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Author Topic: Fairey Firefly Familly Upgrade v. 5.24  (Read 21158 times)

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henkypenky

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Re: Fairey Firefly Familly Upgrade v. 5.23
« Reply #120 on: February 03, 2021, 03:49:04 AM »

Quote
I note that Vampirepilot pointed out that this beta weapons mod has conflicts with BAT's Tempest (which I confirm, as several Tempest missions would not run with it installed) - but, if you can live with that, it will deliver you a set of Fireflies with a very complete weapon set. (Just deactivate it, if you ever use the Tempest).

I had the same problems and asked DreamK; his advice was to delete the folder cod from the pack. Everything with the Tempest was normal thereafter  :)
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Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.23
« Reply #121 on: February 03, 2021, 04:17:45 AM »

Quote
It just needs a cleanup. I think I did my best to avoid doublettes and conflicts and integrated all of this in the next BAT update.

Good news Vamp, Thank you
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Dreamk

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Re: Fairey Firefly Familly Upgrade v. 5.23
« Reply #122 on: February 03, 2021, 06:39:50 AM »

Quote
The weapons pack appears not to be available at SAS any more, but is still up at FreeIL2Modding. I could only find a version labelled 'beta', so it may still be under development.
I am guilty! I quite forgot to officially upload it.
This pack is in fact quite ready - the only unfinished part is the java files of the TI markers (so many variation, it was really boring so I took a break in the middle and need to take myself in hands and finish that) but the rest of the pyrotechnic is done (the various flares are really nice, even if I am the one who says that). Ok I'll see what I can do this week-end to try and upload it.
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-)-MAILMAN-

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Re: Fairey Firefly Familly Upgrade v. 5.23
« Reply #123 on: February 21, 2021, 12:14:37 PM »

I have this installed in HSFX 7.0.3.  It spawns and flies etc.

What I noticed is that when I have it spawn on Indomitable, Illustrious and Formidable (tested on all three RN Carriers) it does not spawn with folded wings (the wings do fold).  I am using Carrier Takeoff Mod.  I haven't checked it on any other carriers in the game.  No other mod planes are enabled.  If I enable the Helldiver it spawns on carriers with wings folded.

With the Carrier Takeoff Mod disabled the Firefly spawns with wings folded.

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@={==MAILMAN==> "All for one and one for all."

Docholiday

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Re: Fairey Firefly Familly Upgrade v. 5.23
« Reply #124 on: September 28, 2021, 02:28:22 PM »

Quote
The weapons pack appears not to be available at SAS any more, but is still up at FreeIL2Modding. I could only find a version labelled 'beta', so it may still be under development.
I am guilty! I quite forgot to officially upload it.
This pack is in fact quite ready - the only unfinished part is the java files of the TI markers (so many variation, it was really boring so I took a break in the middle and need to take myself in hands and finish that) but the rest of the pyrotechnic is done (the various flares are really nice, even if I am the one who says that). Ok I'll see what I can do this week-end to try and upload it.

Hallo Dreamk


Did You already find the time to finish the weapons pack ?

THX for Yor Work

Doc
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Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.23
« Reply #125 on: December 01, 2022, 02:45:55 PM »

I'm working on some small refinements, that'll be raised Cockpit Position.

Two other things need fixing, Tailwheel lock and refiniment in the Reticle Mask.

Best wishes
Tobias
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Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.24
« Reply #126 on: October 08, 2023, 07:38:37 AM »

Version 5.24 Upgrade is through

Warning!!! These Dimon Models are not Cockpit fiddling Friendly.
This is no joke, 9 or 10th Version. I'm not stupid adding Gunsights, doing this job.
I do Cockpit Tweaks since 2013 myself. No Newbie or Rookie.
But this Model is different, expect other Reticle Masks, Tweaks to fck it up...
Mark my words.
Tweaking for your liking at Reticle shape and size is Okay, at the rest no support
can be given. I had a hard time myself.



Okay let's head for a new ride in these Beasts.

Best wishes
Tobias
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dsawan

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Re: Fairey Firefly Familly Upgrade v. 5.24
« Reply #127 on: October 08, 2023, 05:16:10 PM »

Hi, thought i try this on a 4.12.2 CUP install and it crahes to desktop. Put the non-bat file in. Heres my log, any ideas?

Code: [Select]
[Oct 8, 2023 11:12:19 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 210/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
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INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/arms/sc-50/skin.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
Spawn.get( com.maddox.il2.objects.air.FireflyFRI ): com.maddox.il2.objects.air.CockpitASVII_standin
java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitASVII_standin
at com.maddox.il2.objects.air.FireflyFRI.class$(FireflyFRI.java:20)
at com.maddox.il2.objects.air.FireflyFRI.<clinit>(FireflyFRI.java:131)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.24
« Reply #128 on: October 08, 2023, 11:20:39 PM »

My Mods are made for latest B.A.T. only.
Other Installs are a round of Russian Roulette, to be precise you hit a Bullet.
It's the case with all my Mods btw.

I had DBW Users using up v.5.23. So it can't be that difficult.

Best wishes
Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Frankiek

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Re: Fairey Firefly Familly Upgrade v. 5.24
« Reply #129 on: October 09, 2023, 12:24:40 AM »

In any case from the log is clear that you are missing this cockpit class CockpitASVII_standin.class and this error is the cause of the CTD
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dsawan

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Re: Fairey Firefly Familly Upgrade v. 5.24
« Reply #130 on: October 22, 2023, 08:01:39 PM »

Thx for the reply. Now where can this file be had?
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Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.24
« Reply #131 on: October 23, 2023, 03:10:39 PM »

This Mod was made for B.A.T. latest, was implemented long ago,
hence just a Decoration for everybody running a different Game version.

We had early Betas running on Modacts or whatever, some may have them, I don't have them backed up.
CWatson shipped me Stock versions of his Fiddlings, I made B.A.T. Conversions.

Who is forcing you to do what you obviously can't do.
Can't support you, this is User customisation, and to be honestly, if you can't cutout, deal
with non-version compatible implementations, you're not about to have fun with it.

Hope I could be of help
Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
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