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Author Topic: VP Modpack Discussion  (Read 75778 times)

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SAS~Poltava

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Re: VP Modpack Discussion
« Reply #1200 on: March 27, 2017, 07:00:18 AM »

MR_G I'm pretty sure there's a D520 in the Blitzkrieg addon. (It's JSGME activated too for ease of use)

The Blitzkried Addon will be updated soon, but the D.520 is in the old version of the add-on, now available, and will be in the upcoming version as well.
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

vpmedia

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Re: VP Modpack Discussion
« Reply #1201 on: March 27, 2017, 07:12:40 AM »

Quote
IniFile save failed: g:\il-2 sturmovik 1946 vpm\conf.ini (Access is denied)

Sounds like somekind of a Windows UAC problem, but I could not find any info about it.

I also noticed that the end of the log is missing so we do not really know the cause of the crash.

victor639514

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Re: VP Modpack Discussion
« Reply #1202 on: March 27, 2017, 08:02:17 PM »

Hey, VP.

Just a random thought, but have you ever considered sharing your map retexturings and enhancements with B.A.T.?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1203 on: March 27, 2017, 10:52:36 PM »

To be honest I modified almost every mod I added to the pack during the ~two year building process, so the first and the hardest task would be to identify/decide what needs to be imported. If we're only talking maps, then you would need to check every actors.static with the universal static ini checker and see which non-stock custom object it uses and then copy those files and their ini entries...a really boring job. About sharing: everything uploaded to SAS is free to use or mod further, thats our basic policy, no copyright claim can be raised.

Piotrek1

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Re: VP Modpack Discussion
« Reply #1204 on: March 31, 2017, 11:16:37 AM »

Dear Vp, maybe this is a silly question, but would it be possible to "integrate" this little mod with your great Modpack?
«Reply # 74 :
https://www.sas1946.com/main/index.php?topic=37011.72
I tried to add it but unfortunately it does not work.
Regards,
Piotrek
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flapper1

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Re: VP Modpack Discussion
« Reply #1205 on: March 31, 2017, 11:22:25 AM »

Hi, I'm unable to see the skins for the Spitfire 21,22,and 24 in game. They show up on my B.A.T. install OK. I have the Dona skins installed. Any ideas?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1206 on: March 31, 2017, 11:37:44 AM »

flapper1

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Re: VP Modpack Discussion
« Reply #1207 on: April 01, 2017, 04:30:26 AM »

Many thanks VP, I did not realize the Dona skins were HD.
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victor639514

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Re: VP Modpack Discussion
« Reply #1208 on: April 05, 2017, 01:44:35 PM »

Greetings again, Istvan (or simply VP).

I'm curious to know, have you by any chance tried out my sound mod? I think it goes along nicely with your VPModpack. ^ ^
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bestekampfpilot58

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Re: VP Modpack Discussion
« Reply #1209 on: April 10, 2017, 04:31:48 PM »

Hey VP,

I was playing around with your pack the last several days, I really like the maps, and the effects!! 8)  I noticed
that this program, Level Stabilizer, will not engage in the game. I have shift + L assigned for this function.
When I try and engage the Level Stabiliser I see the message 'autopilot on/off', but no functionality? Either
I have it installed incorrectly or there is some other reason for it not to work? Suggestions, ideas, tips?
Also do you plan any further updates on your pack, or patches? I've been playing BAT a lot so I thought that
I'd drop in on VP mod pack and compare the two.
Do you know if there is a mod, for your pack, that would enable exhaust flames?
Thank you for your attention and responses.  :)

Horrido!

Edit..
I just read here that your Tigers 'fly by' add on adds engine flames. I'll look into adding that (fly by)
to my VP Il2.. "also my mod re-enables tigers engine flame after 90% throttle"

Edit..
I didn't know, or was unaware of the difference
between these two controls?  :-[  o_O
------------------------------
Aircraft controls
level stabilizer
------------------------------
Misc
Toggle level autopilot
-----------------------------
I THOUGHT that this control, "Toggle Level Autopilot" was THE
level stabilizer? Guess NOT, because now it works!!   :)

Learning some times is embarrassing, BUT!, worth it!!  :-[  ;D :)
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vpmedia

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Re: VP Modpack Discussion
« Reply #1210 on: April 13, 2017, 12:54:10 AM »

A bunch of the jsgme options are already activated/included in the pack (German Gunpods, CTO mod, cowlings&props, Flyable AI, iirc forgotten countries) so check your #SAS folder before activating mods via jsgme. Other jsgme options are outdated, for example VisualMOD8...get latest v9. Others like Guncam tracers and FX_Small Collection probably need the FXEvolution effects mod to be turned off.

solotk

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Re: VP Modpack Discussion
« Reply #1211 on: April 13, 2017, 04:10:39 AM »

Hi VP,

Just a quick question before I indulge in a mahooooosive download :)

Does your modpack contain Boomers objects in total, or will I need to add those separately?

Kind regards

solotk
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