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Author Topic: VP Modpack Discussion  (Read 69513 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #1008 on: January 07, 2017, 09:37:26 PM »

EDIT:
I checked the Finnish Gulf Summer version (nice job on retexturing) and for the very first time I noticed that in default and modded version houses are not lined up on city textures in Kronstadt.
Ánd that Kronstadt is spelled incorrectly: Kronshtadt must be Kronstadt.


Kronstadt plate is still in use by CanonUK'S English Channel maps airfields. Its there but invisible, hence the misaligned houses. The name comes from the stock sfs file (finsgulf/texts.txt), I didnt change that.

Jimbo947

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Re: VP Modpack Discussion
« Reply #1009 on: January 09, 2017, 02:44:17 AM »

Brilliant detailed and atmospheric Maps VP media....Downloaded and installed no problems.....your efforts  put Google Earth to shame
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Emton

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Re: VP Modpack Discussion
« Reply #1010 on: January 09, 2017, 05:07:32 AM »

PATCH-11

This patch updates mainly the desert maps.

Download:

Install: Extract to your game folder

Add to static.ini:

Code: [Select]
[buildings.House$Hangar_RAF1tons_2]
Title           Hangar_RAF1tons_2
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_2/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_2/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF1tons_3]
Title           Hangar_RAF1tons_3
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_3/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_3/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF1tons_W]
Title           Hangar_RAF1tons_W
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_W/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_W/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF1tons_D]
Title           Hangar_RAF1tons_D
MeshLive        3do/Buildings/Industrial/Hangar_RAF1tons_D/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF1tons_D/dead.sim
Body            RockBig
Panzer          0.34


[buildings.House$Hangar_RAF3tons_D_2]
Title           Hangar_RAF3tons_D_2
MeshLive        3do/Buildings/Industrial/Hangar_RAF3tons_D_2/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF3tons_D_2/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_RAF3tons_D_3]
Title           Hangar_RAF3tons_D_3
MeshLive        3do/Buildings/Industrial/Hangar_RAF3tons_D_3/live.sim
MeshDead        3do/Buildings/Industrial/Hangar_RAF3tons_D_3/dead.sim
Body            RockBig
Panzer          0.34

[buildings.House$Hangar_Wittmund_02]
Title           Hangar_Wittmund_02
MeshLive        3do/Buildings/Northsea/Hangar_Wittmund_02/live.sim
MeshDead        3do/Buildings/Northsea/Hangar_Wittmund_02/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.45



Hey I couldn't tell which static.ini I need to add this code to could someone help me out tell me the correct file so I get it right?






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max_thehitman

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Re: VP Modpack Discussion
« Reply #1011 on: January 09, 2017, 05:12:13 AM »


Hey I couldn't tell which static.ini I need to add this code to could someone help me out tell me the correct file so I get it right?

Follow this path in your game....  \IL-2 Sturmovik 1946\#SAS\STD\com\maddox\il2\objects
and you will see the static file .
Open with NOTEPAD and add the lines to the list.
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nmerritt

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Re: VP Modpack Discussion
« Reply #1012 on: January 09, 2017, 10:18:22 AM »

hello everyone ,i hope i'm not asking this question in the wrong place but here goes,in the selector for the game it shows other mods(dbw,hsfx,sas modact)is it possible to install all these mods on the one installation of the game then use the selector to select what mod you want to play,sorry if this has been asked thousands of times before :),also on the first post do i install as it is written ,
install base game then mega patch to 4.12.2,install patches 1-4,delete #sas\00_ju-188a-2_v1.1,install patches 5-9,then 10-13,install skinpak.also where it says to remove the "-" before all to activate maps on my install where you would do this there is an "all" and under that an "-all" its the same file im sure because when i remove the "-" its renamed "all(1)"
The reason i'm asking is i installed the game and mod with all the patches  then installed the sas engine mod game loaded to when i'm in the cockpit but as soon as i do anything in game (start engine) game crashes
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vpmedia

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Re: VP Modpack Discussion
« Reply #1013 on: January 09, 2017, 11:08:39 AM »

then installed the sas engine mod

#SAS\CTO mod and FXEvolution effects mod have conflict with the Engine mod iirc, you should deactivate those, renaming a 'folder' to '-folder' will exclude it without removing.

vpmedia

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Re: VP Modpack Discussion
« Reply #1014 on: January 09, 2017, 11:11:42 AM »

activate something in jsgme after installation and patching ?

No need to activate anything in jsgme, if you want to activate something make sure that its not already in the #SAS folder. I should have removed some modact jsgme options, but i dont use it so I forgot about it, sry. :)

Uufflakke

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Re: VP Modpack Discussion
« Reply #1015 on: January 09, 2017, 12:28:05 PM »

With which exe i need to start sim default il2fb.exe or IL2- Selector.exe or maybe this exe il2fb from D:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\selector ?
In selector i need to set SAS modact yes?
Ps All mod is really great huge amount of data first suprise was polish language BIG THANKS FOR HARD WORK M8's

IL2fb.exe to start IL2
SAS ModAct in selector

To make things easier next time you start up the game, create a shortcut of the IL2fb.exe to your desktop.  ;)

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Uufflakke

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Re: VP Modpack Discussion
« Reply #1016 on: January 09, 2017, 12:46:50 PM »

Ok sorry if i am annoying but i have two il2fb.exe first in root game folder second  il2fb.exe from D:\Program Files\Ubisoft\IL-2 Sturmovik 1946\bin\selector   

The one in VP Modpack's root folder.
 
image uploading site

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Emton

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Re: VP Modpack Discussion
« Reply #1017 on: January 09, 2017, 12:49:48 PM »

Hey one issue I noticed after I installed VP Modpack (I'm a total noob at modding IL2 btw) When I start the Single Missions, Luftwaffe, BF-109, Mission BF-109 N1, when I start on the runway my plane is overlapping another plane and it explodes. Didn't notice this before VP Modpack (I had been using this mission to tweak my game settings)
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DougW60

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Re: VP Modpack Discussion
« Reply #1018 on: January 09, 2017, 02:58:08 PM »

Emton

Quote
When I start the Single Missions, Luftwaffe, BF-109, Mission BF-109 N1, when I start on the runway my plane is overlapping another plane and it explodes.

I too have it on this mission but only on this mission.  I tested the same mission in BAT with the results being the same.  Don't get wrapped up on this one and choose another aircraft or mission for your testing.
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citizen67

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Re: VP Modpack Discussion
« Reply #1019 on: January 10, 2017, 02:18:25 AM »


Hey I couldn't tell which static.ini I need to add this code to could someone help me out tell me the correct file so I get it right?

Follow this path in your game....  \IL-2 Sturmovik 1946\#SAS\STD\com\maddox\il2\objects
and you will see the static file .
Open with NOTEPAD and add the lines to the list.


Sorry, I know it's a noob question but the static.ini file is very messy (for me, at least) and I don't know in wich section I have to add the lines...
Thanks
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