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Author Topic: VP Modpack Discussion  (Read 76306 times)

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indio

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Re: VP Modpack Discussion
« Reply #1452 on: August 28, 2017, 03:36:22 PM »

Great!
I tried to start all campaigns, default settings (Squadron, 1st operation in the campagin), only the *Fighter Leningrad (If I remember well was a stock Campaign modded and released as Enhanced Eastern Front but I can't remember the credits) crashed and last lines in dgen log are useless to me :

Inherits operations from DGen\ops41-N.dat
Dangerous areas
Red:11 Blue:1

Trying now to find the issue. I have the original Enjoyrpatch for no Add ons and I'm comparing the DGen files.

Thanks!
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vpmedia

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Re: VP Modpack Discussion
« Reply #1453 on: August 28, 2017, 11:01:05 PM »

I get this message:

Quote
Inherits operations from DGen\ops41-H.dat
MissionDistance set, testing DGen\Leningrad41Red0.mis
Can't open!
MissionDistance set, testing DGen\Leningrad41Blue0.mis
Can't open!
Dangerous areas
Red:9 Blue:3

I only got Leningrad41Blue.mis, theres no Leningrad41Blue0.mis.
The other thing is that normally you should hear a beep, but in this case my dgen completely freezes and had to shut it down via taskmanager. But this only effects the first russian Leningrad subcampaign called Winter war. I'm fine with it if all the other campaigns generate.

I'm gonna include the new dgen folder in the next patch. If I cant fix this subcampaign I'm gonna remove it from the list.

indio

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Re: VP Modpack Discussion
« Reply #1454 on: August 29, 2017, 04:29:31 AM »

Same to me, no beep, hard crash.
I have to check, if I remember well I have that 2. mis files.

If I find some spare time I will try to generate all operations in all campaigns.

In all campaignsXYZ.dat files I added in the 1st line the credits  (where available) and the Campaign, BOE, Ostfront etc...If you want I can provide the pack.

There are also 2 duplicates, I'm going to check soon if are really duplicates.
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stanislao

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Re: VP Modpack Discussion
« Reply #1455 on: August 31, 2017, 08:28:59 AM »

 :)      :)      ;)
Hi dear Istvan, thank you first of all for your constant commitment to improving this flight simulator,
You have remained for years one of the pillars essential to the renewal and the long life of this splendidPlay !!
I hope you will forgive me for this initiative. For years the two things that irritate me in the realism of the scenes were the zigzag lines of roads and railroads. Absolutely unpleasant and anachronistic!   Someone in the past worked on this with Interesting results, a shame then that the subsequent map makers have totally neglected the possibility of this decisive improvement .. (with the exception of the fantastic Rabaul 44 map of Bee, maybe it's easier to enter the few roads present).
The second unpleasant thing has always been the poor texture definition in the flight paths,
Considering that every landing and take-off are constantly in the foreground, the texture so blurry and rough takes away the pleasure of feeling fit in a realistic environment.
In the past I tried to process a texture at 2048 and another at 3072 and in Mod worked ..
Now I use almost exclusively your VbModpack and if I insert an heavier texture your Packmod completely erases the texture itself .. I wonder if in the future thanks to your legendary ability to refine the skins of objects , buildings and maps, can improve the clarity of existing ones (already improved by you in the past,
but as always the times are perhaps ripe for a further leap of quality) !!
Thanks for the attention .
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EliotXII

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Re: VP Modpack Discussion
« Reply #1456 on: September 02, 2017, 08:37:02 AM »

I do not understand, when I shoot I see a greenish flame and the green shoots, why this?

https://s5.postimg.cc/odcskubhz/20170902112815_1.jpg

believed that they had redone the lighting and the colors of the sky!
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vpmedia

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Re: VP Modpack Discussion
« Reply #1457 on: September 02, 2017, 12:13:36 PM »

If you have a graphics card in your pc, switch to OpenGL.
https://www.sas1946.com/main/index.php/topic,50919.msg598026/topicseen.html#msg598026

EliotXII

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Re: VP Modpack Discussion
« Reply #1458 on: September 03, 2017, 04:15:51 PM »

If you have a graphics card in your pc, switch to OpenGL.
https://www.sas1946.com/main/index.php/topic,50919.msg598026/topicseen.html#msg598026

Thank you, I'll try.
one more question, please how to add aircraft changed? what would the new form look like?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1459 on: September 03, 2017, 10:03:19 PM »

EliotXII

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azura

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Re: VP Modpack Discussion
« Reply #1461 on: September 05, 2017, 05:02:54 PM »

Sorry to ask a silly question, but what is '#SAS  Forgotten countries' in JSGM? Is there any difference between activated and not activated?
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vpmedia

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vpmedia

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Re: VP Modpack Discussion
« Reply #1463 on: September 12, 2017, 04:52:03 AM »

VP Modpack patch - new#3

Download:

https://ulozto.net/!94u8YrWWGWzp/vp-modpack-patch-new3-7z
or
https://ufile.io/3qfnj

Install:

Extract to your game folder. Overwrite old files.

Contents:

-dgen campaign files updated
-Solomons map actors static fix
-new default skins (A6M3/5, B-24J, B5N2, P-40b/c/e/e-m-105/m, Tomahawk MkIIa/b)
-japanese markings color correction
-new single mission and campaign backgrounds*

*Credits:
A. Tooby http://www.adamtooby.com/world-war-2
W. Luijken http://www.luijken.com/
Roen911 https://roen911.deviantart.com
Graf
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