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Author Topic: VP Modpack Discussion  (Read 76304 times)

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OverDhill

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Re: VP Modpack Discussion
« Reply #1428 on: August 16, 2017, 05:27:31 PM »

Sure.... let me test it a bit more.  It is done for 1280 X 1024 4:3 monitor. I also have a lot of ones I collected from bolox and others over the years. Most of those are done at 1024X768

Need to find somewhere to upload them also
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MadKerbal

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Re: VP Modpack Discussion
« Reply #1429 on: August 17, 2017, 07:11:20 AM »

I've been testing the campaign folder you linked a while back and the campaigns all works a lot better, however I found an error with the RAF campaign 'Channel Front for fighter bombers' with the Normandy 1942 start, this is continuing on from a 1941 start.

Below is the text from the DgenERROR file, it is not in the code format because the forum wouldn't let me post it, I cut off the first section of the error file so it isn't as large.


Code: [Select]
PlayerWing found:RAF_No003SQN
TestWing(f,s): I_JG2 0 00
TestWing(f,s): II_JG2 0 00
TestWing(f,s): III_JG2 0 00
TestWing(f,s): I_JG1 0 00
TestWing(f,s): II_JG1 0 00
TestWing(f,s): III_JG1 0 00
TestWing(f,s): I_JG26 0 00
TestWing(f,s): III_JG54 0 00
TestWing(f,s): I_JG27 0 00
TestWing(f,s): II_JG27 0 00
TestWing(f,s): I_JG2 0 00
TestWing(f,s): II_JG2 0 00
TestWing(f,s): III_JG2 0 00
TestWing(f,s): I_JG1 0 00
TestWing(f,s): II_JG1 0 00
TestWing(f,s): III_JG1 0 00
TestWing(f,s): I_JG26 0 00
TestWing(f,s): III_JG54 0 00
TestWing(f,s): I_JG27 0 00
TestWing(f,s): II_JG27 0 00
TestWing(f,s): 8AF_056FG_63FS 0 00
TestWing(f,s): RAF_No001SQN 0 00
TestWing(f,s): RAF_No003SQN 0 00
TestWing(f,s): RAF_No001SQN 0 00
TestWing(f,s): RAF_No003SQN 0 00
TestWing(f,s): RAF_No091SQN 0 00
Cannot parse squad descriptionSpit_Vb_Early_Flashes.bmp
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vpmedia

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Re: VP Modpack Discussion
« Reply #1430 on: August 17, 2017, 10:41:46 AM »

Open Dgen\FB_Channel42.DB

change this:

Quote
RAF_No091SQN SPITFIRE5B
Spit_Vb_Early_Flashes.bmp

to this:

Quote
RAF_No091SQN SPITFIRE5B
skin:Spit_Vb_Early_Flashes.bmp

azura

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Re: VP Modpack Discussion
« Reply #1431 on: August 19, 2017, 07:13:45 AM »

Recently,I installed Jet Era.  Could anyone tell me how to add 'Deploy Flares,Chuff/Select Missile/Rocket Salvo Size....in Control Menu like BAT?   Best Regards.
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an-dre-as

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Re: VP Modpack Discussion
« Reply #1432 on: August 19, 2017, 09:18:10 AM »

Sure.... let me test it a bit more.  It is done for 1280 X 1024 4:3 monitor. I also have a lot of ones I collected from bolox and others over the years. Most of those are done at 1024X768

Need to find somewhere to upload them also


Maybe you can upload your work at www.mission4today.com?

I have also some collected in the past and maybe I can upload those too.
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vpmedia

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Re: VP Modpack Discussion
« Reply #1433 on: August 19, 2017, 11:01:12 AM »

Could anyone tell me how to add 'Deploy Flares,Chuff/Select Missile/Rocket Salvo Size....in Control Menu

It should be there in the controls menu if you added Jet Era + latest SAS Engine mod. Disable the CTO mod and the FXEvolution effects mod in the #SAS folder.

azura

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Re: VP Modpack Discussion
« Reply #1434 on: August 19, 2017, 05:14:36 PM »

Much obliged,sir.


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Growlanser

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Re: VP Modpack Discussion
« Reply #1435 on: August 20, 2017, 04:22:49 PM »

Started a skin for the BF109E just to see how it would work out. I am not too familiar with the German planes.

This might help check Full list of aircraft https://en.wikipedia.org/wiki/Aircraft_of_the_Battle_of_Britain
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fallout3

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Re: VP Modpack Discussion
« Reply #1436 on: August 20, 2017, 11:19:04 PM »

You are our Hero VP!
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Fish40

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Re: VP Modpack Discussion
« Reply #1437 on: August 21, 2017, 05:26:16 AM »

Just started playing a great Coral Sea Campaign, and noticed an issue with the TBD-1. When in cockpit, the sight is lined up directly in front of the radio antenna. When I toggle gunsight to use it, the only view I get is the Radio Antenna in my face. Externally, the Telescopic sight is positioned correctly, offset the antenna. From what I could see, all other AC which use telescopic sight eg. SBD, function correctly. Never noticed this before, since this is the first time I'm useing this AC. Any help Appreciated. Thanks.
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Fish40

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Re: VP Modpack Discussion
« Reply #1438 on: August 21, 2017, 02:06:25 PM »

Ok, I kind of fixed it. Installed the AC on page 10 of this thread: https://www.sas1946.com/main/index.php/topic,20982.0.html plus the Engine cowl and prop fix for the Devestator. Cockpit is a bit different than the one used with VP Mod, but at least the Telescopic Sight is situated correctly and functions as it should.  :)
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vpmedia

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Re: VP Modpack Discussion
« Reply #1439 on: August 21, 2017, 02:41:19 PM »

TBD-1 was made flyable by the SAS modact iirc. Or at least I dont see any cockpit added by me, just some minor fix for the 3d model.
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