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Author Topic: Fairey Firefly Familly Upgrade v. 5.24  (Read 20630 times)

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henkypenky

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #72 on: May 26, 2020, 03:46:45 AM »

Hi Tobias, update 5.21 is working ok, although I didn't installed the Nf 2. This all with 'default' DLLSs, thaks again for all your hard work on this very nice plane.
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Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #73 on: May 26, 2020, 09:10:18 AM »

Hi Henky,

Cool, glad it works Mate.

Best wishes to all
Tobias
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Vampire_pilot

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #74 on: May 26, 2020, 09:22:35 AM »

I notice three of the Fireflies now have one "empty" weapons slot entry too many. There are only 44 hooks but you have 45 entries in your java.

FireflyMKI (+)  loadout default length (45) doesn't match hook length (44)
... (goes for every loadout line)

FireflyMKIlate (+)  loadout default length (45) doesn't match hook length (44)
...
FireflyNF2 (+)  loadout default length (45) doesn't match hook length (44)

it is not a big bug but unless you fix the java, I will have to correct every line in every cod by hand.....

I would suppose you can simply delete that 45th hook entry in every loadout, there is nothing in it and it is surplus presumably.

Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #75 on: May 26, 2020, 10:36:18 AM »

45??

I have no Hook 45/[44] in 5.21 in the Java you speak about.
It should be 44/[43], thats what I have here...

We're still expanding Loadouts, the DreamK US Ordonance isn't fully operational.
Other Subtypes are in the Pipe. Same for Avengers, they're going to other Modders for much needed Upgrades,
3-D overhaul, stock scale Bombbay fix, Cockpit Fixes etc. A bunch of stuff adressed.
Will be a short break, but we're buisy like bees, bringing more to the crowd.

I tried cod coding for SBDs and can't do that due to my eyesight problems,

Best wishes
Tobias

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Vampire_pilot

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #76 on: May 26, 2020, 11:39:14 AM »

45??

I have no Hook 45/[44] in 5.21 in the Java you speak about.
It should be 44/[43], thats what I have here...

Exactly. There are 44 hooks declared and present but 45 entries of slots declared in each loadout in the java. The very last one is probably an empty surplus. My cod creation routine checks for any mismatch there.

Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #77 on: May 26, 2020, 01:01:23 PM »

For cod I'm not your man, can't help with that.

Best wishes
Tobias
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Vampire_pilot

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #78 on: May 26, 2020, 02:03:58 PM »

it is not a cod problem. But I seem to be unable to transport the issue.

Knochenlutscher

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #79 on: May 26, 2020, 02:46:32 PM »

Hi Vampire Pilot,

I had such a thing at Radge's SBDs too. The latest Repack I'm working on I wanted to run purely on cod,
but somehow after fiddling, kept getting wrong Hooks count when i moved to Arraylist.
cod and arraylist that worked both seperately, I couldn't port to the other system. So I ran a mixed setup.

At the Fireflies I ran into trouble with trying to split the Tandem 90gal Setup. had to add 2 more Hooks.
Later on 3 I had to delete 1 Hook. If I lower the number, it refuses to show Empty loadout and Log keeps telling wrong array in loadout.
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Vampire_pilot

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #80 on: May 26, 2020, 09:46:13 PM »

First of all, my bad!

The initial report was my fault, I worked with outdated classes!
However, doing the same cod creation process with clean 2.5.2 files, I get the same problem, however with just one version:

FireflyMKI (+)  loadout default length (22) doesn't match hook length (44)

so, hooks registered - 44:
Code: [Select]
        com.maddox.il2.objects.air.Aircraft.weaponHooksRegister(class1, new java.lang.String[] {
            "_CANNON01", "_CANNON02", "_CANNON03", "_CANNON04", "_ExternalBomb01", "_ExternalBomb02", "_ExternalDev01", "_ExternalDev02", "_ExternalRock01", "_ExternalRock02",
            "_ExternalRock03", "_ExternalRock04", "_ExternalRock05", "_ExternalRock06", "_ExternalRock07", "_ExternalRock08", "_ExternalDev03", "_ExternalDev04", "_ExternalDev05", "_ExternalDev06",
            "_ExternalDev07", "_ExternalDev08", "_ExternalDev09", "_ExternalDev10", "_ExternalDev11", "_ExternalDev12", "_ExternalDev13", "_ExternalDev14", "_ExternalDev15", "_ExternalDev16",
            "_ExternalDev17", "_ExternalDev18", "_ExternalDev19", "_ExternalDev20", "_ExternalDev21", "_ExternalDev22", "_ExternalRock09", "_ExternalRock10", "_ExternalRock11", "_ExternalRock12",
            "_ExternalRock13", "_ExternalRock14", "_ExternalRock15", "_ExternalRock16"
        });

actual loadout entry - not enough slots
Code: [Select]
           arraylist.add(s);
            hashmapint.put(com.maddox.rts.Finger.Int(s), a_lweaponslot);
            s = "2x250lbAS_MkII";
            a_lweaponslot = new com.maddox.il2.objects.air.Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(1, "MGunHispanoMkIki", 160);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(1, "MGunHispanoMkIki", 160);
            a_lweaponslot[2] = new Aircraft._WeaponSlot(1, "MGunHispanoMkIki", 160);
            a_lweaponslot[3] = new Aircraft._WeaponSlot(1, "MGunHispanoMkIki", 160);
            a_lweaponslot[4] = new Aircraft._WeaponSlot(3, "BombGun250lbAS_MkII", 1);
            a_lweaponslot[5] = new Aircraft._WeaponSlot(3, "BombGun250lbAS_MkII", 1);
            a_lweaponslot[6] = new Aircraft._WeaponSlot(9, "PylonFRFB_L", 1);
            a_lweaponslot[7] = new Aircraft._WeaponSlot(9, "PylonFRFB_R", 1);
            a_lweaponslot[8] = null;
            a_lweaponslot[9] = null;
            a_lweaponslot[10] = null;
            a_lweaponslot[11] = null;
            a_lweaponslot[12] = null;
            a_lweaponslot[13] = null;
            a_lweaponslot[14] = null;
            a_lweaponslot[15] = null;
            a_lweaponslot[16] = null;
            a_lweaponslot[17] = null;
            a_lweaponslot[22] = null;

It's not a game stopping bug as the unspecified ones are simply filled with blanks, it is just unclean and creates a lot of work when you want to build a cod from it.


Also, I took a closer look at the "RAF Air Ground Ordnance pack - part 1 (Beta)"

Yes it is indeed "beta" and a big mess inside. it even contains an unspecified and unidentified cod file that does god knows what to some plane. the Tempest V.

I strongly recommend removing this pack and take what you need and repack it in a Firefly weapons pack. Please control the delivery of the content as nobody knows what kind of conflict potential this pack holds or develops into.

Dreamk

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #81 on: May 27, 2020, 01:23:49 AM »

The tempest V is the test plane for these ordnance pack - as written in its readme - and the cod file is intended to use it - If you have constructive remarks about the "big mess" in the pack I'll be delighted to hear about them, as other modders who tested this pack, here and in other forums, apparently did not notice this problem - this is the aim of a beta pack.
Taking cutouts from this pack is not recommended as it includes quite a number of fuses and pistols, as used by the RAF, and would only result in a similar a little smaller pack.
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Vampire_pilot

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #82 on: May 27, 2020, 04:19:17 AM »

The word "messy" is in regards to a state of "work in progress" and file structure, not the quality of content :)
It is a beta pack, therefore under works, it originates on another forum and it overreaches to other planes. The file I have contains no readme. Just text files with a lot of work documentation. I found the note in the post now that you mentioned it was there.

Here it is referenced as part of a "ready to use"  mod, not in the WIP section, to a wider populace of another forum and sold "as is" and BAT compatible. The Firefly was suggested to me for BAT integration so I am looking at the file load and side effects now. I now have found out that it is still under works quite a lot. I'll skip it for now and better wait until this is finished.





Dreamk

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Re: Fairey Firefly Familly Upgrade v. 5.21
« Reply #83 on: May 27, 2020, 04:46:14 AM »

I understand.
As a matter of fact I posted it originally in this forum in the Skunkworks question for beta-testing:
https://www.sas1946.com/main/index.php/topic,58008.msg640117.html#msg640117
but got few feed-backs from SAS modders.
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