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Author Topic: VP Modpack Discussion  (Read 69532 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #1116 on: February 11, 2017, 08:30:05 PM »

I'd deactivate actors_1043.static file and check again.

CzechTexan

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Re: VP Modpack Discussion
« Reply #1117 on: February 12, 2017, 07:02:50 AM »

Any map can be self-installed easily.  Some may be more difficult than others because you might have to install new objects.  SAS has a discussion about how to add new maps.  https://www.sas1946.com/main/index.php/topic,37295.0.html

Istvan has said before that some maps are not added to his Modpack because there may be problems with them (I'm assuming that is because of adding their new objects).

Although it would be nice to have ALL maps in the vp Modpack, I think that's asking a whole lot from istvan.  I'd also like to see my maps with their latest updates to them in the vp Modpack - but I respect his decision not to add them. 
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Captain Dawson

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Re: VP Modpack Discussion
« Reply #1118 on: February 12, 2017, 04:46:58 PM »

I'd deactivate actors_1043.static file and check again.

That did the trick! Thank you VP!  :)

If I may ask out of curiosity, why did the file cause the map to look like that?
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

vpmedia

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Re: VP Modpack Discussion
« Reply #1119 on: February 12, 2017, 10:38:08 PM »

If I may ask out of curiosity, why did the file cause the map to look like that?

I probably still had older data from earlier map version when I exported that actors.static from text format using Zutis Actors Management Tool. I'm gonna have to redo that file again this time with more attention. :)

vpmedia

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Re: VP Modpack Discussion
« Reply #1120 on: February 12, 2017, 10:41:51 PM »

Istvan has said before that some maps are not added to his Modpack because there may be problems with them (I'm assuming that is because of adding their new objects).

The sfs files have the entire DBW map set but I turned those of which I did not have time to rework. There's a second all.ini which enables the maps I turned off. I may add updates in the future, for example if I win the lottery. :)

Dogbert

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Re: VP Modpack Discussion
« Reply #1121 on: February 14, 2017, 02:08:02 PM »

Hi guys,

could i get some advice in regards the VP Mod please.

Install wasn't a problem, i have the correct version numbers for everything.

I use the IL-2 Selector to set Game Type = SAS Modact.

RAM is good, save settings and the game starts with the SAS splash screen showing.

The problem starts when i attempt to change my Video settings.

I choose 1920x1080x32 which is the native res of my 23inch WS monitor.

But when i attempt to save the settings, the game shuts down to the desktop.

Any ideas please guys, is there a setting in an .ini file i need to change ?

Many thanks,
Mike.

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Fish40

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Re: VP Modpack Discussion
« Reply #1122 on: February 14, 2017, 03:46:54 PM »

Dougbert, have you tried to set your resolution in the conf.ini? In the main game folder, locate "conf" and open with notepad. Under the section [Window], set your resolution(width=/height=).

                FullScreen=1
                EnableResize=0
                SaveAspect=0
                WideScreenFOV=1

I use the same resolution, and these settings work for me. Try searching the site for more detailed help and settings ;)
             
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Dogbert

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Re: VP Modpack Discussion
« Reply #1123 on: February 14, 2017, 05:37:56 PM »

Hi buddy,

thanks very much i will give it a try.

Much appreciated.  8)

EDIT: Brilliant Fish40, that did the trick.

Nice one.
Mike.
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jg1234

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Re: VP Modpack Discussion
« Reply #1124 on: February 20, 2017, 06:40:07 AM »

I realize this has been said many times - but this is really an awesome package !!!!!

It's so well put together and as advertised, stability and performance are rock solid.

Thanks vpmedia !!!!
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Captain Dawson

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Re: VP Modpack Discussion
« Reply #1125 on: February 23, 2017, 04:59:53 PM »

Hello VP,

I apologize if this has already been brought up, but is there any way DeadZone or any other Command and Control mods could be implemented in VP Modpack? I'm only curious, and I'm perfectly fine if it's better not to be included.  :)

Thanks again for your wonderful modpack!

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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Captain Dawson

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Re: VP Modpack Discussion
« Reply #1126 on: February 24, 2017, 10:22:51 AM »

Hello again,

Is this a known issue, or is just me?

 https://s14.postimg.cc/srtwb8cn5/2017_02_23_23_53_14.jpg
 https://s14.postimg.cc/bd9o2yfi9/2017_02_23_23_53_30.jpg

Allies have harnessed the power of the anti-gravity magic force field magnetic fuel tank attachment! Nothing can stop us now! :))

Not a big issue to me, just pointing it out.  :)
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

vpmedia

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Re: VP Modpack Discussion
« Reply #1127 on: February 24, 2017, 12:23:31 PM »

Even if I switch to stock IL-2 1946 the bug is still there.
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