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Author Topic: Stationary Ship Question  (Read 766 times)

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bergkamp

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Stationary Ship Question
« on: June 10, 2020, 08:28:46 AM »

I've been messing around setting up various torpedo attack scenario's against ships and noticed that with some stationaries, the torpedo runs under the hull without exploding, so it's like the ship is sitting on the surface with nothing below the waterline. If I try the same attack against a moving ship of the same type, the torpedo will explode against the hull. I've seen some time back, an article describing the same but darned if I can find it. Is this something that can be fixed, or is it a problem with the original mod?

Ships tested : Transatlantic Tanker, Fort George, Red Canyon, White River.

Thanks in advance, Bergs
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Flanker27

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Re: Stationary Ship Question
« Reply #1 on: June 10, 2020, 09:19:33 AM »

is the distance from the ship the same when you drop it? when a torp hits the water from a plane its going to dive a fair bit before coming back up to the surface, idk if this is modeled ingame but try dropping from farther away and see if that helps
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bergkamp

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Re: Stationary Ship Question
« Reply #2 on: June 10, 2020, 09:54:23 AM »

The drop speed and distance are fine. What I’m getting at, it’s as though the stationary ship has no draft, ie no vertical distance between the waterline and the bottom of the hull, therefore the torpedo passes under it.
Thanks anyway.
Bergs
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Vampire_pilot

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Re: Stationary Ship Question
« Reply #3 on: June 10, 2020, 10:04:30 AM »

the stationary ship uses the exact same 3d and meshes as the moving one. It is the same entity as game files are concerned.

asheshouse

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Re: Stationary Ship Question
« Reply #4 on: June 10, 2020, 10:17:57 AM »

Just run a quick test with Ju88 in BAT WaW. Red Canyon failed. Fort George and White River worked.
Just a one off test so it may be that just one of the three Hull segments is not working properly.

Tried again with Beaufort and got an explosion in each of the three hull segments.
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bergkamp

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Re: Stationary Ship Question
« Reply #5 on: June 11, 2020, 07:15:31 AM »

Ran another test with 4 different aim points on the ship. Dead amidships, torpedo explodes. Off centre, torpedo runs under the hull. Stern, torpedo runs under the hull. Bow, torpedo explodes.

I've attached a link to my test results containing 4 ntrk's. If you look at the camera behind the ship, you can track the torpedo's wake. I've tested with other torpedo loadouts and get similar results. I don't want to make a big thing out of it. If this simulates torpedo's failing, then fair enough. Just thought it might be of interest.

I used the Transatlantic Tanker in this test. (BAT3.8.3)

www.mediafire.com/file/gcw0ofaupghecmy/ShipTest.zip/file

Cheers, Bergs
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