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Author Topic: Central of Honshu 2017(Keihanshin megalopolis)  (Read 9735 times)

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western0221

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Re: Central of Honshu 2017(Keihanshin megalopolis)
« Reply #48 on: January 19, 2021, 05:11:48 AM »

Hi.

I wonder how to use full length of 3000 - 4000 m class runways not only taking-off but also landing especially for AIs.

In my B.A.T. v4.1.1 , these pairs of Runaway Arrow objects give good results without so big troubles.

"North pair of Exclusive Taking-off Runaway (current inside) + Exclusive Landing Runaway (new outside)"

and
"South pair of Exclusive Taking-off Runaway (current inside) + Exclusive Landing Runaway (new outside)"


Mission editing and executing "snap" workings don't confuse or mix them. They work well I suppose.


I set those pairs different from the runway center line as "1 plate" .... north pair is to east, south pair is to west.
So, game engine and AI may recognize those 2 pairs of runaway arrows as 2 different parallel runways even very close.
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sosezi

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Re: Central of Honshu 2017(Keihanshin megalopolis)
« Reply #49 on: May 28, 2021, 01:36:38 AM »

WOW! so they're supposed to be YS 11 hack?
Uhh!! waiting for your DC/KC10 with truly great excitement!! :)
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