Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 122 123 124 [125] 126 127 128 ... 195   Go Down

Author Topic: VP Modpack Discussion  (Read 76312 times)

0 Members and 1 Guest are viewing this topic.

azura

  • member
  • Offline Offline
  • Posts: 128
Re: VP Modpack Discussion
« Reply #1488 on: September 19, 2017, 03:15:06 AM »

Thanks always for making us enjoy your VP.  I've enjoyed for a long time. But a simple question sir.  In some mission I personally downloaded, aircraft not gear up ,sometimes crashed from the start, take-off start. Maybe It's not compatible with VP,right?  But is there any way to make it compatible with VP?
                                                               Thanks in advance.
Logged

Growlanser

  • member
  • Offline Offline
  • Posts: 62
Re: VP Modpack Discussion
« Reply #1489 on: September 19, 2017, 03:26:39 PM »

I understand. As soon as I've put background.tga into your folder via the patch, your game started to look for the background.mat. The good news is that you can copy the background.mat from your DE or any other working folder to the IT. The whole thing is weird because the game has its own background files in each of my folders.

The only exception is IT campaigns which need this addon, since it's from 2006 I thought that it's already in the game so I did not check: http://www.mission4today.com/index.php?name=Downloads&file=details&id=41 Turns out that this was only included in EnjoyR's Dgen patch. I should include this in the next patch.

Thanks. In that case I shall wait for the next patch.
Logged
My YouTube channel - https://goo.gl/6BYvMt

Sparkie

  • member
  • Offline Offline
  • Posts: 10
Re: VP Modpack Discussion
« Reply #1490 on: September 19, 2017, 11:08:03 PM »

Please place your patches places other than ulozoto, the speeds are SO SLOW without a subscription. Mega, Google Drive, and Mediafire are all so much better.
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #1491 on: September 20, 2017, 12:29:44 AM »

I get 300kb/sec download speed at uloz.to, 900kb/sec at mediafire. My upload speed is around 50kb/sec (this means that I can not seed a torrent either), so it was already a huge effort to get 11Gb+ of material online. I'm using uloz.zo because I can upload large files without registration and they wont delete them after 30 days or so. I can upload to mediafire but it's gonna take some time.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #1492 on: September 20, 2017, 12:30:28 AM »

Maybe It's not compatible with VP,right?

Right. Post a logfile for more info. ;)

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #1493 on: September 20, 2017, 12:32:37 AM »

Thanks. In that case I shall wait for the next patch.

It will be later this year. You should install the IT folder and copy the background.mat's from DE folder into the ones without it. Maybe evan a game reinstall is in order because you had missing stock files, which is not a good sign.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #1494 on: September 20, 2017, 08:53:28 AM »

NEW
Vpmodpack Torrent

https://www.sas1946.com/downloads/essentialsas/diverse/VP_Modpack_Installation_Files.torrent

[Thanks to SAS~Storebror]

The patches will get a torrent later this year after I finished the next patch.

Sparkie

  • member
  • Offline Offline
  • Posts: 10
Re: VP Modpack Discussion
« Reply #1495 on: September 20, 2017, 02:11:06 PM »

I went into the FMB to make a quick mission, but none of the carriers will show or are placable, ideas?
Logged

bobkerman31

  • member
  • Offline Offline
  • Posts: 14
Re: VP Modpack Discussion
« Reply #1496 on: September 20, 2017, 09:14:25 PM »

Thankyou so much for the torrent file vpmedia!! :) ]thumleft[
Logged

MDS1

  • member
  • Offline Offline
  • Posts: 35
Re: VP Modpack Discussion
« Reply #1497 on: September 22, 2017, 01:03:44 PM »

I just wished to say thank you VP_Media,

I absolutely love this Modpack. A big pat on the back for you Old Chap, for all your hard work. it is appreciated.

 :)
Logged
"ME109's at 11 o'clock High Skipper .... One fears they're bent on mischief"

SaS~JackS

  • BUFF Driver
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 669
Re: VP Modpack Discussion
« Reply #1498 on: September 27, 2017, 04:43:54 AM »

VP,

 Just a extreme THANK YOU for this mod from one of the old farts in SAS. It is so nice to have an AI that actually is as realistic as I believe can best be coded.

 It's too bad, IMHO, that I can't add a few jets but the inter dependencies of the whole jet bit makes this impossible. Believe me I tried.

 I've been around this sim a long time and am thoroughly enjoying this mod: the graphics are well done, the maps as well, and, as mentioned for me at least the AI. A direct comparison with what happens with the engine mod AI has proved this to this old pilot.

So, again well done!! :)

Jack
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #1499 on: September 27, 2017, 07:16:00 AM »

I'm glad you like it. :) It's more or less finished, but there will be some more new default skins and dgen campaign updates. I won't add anything, which would interfere with user made changes/extra mods added.

You can add jets after disabling two folders inside #SAS: !CTO_Modact5 and !!00_0_FXEvolution_v4.12. But jets do require the SAS Engine mod.
Pages: 1 ... 122 123 124 [125] 126 127 128 ... 195   Go Up
 

Page created in 0.095 seconds with 24 queries.