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Author Topic: VP Modpack Discussion  (Read 76328 times)

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Dauntless1

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Re: VP Modpack Discussion
« Reply #1548 on: October 28, 2017, 07:07:34 AM »

THANKS!!  8)
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Viron84

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Re: VP Modpack Discussion
« Reply #1549 on: October 28, 2017, 10:54:02 AM »

Thank You Vp


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artao

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Re: VP Modpack Discussion
« Reply #1550 on: October 28, 2017, 01:03:58 PM »

Awesome. Thank you! :D
It really is amazing how much people are STILL keeping this game up to date, so to speak. It really speaks for the quality of this sim.
I DO have a question tho, as a newbie to be fair. I mean no disparagement regarding efforts on this mod and others, OF COURSE!
I'm wondering about updating to the 4.13.x series. I'm sure I'm not the first to have asked this, but the searches I did turned up nothing. Perhaps my queries sucked.

I'm quite enjoying VP Mod tho. Thank you. ... It's quite impressive really how such an old game can bring my system to its knees running this mod. The detail is quite impressive. I need to turn it down a bit more really to maintain over 30fps. In Steam Stock I generally get 90+fps LOL
To quote Darth Vader: "Impressive. MOST impressive!" ;)
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Cloyd

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Re: VP Modpack Discussion
« Reply #1551 on: October 28, 2017, 01:20:21 PM »

4.13 is not compatible with most mods. It seems that every time TD releases a new update, it breaks the work of the modders. Updating to a new version is a lot of work for the modders and there "appears" to be a lack of sensitivity to this by TD.
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Hilts

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Re: VP Modpack Discussion
« Reply #1552 on: October 29, 2017, 10:54:18 AM »

Thank you for all your efforts in producing this excellent modpack!!!

When I downloaded it and the patches a couple of days ago, there were 4 or 5 patches in Post 1.  Now there's only 2.

Should I assume that the current "modpack-patch 2" includes the smaller patches (i.e. not the 1.4GB one) that I have already downloaded?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1553 on: October 29, 2017, 11:38:17 AM »

Thanks for the comments guys, much appreciated! :D

SGT68

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Re: VP Modpack Discussion
« Reply #1554 on: October 29, 2017, 12:25:15 PM »

Thank you for the torrent Mike
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max_thehitman

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Re: VP Modpack Discussion
« Reply #1555 on: October 30, 2017, 12:13:20 AM »


Thank you VPmedia
and to all artists who have been contributing with their cool art for the VP-Modpack new patches.
You guys are TOP-GUNS!  8)

I am in need to upgrade my game as soon as possible!
Patches posted on replies....  ;)
1344
1376
1549
1623
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vpmedia

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Re: VP Modpack Discussion
« Reply #1556 on: October 30, 2017, 03:18:17 AM »

Should I assume that the current "modpack-patch 2" includes the smaller patches (i.e. not the 1.4GB one) that I have already downloaded?

I forgot to answer this, sry. You are correct, the last 4 patches were unified into a single file. This is more comfortable for new users i think.  But the single patches are still available in those posts mentioned by Max.

Pivoyvo

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Re: VP Modpack Discussion
« Reply #1557 on: October 30, 2017, 07:26:09 AM »

Hello Istvan

At first Thank You for the Great Work on Your Modpack.

I Installed the last patch, everything worked fine, but after some missions i encountered a problem in the mission (campaign/de/bf-109/Crimea71_1.mis) Mission loading failed null

Code: [Select]
[12:50:29] Mission error, ID_12: java.lang.StringIndexOutOfBoundsException: String index out of range: 3
[12:50:29] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'R6-MG151-20' not registered in air.BF_109G6Late
[12:50:29] java.lang.RuntimeException: Weapon set 'R6-MG151-20' not registered in air.BF_109G6Late
[12:50:29] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2847)
[12:50:29] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2488)
[12:50:29] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[12:50:29] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[12:50:29] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[12:50:29] at com.maddox.il2.game.Mission._load(Mission.java:487)
[12:50:29] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[12:50:29] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[12:50:29] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:50:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:50:29] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:50:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:50:34] null
[12:50:34] java.lang.NullPointerException
[12:50:34] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[12:50:34] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[12:50:34] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[12:50:34] at com.maddox.il2.game.Mission._load(Mission.java:625)
[12:50:34] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[12:50:34] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[12:50:34] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:50:34] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:50:34] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:50:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[30.10.2017 12:50:39] -------------- END log session -------------

how can i fix this?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1558 on: October 30, 2017, 07:45:09 AM »

Replace those missions with these:
https://www.ulozto.net/!TkODqk9BMNux/bf-109-corrected-7z

The Bf-109 Ultimate pack has a few missing loadouts unfortunately. 'Weapons default' always works.

Pivoyvo

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Re: VP Modpack Discussion
« Reply #1559 on: October 30, 2017, 07:55:57 AM »

Great Thank You for your Help and Time
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