screen during load up, the sounds of F4F's sitting on the carrier deck, right down to the skid noises on landing at the end of a mission.
It does make me wonder whether the first update patch worked at all given the situation.
All I can do I suppose is replace the #WAW3 folder with the back up and repeat the whole process.
Thanks again for trying
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #28 on: May 15, 2020, 03:52:28 PM »

Are you sure you're not muddling something up?
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Phoenix

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #29 on: May 15, 2020, 08:01:46 PM »

Is there a 44 kHz version?
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FL2070

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #30 on: May 15, 2020, 08:03:54 PM »

VSM has been 22khz from the start - sadly, there is no 44khz version.
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #31 on: May 15, 2020, 08:06:07 PM »

I've always personally stuck with 22hz for better filesize, while still delivering quality audio.

On top of that, this sampling rate gives IL-2 better performance and breathing room when processing LOTS of sounds going off at once, like large air battles for instance.
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Griffon_301

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #32 on: May 22, 2020, 01:59:40 PM »

great sound mod, but I get a lot of "cannot load sample: null" errors when I use it instead of the integrated sfs sound from BAT....
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Proto

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #33 on: May 29, 2020, 05:47:30 AM »

Hallo,
Thanks for this Mod and thanks for the and the continuation of mods. :-*
I have been playing the game since 2001 when I was still at school...Hard to believe...how good a game can be.

But I haven't found one thing yet.
Is it possible to get 12mm & 7mm hitsmokes in version 4.10 ?

My Il2 is so big that it would fill up an old hard drive, and I cannot update it to version 4.12 because it crashes.
it is impossible to find the cause here, but I would like to have the smoke effects.
Thank you

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frontmann

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #34 on: June 03, 2020, 12:01:20 PM »

I was having something of a  problem, just like lufwaffe8523...actually, i DID have some custom sounds installed. I disabled them and now i'm crying with joy! Your sound mod  is GREAT! Thank you so much! If i wanted to try and fiddle about with wind sound, which file should i pick out? I'd like to hear them louder and at slower speeds (after all if you take a ride on a bike you usually already hear a nice wind roar while as slow as 100 kmh!)
Anyway: thank you again, great job and new life to our game!

Riccardo
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FL2070

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #35 on: June 03, 2020, 12:11:27 PM »

Find the sections in presets/aircraft.common.prs called [sample.wind_(...).speed]. Files called wind_rear_(...).wav refer to open cockpit wind, and wind_int1.wav is the closed cockpit wind. In the [(...).speed] sections, find the minlo, minhi, and value entries. The minlo entry is the onset of the wind in knots, and the minhi is the speed at which it is heard at full volume. You can make the wind louder by increasing the value.

Example in current VSM7:
Code: [Select]
[sample.wind_int1.wav.speed]
minlo 25
minhi 135
maxlo 600
maxhi 600
value 2.0
pmin  0.8
pmax  1.5

This is the same section, but with the values changed to make the wind heard louder and at lower speeds:
Code: [Select]
[sample.wind_int1.wav.speed]
minlo 15
minhi 110
maxlo 600
maxhi 600
value 3.0
pmin  0.8
pmax  1.5
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