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Author Topic: In cokpit pilot figure  (Read 1531 times)

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pilotpimpf

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In cokpit pilot figure
« on: June 27, 2020, 01:52:05 PM »

This is not strictly a request although if someone would care to do it ...fantastic.

Been flying this Sim for years, a couple of times I have wonderd why when in the cockpit everything is there except a pilot figure.

Legs , boots, hands,gloves etc on rudder pedals and stick in the correct service dress for the aircraft .

As said when flying with cockpit on its seems odd to look around and become the invisible pilot.
Perhaps too graphics resource hungry?

Look forward to a lively debate on the why's and wherefores....lol
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SAS~Ghost129er

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Re: In cokpit pilot figure
« Reply #1 on: June 27, 2020, 02:05:10 PM »

lol
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tomoose

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Re: In cokpit pilot figure
« Reply #2 on: June 27, 2020, 04:32:54 PM »

I'll pile on so to speak LOL.

I would also like to see a 'body' when looking down into the cockpit.  I think ARMA does a good job in that regard.  I think (and the experts can correct me if I'm wrong), 'programming' a 'body' would be either impossible or a major code re-write so I'm guessing that some sort of texture/mask would be a possible solution i.e. some sort of graphic of legs etc which sits in the cockpit area. 
It probably would look too fake and perhaps that's why it's not been done.
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SAS~Ghost129er

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Re: In cokpit pilot figure
« Reply #3 on: June 28, 2020, 02:21:21 AM »

I made a 600 word plus post explaining why it wouldn't work and be impossible to do for all aircraft's and the way buddy here wants it.

But.

I'm not home and some have my mechanical keyboard to type. Once I post that I hope it will be the last of receiving requests like this I'm the future as I'd have spoken on behalf of all the modders and experts here.

Not that I am one but I can dream  8)
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Stainless

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Re: In cokpit pilot figure
« Reply #4 on: June 28, 2020, 02:32:03 AM »

Think about it.

So you need the hands to do whatever you are doing, pressing buttons, pulling levers , etc.  However you actually need to know what you are going to do before you do it.

You press the undercarriage up button. In the real world you move your hand to the control in the cockpit, use the control , then move your hand somewhere else.

So either we introduce a delay so the animation is correct and the animation triggers the action, or it will look shit.

Then we need to handle inverse kinematics. Joints can only move in certain planes and angles. You will have to simulate three points. Head , left hand, right hand. Then use them to calculate a body pose.

So we need to know the location of all the controls, for all aircraft, every one of them!

This can be done , but it is not trivial

Then you have the main problem.

The near plane of the camera usually ends up inside the body mesh. So without complex code and some clever tricks you end up looking inside arms, inside the body, inside all sorts of things.

Now if it was a commercial project, and I had full source code, and a fully functioning build system, access to a graphics artist running the latest version of Maya, I would quote 4 weeks for the job and £20,000.

I am only saying that so you understand just how complex a task it is.

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SAS~Ghost129er

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Re: In cokpit pilot figure
« Reply #5 on: June 28, 2020, 02:53:02 AM »

I was going to do more into detail and explain why I don't want to do it but that's a lot of valid points too though not going to lie.

So you're saying I should charge people for my mods.?? :))  that's a dream job lololol

Edit: this Convo might not be going as pimp thought but this topic was anyways a troll-y/meme topic.
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Epervier

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Re: In cokpit pilot figure
« Reply #6 on: June 28, 2020, 03:02:36 AM »

You will have to simulate three points. Head , left hand, right hand. Then use them to calculate a body pose.
And don't forget the movements of the feet, legs and thighs because of the movements of the rudder!
 :D
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pilotpimpf

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Re: In cokpit pilot figure
« Reply #7 on: June 28, 2020, 03:24:51 AM »

As said this was not a serous request but more of a debate on the reasons for a complete programming and computer numpty. :)

All I know is how to press the button to turn on the computer so the explanations are really interesting
Thank you for taking the the trouble to explain, thought it would be a massive work .
As said ,if you do not ask questions and try to learn and understand then its time to be put in your box !

So I will be quite now and carry on as the invisible man ...
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SAS~Ghost129er

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Re: In cokpit pilot figure
« Reply #8 on: June 28, 2020, 03:54:25 AM »

Don't worry about it but all I'm saying its a very sensitive topic that has often gone wrong.. :))
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Stainless

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Re: In cokpit pilot figure
« Reply #9 on: June 28, 2020, 04:23:17 AM »

You will have to simulate three points. Head , left hand, right hand. Then use them to calculate a body pose.
And don't forget the movements of the feet, legs and thighs because of the movements of the rudder!
 :D

 ;)

Oh god, yes forgot about that!

I just tried it out in one of my test apps, it took 6 Milliseconds to come up with an awful solution   ;D

Left elbow ended up at shoulder level, right elbow tucked into the ribs, right knee up in the air......  think I may have to re-work that code  :D
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SAS~Ghost129er

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Re: In cokpit pilot figure
« Reply #10 on: June 28, 2020, 06:30:42 AM »

You will have to simulate three points. Head , left hand, right hand. Then use them to calculate a body pose.
And don't forget the movements of the feet, legs and thighs because of the movements of the rudder!
 :D

 ;)

Oh god, yes forgot about that!

I just tried it out in one of my test apps, it took 6 Milliseconds to come up with an awful solution   ;D

Left elbow ended up at shoulder level, right elbow tucked into the ribs, right knee up in the air......  think I may have to re-work that code  :D

If y'all want I can visually represent what a disaster it will be :))
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tomoose

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Re: In cokpit pilot figure
« Reply #11 on: June 28, 2020, 08:05:37 PM »

I hadn't even considered an actual interacting moving in any way 'body' per se given the 'age' of IL2 (the ARMA method notwithstanding which is clearly a much different approach and different s/w, programming process) but rather a simple flat graphic eye-candy that gives the illusion of the seat having something in it as opposed to completely empty. 
As mentioned previously quite correctly, even that would have to be different for every 'seat' in every aircraft.....a very tall order for anyone so yes, that clearly explains why it doesn't exist.  Again, the final effect probably wouldn't look good enough to justify the effort anyway. 
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