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Author Topic: VP Modpack Discussion  (Read 69523 times)

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Flying H

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Re: VP Modpack Discussion
« Reply #1020 on: January 10, 2017, 03:01:03 AM »

Sorry, my mistake, the line lkslodzkzn wrote is the line you have to be above! I was looking at the static.ini in my BAT setup! But you can still use the search and you´ll see the mentiioned line right above my lines. (I´m using progrmmer´s notepad to read and edit inis)
There´s another way, search for "eof" in the ini file, you´ll get to the bottom of the file.
It shouls look like:
//=============================================
//eof
//=============================================
Any adding must be above those lines to take effect ingame.
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lkslodzkzn

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Re: VP Modpack Discussion
« Reply #1021 on: January 10, 2017, 03:52:04 AM »

I am do it like this it is correct?

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DavidMk7

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Re: VP Modpack Discussion
« Reply #1022 on: January 10, 2017, 12:58:07 PM »

I’m getting a CTD when I try to raise or lower flaps with Stabs4All is installed.  Everything is fine when I remove the mod.  I’ve tried setting different key commands for flap operations, but this hasn’t helped.  Is there a solution for this?

I also only seem to be able to take screenshots in tga, even though jpg is the selected format.

I have the game patched up to patch 12 and I’m running under Windows 10.
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Uufflakke

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Re: VP Modpack Discussion
« Reply #1023 on: January 10, 2017, 01:37:56 PM »

I also only seem to be able to take screenshots in tga, even though jpg is the selected format.

In folder #SAS rename folder TGA screenshot to -TGA screenshot
Now the mod is disabled and screenshots are .jpg again.
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max_thehitman

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Re: VP Modpack Discussion
« Reply #1024 on: January 10, 2017, 03:36:51 PM »

I am do it like this it is correct?



Yes, that is correct.

If you are not familiar on how to place your static-objects on the list, it would be wise
to write them at the bottom of the file list... just above where it says...

" Static.ini  Info needs to be added above this Section "   ;)

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citizen67

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Re: VP Modpack Discussion
« Reply #1025 on: January 11, 2017, 02:56:34 AM »

I am do it like this it is correct?



Yes, that is correct.

If you are not familiar on how to place your static-objects on the list, it would be wise
to write them at the bottom of the file list... just above where it says...

" Static.ini  Info needs to be added above this Section "   ;)


thanks to all, always very kind.
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citizen67

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Re: VP Modpack Discussion
« Reply #1026 on: January 12, 2017, 08:01:04 AM »

I'm finding more maps with airfields having too much "friction" (too bumpy) to take-off or land on. Narvik also seems to have this problem, like Malta. It's as if they are missing the smooth airfield plates, or something.

I have a fuzzy memory that there used to be a friction mod. Perhaps that is needed on some maps? 

Without Zuti's Friction Mod the airfield needs to be covered with blank runway plates.

Here's a fix for Narvik:
goes into #SAS\MAPMODS2_modmapreplacement\maps\ag_Narvik
https://ulozto.net/!GGYN92O9DVrE/ag-narvik-7z

For Malta scenarios I use the Centermed map of Maraz, its much better than the old Malta maps:
https://www.sas1946.com/main/index.php/topic,44304.0.html

Hi everybody,
I searched a way to solve this problem looking in the forum and I found this: https://www.sas1946.com/main/index.php/topic,37689.msg440855.html#msg440855
The SAS Engine Mod 2.7 includes Zuti's Friction Mode that seems to solve the "bumpy map" issue, so here it comes my question: is SAS Engine Mod 2.7 compatible with VP Modpack?

Thanks
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vpmedia

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Re: VP Modpack Discussion
« Reply #1027 on: January 12, 2017, 08:45:28 AM »

This question was alread asked 3-4 times in this topic. Answer is always the same: turn off cto mod and fxevolution effects mod...

citizen67

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Re: VP Modpack Discussion
« Reply #1028 on: January 12, 2017, 09:09:44 AM »

This question was alread asked 3-4 times in this topic. Answer is always the same: turn off cto mod and fxevolution effects mod...

thanks VP, and my apologies.  :-[
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vpmedia

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Re: VP Modpack Discussion
« Reply #1029 on: January 12, 2017, 10:28:57 AM »

No problem. I looked into it and these are the DBW maps which need the friction mod (the ones marked with bold are already fixed):

Quote
352nd_Cross_Channel\load.ini
 ag_Djibouti\load.ini
 ag_kt_Karelia\load.ini
 ag_kt_Karelia\load_autumn.ini
 ag_kt_Karelia\load_winter.ini
 ag_kt_Karelia\load_winter_ice.ini
 ag_Narvik\load.ini
 ag_uf_Ifni\load.ini
 Dogfight_Nordbayern\load.ini
 DRK_Circus\load.ini
 DRK_Circus\loadw.ini
 Greenscreen\load.ini
 JV69_LYBIA_N-E\JV69_M_load.ini
 KM_Nordbayern\load.ini
 Mediterran_W.o.I\Med_W_o_I_load.ini
 mrz_Centmed\mrz_centmed_load.ini
 mrz_Malta\mrz_load.ini
 mrz_Malta\mrz_load_high.ini
 mrz_Malta\mrz_load_medium.ini
 NTL_Darwin_1942_43\NTL_Darwin_1942_43_load.ini
 SNARKJungle\load.ini
 uzav_EastBalt\load.ini
 uzav_EastBalt\load_w.ini
 vkg_Crete\load.ini
 vkg_Crete\loadL.ini
 vkg_El_Alamein\load.ini
 vkg_El_Alamein\load_ZAF.ini

 Zuti_Slovenia\Slovenia_Off_S.ini
 Zuti_Slovenia\Slovenia_Off_W.ini
 Zuti_Slovenia\Slovenia_On_S.ini
 Zuti_Slovenia\Slovenia_On_W.ini
 Zuti_Slovenia\Slovenia_Summer.ini
 Zuti_Slovenia\Slovenia_Winter.ini

Uufflakke

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Re: VP Modpack Discussion
« Reply #1030 on: January 13, 2017, 12:54:16 PM »

I have a question in relation to a sinlge mission on the Balaton Summer map.
When flying the USAAF mission with the P-47N I see two trains running on grass and on river close to the airfield instead of on rails.


I checked it on other installs I have, as there are a modded V4.09, modded V4.10 (DBW1.71), default V4.11.1, default V4.12.2 and everything is fine.
But in this modpack with the Balaton map from patch #13 I have this issue. After disabling the Balaton map patch trains follow tracks as it should be.
By the way in each install the MIS file is exactly the same one from the 23rd of December 2002.

What can it be?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1031 on: January 13, 2017, 01:22:33 PM »

Probably a side effect of the building replacements in the actors.static.
I fixed it by deleteing the train and adding it again.
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