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Author Topic: VP Modpack Discussion  (Read 73304 times)

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blackshark

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Re: VP Modpack Discussion
« Reply #1764 on: May 03, 2018, 02:34:46 AM »

thank you very much for your quick answer,

for the 2. i was not clear in my question (I apologize ... English is not my mother tongue): what i would like to have in my dbw is the "red time counter" of "quick record" of a mission (you already told me weeks ago how to move the hud back to center, so I can see only the time counter bottom right) ... but i am unable to see that "time counter" in dbw (i can see it only playing the track after the mission and not during the recording of the mission) so i suppose there is a mod to show it in 4.12 ...
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vpmedia

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Re: VP Modpack Discussion
« Reply #1765 on: May 03, 2018, 03:00:34 AM »

 I never use the track recording option  but a counter during track recording sounds to me like a standard feature of the game. Maybe it's missing in DBW because of a bug.

western0221

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Re: VP Modpack Discussion
« Reply #1766 on: May 03, 2018, 03:06:54 AM »

Hi, blackshark.

On VP modpack, or No modpack but single mods SAS Modact 5.30 on 4.12.2m , or B.A.T. v3.3 , I've never seen Right lower corner's Recording time counter text in Quick Track Recording time.

When you see such time counter red text, that might be scenes of Playing tracks.

Playing track time counter showing is a common function on both stock games 4.10.1m and 4.12.2m , and all mods / Modpacks on those versions (so .... DBW / VP / BAT) keep it.
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David Prosser

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Re: VP Modpack Discussion
« Reply #1767 on: May 05, 2018, 06:47:57 AM »

I just got this installed on my PC about five minutes ago. I have several WWII campaigns in various stages of completion. Most of them use several mod planes. I was doing them in HSFX. I'll see if I can add various mod planes, and the Darwin/Java map. Thanks for such a great piece of work.

blackshark

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Re: VP Modpack Discussion
« Reply #1768 on: May 08, 2018, 03:42:44 AM »

1. try GurnerFX for 4.10/DBW, I use FXEvolution (based on GurnerFX) from mission4today, but its 4.12 only:
https://www.sas1946.com/main/index.php?topic=20929.0

Hi VPmedia, a great thank you for your answer on dbw (GurnerFX is a great addition to my dbw).

Coming back to Vpmodpack, my favorite installation, I would like to max graphics.
Looking in the forum I think I have already maxed my conf.ini. But i still have to learn the nvidia settings and how to max my gpu settings (I have a gtx1050), so may I ask you if you can show your nvidia settings (AA,AF,Vsync etc) ... who could be the best "teacher" than the creator of the pack ? ;)

thank you very much for your time

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vpmedia

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Re: VP Modpack Discussion
« Reply #1769 on: May 08, 2018, 01:21:14 PM »

these are my settings, I think most of it is default:



I use the 347.88 driver on a GTX660 graphics card.

SaS~JackS

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Re: VP Modpack Discussion
« Reply #1770 on: May 08, 2018, 02:00:30 PM »

VP,

 Many thanks for the jetwar beta. One issue, the f-18 does not want to land with autopilot enable. Is this the design? Also, re the autopilot: it is a pleasure to watch my bird perform great, shoot  rockets, in some cases, without my intervention, and cruise without the annoying, to me, jumping up and down. Well done!  :)

Jack
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mikojan3

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Re: VP Modpack Discussion
« Reply #1771 on: May 10, 2018, 06:24:53 AM »

these are my settings, I think most of it is default:

https://i.imgur.com/KSMoJrf.gif

I use the 347.88 driver on a GTX660 graphics card.
tested with gtx960 4gb driver 397.64 worked very fine thanxs vpmedia
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azura

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Re: VP Modpack Discussion
« Reply #1772 on: May 18, 2018, 05:57:18 AM »

These days I've been wondering this.  Are there any advantages or disadvantages between putting mod sounds into 'My presents ,My samples' and putting into #SAS folder. Any idea?
                                                     Best regards.
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vpmedia

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Re: VP Modpack Discussion
« Reply #1773 on: May 21, 2018, 06:25:20 AM »

There's no difference as far as I know. I load everything from #SAS, to avoid confusion.

vpmedia

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Re: VP Modpack Discussion
« Reply #1774 on: May 21, 2018, 06:30:36 AM »

One issue, the f-18 does not want to land with autopilot enable.

Thanks. I'd look at the F-18 updates, maybe the issue is already fixed. I only added it because it was the Intruder packs requirement. Btw none of the jets can do a carrier takeoff with autopilot.

lachie254

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Re: VP Modpack Discussion
« Reply #1775 on: May 21, 2018, 11:27:40 PM »

Hello VP modpack users The other day on steam i got an update 4.13.4 and now VP modpack wont work : (, Is anyone else having this issue.

Thanks
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