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Author Topic: VP Modpack Discussion  (Read 72650 times)

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vegetarian

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Re: VP Modpack Discussion
« Reply #1860 on: August 25, 2018, 05:13:37 AM »

G'day VP,

What ShipPacks have been included in the Modpack? The reason I ask is I am currently flying "Pacific Lightning" campaign and couldn't find the ships to bomb in one of the missions  o_O

The logfile says:
Mission: class 'ships.Ship$MAS501UNP' not found
Mission: class 'ships.Ship$MAS501UNP' not found
Mission: class 'ships.Ship$MAS501UNP' not found
Mission: class 'ships.Ship$Tanker1' not found
Mission: class 'ships.Ship$Transport2' not found
Mission: class 'ships.Ship$TroopTrans0' not found.

These missing ships are in ShipPack3. Do I just install ShipPack3, or do I need to install its predecessors ShipPack2 and Shippack1 also?

Cheers

EDIT: Ignore the above - I'm an idiot. I see ShipPack3 is already in the #SAS folder!! Looks like I now have to find why the mission cannot find them. Any ideas?
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PhantomII

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Re: VP Modpack Discussion
« Reply #1861 on: August 25, 2018, 08:52:36 AM »

Hi vegetarian, this campaign may need some adjustments because the lines in the stationary ini are showing like this:

MAS501UNP               ships.ShipPack$MAS501UNP                   1
Tanker1                     ships.ShipPack$Tanker1                     1
Transport2                 ships.ShipPack$Transport2                  1
TroopTrans0               ships.ShipPack$TroopTrans0                 1 

Hope this helps
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vegetarian

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Re: VP Modpack Discussion
« Reply #1862 on: August 25, 2018, 09:18:58 AM »

G'day Phantom, you're right -thanks for the help.
Carried out the necessary edits to the .mis files and everything now loads and works as it should (campaign originally written for 4.09).
Trouble is the now present armed troopship shot me down!!
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DavidHayabusa

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Re: VP Modpack Discussion
« Reply #1863 on: August 28, 2018, 07:44:39 AM »

Does anyone here fly the la-5fn and La-7? Today I decided to try these birds and I felt that their FM is too good to be true. They pick up speed quite fast, they can maneuver without stalling. In fact they can do really tight turns especially the La 7. You can shoot down anything with them even jets.

Is their FM really realistic? I feel they are ubered.
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sewerwisp

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Re: VP Modpack Discussion
« Reply #1864 on: August 31, 2018, 09:25:40 AM »

I jut got the VP modpak working. Installed according to the instructions. I got the first splash screen, then it returns to the selector screen, and will not go further.  Looked at the log.lst, and it mentioned screen update not changed. I had followed the video install instructions to change my vertical and horizontal settings to 3440 and 1440. Then I looked at my display adapter settings and they saod 1600 x 1024. Changed the conf.ini to these settings, and now VP mod fires up just fine.
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Hitler knows that he must break us in this island, or lose the war! AMD FX 6300 6 core processor 3.50 MHz, 8 gig RAM, 64 Bit Win 10 pro, nVidia GeForce GTX 1050 Ti.,  sas 5.30, FLYABLES 4.12.2M, vpMODPAK.

Growlanser

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Re: VP Modpack Discussion
« Reply #1865 on: September 01, 2018, 10:48:37 PM »

I'm looking for the Japanese Bf-110 skins. I'm sure it was around here somewhere in this long thread but I can't find it. Can anybody give me the link to download them? I had to reinstall my game so I lost them.
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vpmedia

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Re: VP Modpack Discussion
« Reply #1866 on: September 01, 2018, 11:00:00 PM »

Growlanser

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Growlanser

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Re: VP Modpack Discussion
« Reply #1868 on: September 07, 2018, 02:23:17 AM »

The Flak effects in this modpack are so good that I had to make a video showing them.

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Growlanser

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Re: VP Modpack Discussion
« Reply #1869 on: September 08, 2018, 05:28:58 PM »

Report. The Zero (A6M2 to A6M5) 60 kg bombs have an American bomb skin.
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buzz_beurling

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Re: VP Modpack Discussion
« Reply #1870 on: September 09, 2018, 03:54:29 PM »

This is friggin' amazing... Cannot believe I missed this modpack before!
Large air battles performance is great.
A very belated Thank you VP :)
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Marat

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Re: VP Modpack Discussion
« Reply #1871 on: September 10, 2018, 02:29:03 PM »

Dear friends,

I have problems with shooting, bullets run above the aircraft and then freeze. The same problem is with guns, ships shooting - they freeze.

Log give these things, which I do not understand.

com.maddox.il2.engine.CollideEnvXY._bulletCollide(CollideEnvXY.java:636)
[20:01:44]      at com.maddox.il2.engine.CollideEnvXY.bulletCollide(CollideEnvXY.java:741)
[20:01:44]      at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:809)
[20:01:44]      at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
[20:01:44]      at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)

Please help
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