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Author Topic: VP Modpack Discussion  (Read 68277 times)

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citizen67

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Re: VP Modpack Discussion
« Reply #132 on: May 24, 2016, 03:12:27 AM »

Hi Poltava,
I installed your "Desert War" campaign in the VP Modpack, I removed all the "_ru" suffixes from the files, but still I don't see any map in the briefing screen (I attach a screenshot).
Any suggestion?

Hmm, that was a new error to me  :o What happens when you load the Northern Africa map in FMB?

Hi Poltava,
I don't know. I will try soon.

Thanks
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CaptSopwith

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Re: VP Modpack Discussion
« Reply #133 on: May 24, 2016, 01:11:24 PM »

Hi Captain..yep like Moezilla says try to use a non program files dir/

I use D:\games\IL-2 Sturmovik 1946 for example,let us know how you get on pal .

Hi Adger, thanks for checking in. I moved my IL-2 install to C:\Games\IL-2 and that seems to have solved the problems. Running smooth and without any weird glitches now. Thanks again guys! Looking forward to diving into all this mod has to offer this summer!
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Adger

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Re: VP Modpack Discussion
« Reply #134 on: May 24, 2016, 01:39:43 PM »

Hi Captain..yep like Moezilla says try to use a non program files dir/

I use D:\games\IL-2 Sturmovik 1946 for example,let us know how you get on pal .

Hi Adger, thanks for checking in. I moved my IL-2 install to C:\Games\IL-2 and that seems to have solved the problems. Running smooth and without any weird glitches now. Thanks again guys! Looking forward to diving into all this mod has to offer this summer!


Nice one Captain,it really is a excellent modpack..enjoy pal
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citizen67

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Re: VP Modpack Discussion
« Reply #135 on: May 25, 2016, 03:09:01 AM »

Hi Poltava,
I installed your "Desert War" campaign in the VP Modpack, I removed all the "_ru" suffixes from the files, but still I don't see any map in the briefing screen (I attach a screenshot).
Any suggestion?

Hmm, that was a new error to me  :o What happens when you load the Northern Africa map in FMB?

Hi Poltava,
Northern Africa map loads regularly in FMB...

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vpmedia

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Re: VP Modpack Discussion
« Reply #136 on: May 25, 2016, 03:34:40 AM »

Post a logfile with your error reports, otherwise I can't help.

SAS~Poltava

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Re: VP Modpack Discussion
« Reply #137 on: May 25, 2016, 11:52:45 AM »

Admin edit: Fullquote snipped!

Hi Poltava,
Northern Africa map loads regularly in FMB...

I have spotted the problem. It is quite simple. The campaign has been built in HSFX 7, and in that mod pack the notation in the all.ini for Redeye_Jir's North Africa maps reads "Northern_Africa_Jir_v3 Northern_Africa_Jir_v3/load.ini". In the VP modpack it reads "Northern_Africa_Jir Northern_Africa_Jir/load.ini".

For all practical purposes these maps are identical.

Quick fix: rename the line in the VP Modpack all.ini from "Northern_Africa_Jir Northern_Africa_Jir/load.ini" to "Northern_Africa_Jir Northern_Africa_Jir_v3/load.ini". Try that!  :)
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citizen67

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Re: VP Modpack Discussion
« Reply #138 on: May 26, 2016, 02:37:44 AM »

Admin edit: Fullquote snipped!

I have spotted the problem. It is quite simple. The campaign has been built in HSFX 7, and in that mod pack the notation in the all.ini for Redeye_Jir's North Africa maps reads "Northern_Africa_Jir_v3 Northern_Africa_Jir_v3/load.ini". In the VP modpack it reads "Northern_Africa_Jir Northern_Africa_Jir/load.ini".

For all practical purposes these maps are identical.

Quick fix: rename the line in the VP Modpack all.ini from "Northern_Africa_Jir Northern_Africa_Jir/load.ini" to "Northern_Africa_Jir Northern_Africa_Jir_v3/load.ini". Try that!  :)



Hi Poltava,
thank you very much. I'll try to fix as you say.

p.s. 1: ehm... where do I find the "all.ini" file?  :-[
p.s. 2: do you think your "Years of Triumph" campaign can work in VP Modpack?

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CzechTexan

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Re: VP Modpack Discussion
« Reply #139 on: May 26, 2016, 01:24:35 PM »

About Update #2

It is nice with the new 4.13 items.  Although, I should have backed up my SAS MAPS folder because the new map files overwrote the All.ini file with my added Mod maps' names.  Not a big problem but I hope no other Mod-rookies experience the same problem...so be sure to back up Mod folder before adding new patches.

I also noticed that the Battle_of_Moscow summer map is still not listed in the All.ini file.  "LoadS" is for the Spring map.  "Load" file is for summer map.

============================================
edit:
Just noticed some other files necessary for the BoM Summer map are missing (smactors, FSR.tga, some 3do).
vpmedia, I guess you did not include the summer map because you did not have its new patches?

Anyhow, people can just install the BoM summer and other MOD maps on their own and add them to the VP MODPACK themselves.
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csvousden

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Re: VP Modpack Discussion
« Reply #140 on: May 26, 2016, 09:43:43 PM »

Just curious if anyone can launch a torpedo at ships in a QMB strike with a Junkers 88.  I get a CTD when I try this.
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CzechTexan

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Re: VP Modpack Discussion
« Reply #141 on: May 26, 2016, 09:57:10 PM »

nightace, Did you install like the way vpmedia described below?  If the files downloaded correctly and this is fresh install, then it should be done fairly easy with no problems.  Keep trying  ;)

This is how to extract with 7z (http://www.7-zip.org/download.html):
http://i.imgur.com/xsa8zhG.jpg
Filesizes:
Make sure all the parts are 700Mb except the last part which is 2Mb. There should be 16 files and the patch.
SFV file verification: http://ulozto.net/xhVQNmpB/vp-modpack-file-verification-7z
http://i.imgur.com/aayMQyO.jpg
Contents of the pack, these folders and files go into your game folder:
http://i.imgur.com/ZCA8zY7.gif


Admin edit: Please don't quote pics! (If you want to see the pics embedded => Reply 63)
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csvousden

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Re: VP Modpack Discussion
« Reply #142 on: May 26, 2016, 10:03:33 PM »

Regarding the Ju-88 torpedo glitch:  here is some part of my log file--

Code: [Select]
(3do/Buildings/Troops/uk/uk_tankofficer/live.sim)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/WellingtonMk3/Malta.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/WellingtonMk3/Malta.bmp' size: 0 != 512 | 1024
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Europe_Channel40/Europe_Channel40RedNone00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_RETICLE1'
java.lang.NoSuchFieldError: bChangedPit
at com.maddox.il2.objects.air.CockpitJU_88A4torp.reflectWorldToInstruments(CockpitJU_88A4torp.java:332)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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vpmedia

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Re: VP Modpack Discussion
« Reply #143 on: May 26, 2016, 10:28:24 PM »

Regarding the Ju-88 torpedo glitch:  here is some part of my log file--

(3do/Buildings/Troops/uk/uk_tankofficer/live.sim)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/WellingtonMk3/Malta.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/WellingtonMk3/Malta.bmp' size: 0 != 512 | 1024
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Europe_Channel40/Europe_Channel40RedNone00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_RETICLE1'
java.lang.NoSuchFieldError: bChangedPit
   at com.maddox.il2.objects.air.CockpitJU_88A4torp.reflectWorldToInstruments(CockpitJU_88A4torp.java:332)
   at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
   at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
   at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
   at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
   at com.maddox.il2.engine.Renders.paint(Renders.java:253)
   at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
   at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


I tested it and there is no problem with the Ju-88 and its torpedoes.
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