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Author Topic: VP Modpack Discussion  (Read 69531 times)

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max_thehitman

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Re: VP Modpack Discussion
« Reply #1092 on: January 29, 2017, 06:47:18 AM »

Hey VP... I just want to signal that there is an issue with all the zero... While I was working on new skins for them, I saw that you can see the right wheel through the  cover while it's flying
if you can tkae care of this, it could be great... once again
thanks for you work

Sakai, I do not think that is a problem with the VP-Modpack. It is a problem with the Airplane 3d-modeling.
I had noticed this little "hole" part in some areas of the Japan-Cat´s models many years ago.
But this is only on one or two models
and not all of them. I have checked the files to see if it might have been a alpha-channel painted on them by mistake, but
it seems it is some area of the 3d-modeling. It is very small and hardly notcieable, only if you look at the airplane
very close will you notice it.
Only Japancat may be able to fix it. I think.

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vpmedia

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Re: VP Modpack Discussion
« Reply #1093 on: January 29, 2017, 06:56:40 AM »

Sakai, remove the Zero folders inside #SAS\000_Mod Wheels V8\3do\plane\.

FNRennier

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Re: VP Modpack Discussion
« Reply #1094 on: January 30, 2017, 12:08:09 PM »

I downloaded it Total Commander and the result was this:
Whenever I try to download the "vp modpack v1" again
He always gives error!  ::(
help!  o_O



Problem solved:
The reason was this:
The internet was having oscillations
And during the download the file was corrupted.
But now everything is ok!
Thank you!  ;)
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Fish40

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Re: VP Modpack Discussion
« Reply #1095 on: January 30, 2017, 02:02:00 PM »

Hi vpmedia,
many thanks for your great work!
But I have still one question (sorry, I know I am not the first who asks that): is it possible to implement the command & control Radars as they are now working with CUP and BAT?
With these both great Mods I have still some Performance Problems.
Most important for me is to fly as realistic as possible without padlock, HUD, symbols and moving Icons on maps.
What I like about your mod is the great balance of graphic quality and performance and the many additional DGEN careers.
Best regards


                       Is the "command & Control" radars mentioned in this post the Navigation Beacons used in the "Realistic Navigation" mode? The reason I ask, is that I seem to have an issue with this. Every time I hit the key command I chose for "Choose next beacon/Previous beacon" I get a CTD. If this is the same as what the above post is talking about, then the question has been answered. If not, could someone shed some light on what may be wrong? Thanks!
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raptor_9090

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Re: VP Modpack Discussion
« Reply #1096 on: January 30, 2017, 05:34:10 PM »

Hello vpmedia, firstly thanks the this great modding effort

Now, i'm having a problem with Boelckes Defend the Reich campaign, in the 2nd mission, the planes explode (my aircraft is like being "catapulted from the ground" badly damaged with inoperable engine) right in the runaway upon loading the mission. I also can't load this specific mission on FMB to edit the loadouts. Could something be done to fix this?

Best regards
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vpmedia

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Re: VP Modpack Discussion
« Reply #1097 on: January 30, 2017, 09:56:47 PM »

Now, i'm having a problem with Boelckes Defend the Reich campaign

I have no problems in the second mission, maybe start checking logfiles ;)

vpmedia

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Re: VP Modpack Discussion
« Reply #1098 on: January 30, 2017, 09:57:32 PM »

Hi vpmedia,
many thanks for your great work!
But I have still one question (sorry, I know I am not the first who asks that): is it possible to implement the command & control Radars as they are now working with CUP and BAT?
With these both great Mods I have still some Performance Problems.
Most important for me is to fly as realistic as possible without padlock, HUD, symbols and moving Icons on maps.
What I like about your mod is the great balance of graphic quality and performance and the many additional DGEN careers.
Best regards


                       Is the "command & Control" radars mentioned in this post the Navigation Beacons used in the "Realistic Navigation" mode? The reason I ask, is that I seem to have an issue with this. Every time I hit the key command I chose for "Choose next beacon/Previous beacon" I get a CTD. If this is the same as what the above post is talking about, then the question has been answered. If not, could someone shed some light on what may be wrong? Thanks!

C&C is for 4.10, theres no public 4.12 version...

Pivoyvo

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Re: VP Modpack Discussion
« Reply #1099 on: January 30, 2017, 10:37:47 PM »

Why can't play default USSR Kurland,Murmansk campaigns? No maps or brief.

Install this :
http://www.mission4today.com/index.php?name=Downloads&file=details&id=1972

and those Kurland and Murmansk campaigns magically work.
Cam

Doesn´t Work for Me. I Tried the German Campaigns
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raptor_9090

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Re: VP Modpack Discussion
« Reply #1100 on: January 30, 2017, 10:53:04 PM »

Now, i'm having a problem with Boelckes Defend the Reich campaign

I have no problems in the second mission, maybe start checking logfiles ;)

I just forgot to save the logfile before starting the game again and restarting the campaign **bigfacepalm**
Well so far everything is good, already on 5th mission without any problems.
If i have any issue of this nature again i'll let you know with the respective logfile. 
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SAS~Poltava

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Re: VP Modpack Discussion
« Reply #1101 on: January 31, 2017, 04:36:10 AM »

Two small bug reports (which I think is connected to the Mods themselves, not the pack):

1.) The Whitley has the old FMB freeze bug - but you can work your way around it, in the old manner.

2.) The Autoblinda 41 tries to fire at enemy aircraft, but manages only to hit (mostly) friendly objects in the line of sight. Real Blue-on-Blue massacres can be seen! Seems as if the gun isn't elevated enough, but the happy-go-lucky AI still bangs away!
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vpmedia

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Re: VP Modpack Discussion
« Reply #1102 on: January 31, 2017, 05:40:27 AM »

Whitley: use #SAS\00_Whitley\3do\Plane\WhitleyMkV(Multi1)\Head3_D0.msh to replace Head1_D0.msh. Same goes for the WhitleyMkVII(Multi1).

The Autoblinda is an unmodded stock vehicle, dunno what caused its problem.

SAS~Poltava

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Re: VP Modpack Discussion
« Reply #1103 on: January 31, 2017, 06:26:22 AM »

Thanks - will do!

Regarding the Autoblinda it's simply a question of using it wisely. It's no biggie. (But some Italian vehicle columns more or less self-destruct when you approach them from the air. I don't remember seeing this very odd behaviour in 4.10.)
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