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Author Topic: Fairey Firefly Familly Upgrade v. 5.24  (Read 21156 times)

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Mission_bug

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Re: Fairey Firefly Mk. I v. 4
« Reply #12 on: May 02, 2020, 09:21:22 AM »

Excellent, thank you very much to all involved, really appreciated.  8)


Take care and be safe.

Wishing you all the very best, Pete. ;D
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Kopfdorfer

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Re: Fairey Firefly Mk. I v. 4
« Reply #13 on: May 02, 2020, 09:41:44 AM »

Thanks Guys,

Downloading the Lot.
Will get her flying today.

Kopfdorfer
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Kopfdorfer

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Re: Fairey Firefly Mk. I v. 4
« Reply #14 on: May 02, 2020, 10:13:37 AM »

Okay ,

Got her installed in my testbed jsgme file.
Noticed the loadout list included 25lb AP Rockets , which my HSFX7.0.3 does not have.
Gave her a whirl anyhow.
Kerblooey on spawn in.
Loadout conflict problem is it not ?
What are my options here ?
Do not say get another mod version please.
Can I simply disable the 25lb AP Rockets in the Weapons.ru ?
Is there a weapon pack for the 25lb rockets I can use with HSFX7 ?
Is there some modification I can make to the Aircraft mod file that will allow me
to delete the 25lb AP Rockets from the pack ?

Any help appreciated.
I am very much wanting to fly this old girl as I have intimate knowledge
having worked on one as a volunteer in a local aviation museum.

Thanks guys for the great work.

Kopfdorfer
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ben_wh

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Re: Fairey Firefly Mk. I v. 4
« Reply #15 on: May 02, 2020, 10:32:22 AM »

Kopfdofer,

Just as an FYI I've tested this (v3 in the first post) in HSFX7 without any problem.  Do you have other potentially conflicting mod installed?

What did your log say?

Also you may want to start with the pack Gabriel posted - one with the simplest loadout - and start testing from there.

Cheers,
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Piotrek1

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Re: Fairey Firefly Mk. I v. 4
« Reply #16 on: May 02, 2020, 10:53:14 AM »

Amazing work and Team , Many Thanks to all of You 8),
Best Regards,
Piotrek
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kukulo

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Re: Fairey Firefly Mk. I v. 4
« Reply #17 on: May 02, 2020, 11:09:00 AM »

Thanks for this updated mod. I tried in HSFX 7.0.3 and plane exlodes in air and on ground too after respawn. All loadouts showed in QMB.

Code: [Select]
[17:04:33] sFMDir = gui/game/buttons
[17:04:33] s1 = flightmodels/sabre.emd
[17:04:33] s = FlightModels/Sabre.emd
[17:04:33] m_lastFMFile = gui/game/buttons
[17:04:33] java.util.NoSuchElementException
[17:04:33] at java.util.StringTokenizer.nextToken(Unknown Source)
[17:04:33] at com.maddox.il2.fm.Polares.loadMachParams(Polares.java:789)
[17:04:33] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:458)
[17:04:33] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:719)
[17:04:33] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
[17:04:33] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[17:04:33] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:598)
[17:04:33] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
[17:04:33] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
[17:04:33] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
[17:04:33] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
[17:04:33] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
[17:04:33] at com.maddox.il2.game.Mission.loadAir(Mission.java:1525)
[17:04:33] at com.maddox.il2.ai.Wing.load(Wing.java:149)
[17:04:33] at com.maddox.il2.game.Mission.loadWings(Mission.java:1198)
[17:04:33] at com.maddox.il2.game.Mission._load(Mission.java:514)
[17:04:33] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[17:04:33] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[17:04:33] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:04:33] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:04:33] at com.maddox.il2.game.Main.exec(Main.java:439)
[17:04:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:04:34] sFMDir = gui/game/buttons
[17:04:34] s1 = flightmodels/nakajima.emd
[17:04:34] s = FlightModels/Nakajima.emd
[17:04:34] m_lastFMFile = gui/game/buttons
[17:04:37] ERROR file: File users/javelin/Icons not found
[17:04:37] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[17:04:38] INTERNAL ERROR: HierMesh: Can't find chunk 'Head2_D0'
[17:04:38] -------------------------------- MISSION FAILED ---------------------
[17:04:38] warning: no files : music/crash
[02.05.2020 17:04:48] -------------- END log session -------------
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Epervier

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Re: Fairey Firefly Mk. I v. 4
« Reply #18 on: May 02, 2020, 02:59:20 PM »

I tried in HSFX 7.0.3 and plane exlodes in air and on ground too after respawn. All loadouts showed in QMB.
External FM is not compatible with the buttons on the HSFX!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

dona

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Re: Fairey Firefly Mk. I v. 4
« Reply #19 on: May 02, 2020, 06:11:36 PM »

The small zip pack of Fireflies in Korean can be blamed on DonA by the way ;)
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Knochenlutscher

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Re: Fairey Firefly Mk. I v. 4.2
« Reply #20 on: May 02, 2020, 08:53:30 PM »

@ DonA, added  ;)

New Version out with improved FM, a upgraded 45 Gallon Tank, Hook fixes,
new Racks, and both version maxed Loadouts. Find at first post updated.



Installation Note:
Start fresh, remove old versions

I looked up carefully the Loadouts again, the Default 3.2 version should be compatible down to 4.09 and even HSFX 7.03.
Though a lil underrepresented, it's atm. as is. I will showel up sth. for the bypassed Loadouts, please give me time for that.
Thanks in advance

Happy flying
Tobias
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ansons

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Re: Fairey Firefly Mk. I v. 4.2
« Reply #21 on: May 03, 2020, 04:20:18 AM »

Hello,

Very nice aircraft but I have noted a flaw in the FM, even a slight dive and you loose the control of the aircraft, you will continue to dive to the ground.
Even the Automatic Levelling Command has no effect. Any way to fix this issue? I wanted to use the rockets to strafe ships but that ended as a suicide attack...
I am playing BAT 3.8.3

Bets regards

Stephane
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Knochenlutscher

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Re: Fairey Firefly Mk. I v. 4.2
« Reply #22 on: May 03, 2020, 06:05:01 AM »

Hi Friends,

please find a corrected 3.2/4.2 version in first Post.
Had a small naming glitch at the Read Mes, was too late Yesterday,
ole Mole couldn't see good then.
Sorry for the mess.


Thanks for your Patience

Thanks for your detailed Report Ansons, We will look at the issue investigating.

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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Knochenlutscher

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Re: Fairey Firefly Mk. I v. 4.2
« Reply #23 on: May 03, 2020, 07:49:39 AM »

Update 3.2b is out, Thanks to Ben_H who spotted another mess.
Please find 3.2b updated in first Post

Sorry for the inconvience

Best wishes
Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
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