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Author Topic: VP Modpack Discussion  (Read 68352 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #192 on: May 31, 2016, 10:49:31 AM »

My guess is that its incompatible with the effects mod, you can try to remove that if you want to use Jetwar.

CzechTexan

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Re: VP Modpack Discussion
« Reply #193 on: May 31, 2016, 11:01:28 AM »

Thanks for including all the new objects in Patch #3.  I love the new runway plate textures!  8)
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CaptSopwith

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Re: VP Modpack Discussion
« Reply #194 on: June 01, 2016, 10:33:08 AM »



Oh WOW!!  8)  What a visual and exciting looking new update VP!
This new update is SUPER.
I just took a flight in some maps (Channel40 and Pacific Rabaul) and the new re-textured objects
and landscapes are looking AMAZING! I must fly the other maps too! Everything has been changed for the best.

It is a huge improvement on what a little paint and some more added details to those buildings and objects can
do for the whole game and flying experience. I noticed you also added some of my old skins for those cobblestone
roads and the bridges. I really feel like I am flying in the 1940s era.
There is just so much eye-candy to enjoy on these flights. Its like dripping chocolate in my eyes!
I don't think I will be doing any dogfighting for the next couple of days and just flying and checking out the
cool land scenary!!  :D

FANTASTIC!!
Thank you once again Istvan!
Its another step-up the ladder of success into making this old IL2-1946+Mods game
one of the best flight-sims ever!

I agree Max, the upgrades in this mod are jaw dropping. Really captures the spirit of the 40s incredibly well!

I was just wondering how you're flying the Channel 40 map - are you just playing the QMB or is there a way to get a BoB campaign going with that map? I've tried DCG and it's putting me back in Crimea... not exactly the same affect.  :D
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CaptSopwith

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Re: VP Modpack Discussion
« Reply #195 on: June 01, 2016, 10:35:18 AM »

And as a quick answer to my question from earlier regarding blank aircraft skins in my "Battle of England" campaign. vpmedia very kindly pointed me towards the Enjoyr skinpacks located here http://www.mission4today.com/index.php?name=Downloads&file=details&id=1972 some quick downloads and installs later and everything is displaying as it should! Thanks again!
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max_thehitman

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Re: VP Modpack Discussion
« Reply #196 on: June 02, 2016, 10:18:52 AM »


I was just wondering how you're flying the Channel 40 map - are you just playing the QMB or is there a way to get a BoB campaign going with that map? I've tried DCG and it's putting me back in Crimea... not exactly the same affect.  :D

Hi CaptSopwith,
At the moment I am just flying all maps in Quick missions and checking out the landscapes. Beautiful maps!
I have been doing alot of new skin re-textures for the objects and want to make sure they look alright in
different types of sunlight and weather effects.
So far all my airplanes are flying great. The little details look very nice on the objects and all maps look fabulous.
I havenĀ“t found a problem yet.
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vpmedia

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Re: VP Modpack Discussion
« Reply #197 on: June 02, 2016, 10:28:36 AM »

Campaigns for the Channel40 map:

Storm over England by Poltava
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=269
Triumph in the West 1940 by Poltava
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=274
Biggin Hill Wing - Channel campaign for 611 Sqn by GregG
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=78
Battle of Britain, payed addon (spanish briefings)
http://www.wwiies.com/juegos/es/battleofbritain/
+ theres DCG BOB which uses the large Channel map:
https://www.sas1946.com/main/index.php/topic,7407.0.html

vpmedia

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Re: VP Modpack Discussion
« Reply #198 on: June 02, 2016, 12:09:32 PM »

The work continues, next comes the Kiev map rebuild...new map textures, Battle of Moscow village buildings added, new stock building textures:

CaptSopwith

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Re: VP Modpack Discussion
« Reply #199 on: June 02, 2016, 01:49:35 PM »

Looking awesome vpmedia! Can't wait to see what the next update has in store!  8)
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BoloG

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Re: VP Modpack Discussion
« Reply #200 on: June 02, 2016, 04:05:05 PM »

Works great.
Only one small rhing.
TBF, TBM and other Avengers - open canopy doesn t work in external view.


Regards.
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max_thehitman

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Re: VP Modpack Discussion
« Reply #201 on: June 02, 2016, 10:55:06 PM »

Thank you VPmedia for those cool looking new buildings. They are looking super!

Thanks also to BoloG for that cool open canopy link.
Here are a few others which I have installed into this VP-modpack and seem to be working OK ....

Open cockpits for 4.12 game version ONLY --- OFFLINE USE ONLY
https://www.sas1946.com/main/index.php/topic,5882.24.html

Open Canopy Mods - starting from Reply #35 onwards as posted by Guzknife
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BoloG

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Re: VP Modpack Discussion
« Reply #202 on: June 03, 2016, 10:09:33 AM »

Noticed curious bug. Early Bf 109s have triple weapons loadout for B, C and D models. Please write if You have it to or it s just me. Don t know is this intentional or is it some bug in classfiles because I have sas BF109 ultimate pack in my other game versions and there it works OK.

And another bug, Engine cowling in cockpit view on Fulmar I needs to be fixed to.


[SOLUTION] for people who like me have a problem with engine cowling mesh sticking through prop base in Fulmar I cockpit view, here s a temp solution. Go to: IL 2 Sturmovik 1946\#SAS\COCKPIT_DBW\3do\Cockpit\HurricaneMkI open Body.msh with notepad and change CameraHook values for something like this:

[HookLoc]
1 0 0 0 1 0 0 0 1 -0.410000 2E-05 0.020662
1 0 0 0 1 0 0 0 1 -0.218002 2E-05 0.020662

If You want wider vision in the cockpit just change FOV or activate FOV mod supplied with ModAct5.3 JSGME.

Regards.
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Hunter

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Re: VP Modpack Discussion
« Reply #203 on: June 03, 2016, 12:40:20 PM »

I hope in this large downloads isn't complete of recording files .....right , vpmedia ?
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