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Author Topic: VP Modpack Discussion  (Read 72597 times)

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vpmedia

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Re: VP Modpack Discussion
« Reply #1956 on: December 17, 2018, 11:19:50 PM »

May I ask if the Torpedoes Mod by Dreamk (https://www.sas1946.com/main/index.php/topic,46400.0.html) is in the VPmedia pack ?

one more question to be sure:
I updated VPmodpack with your patches ... I installed the "old" four patches maybe one year ago (now you have only two patches) so I just want to check if I am still up to date or the "two patches" have new content and I have to update my configuration

Torpedo mod is not included. I can not do any changes which would involve java classfile changes. My pack is mainly a texture and 3d update with many added maps, objects, ships, vehicles, etc. In its contents its very similar to DBW 4.10.

The several patches were united into a single patch file. It's ok to reinstall this new patch file if you have not added any extra mods.

Marat

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Re: VP Modpack Discussion
« Reply #1957 on: December 18, 2018, 05:30:49 AM »

Dear vpmedia! Many thanks for your help. This PAL Mission Pro Combo mod works fine in 4.13.4 as well. I've just sorted the maps the theaters, checked them in FMB and QMB, they seem to work fine! Many thanks for your help with indicating the right mod!!!  :)
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Marat

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Re: VP Modpack Discussion
« Reply #1958 on: December 20, 2018, 04:05:59 AM »

Sorry, I was mistaken! Mission Procombo solved the issue of the map listing, but when proceeding to any mission I got CTD. You were right, it is not compatible with 4.13.4
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kiberniths

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Re: VP Modpack Discussion
« Reply #1959 on: December 28, 2018, 03:54:13 AM »

Does this mod support multiplayer through internet?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1960 on: December 28, 2018, 06:01:15 AM »

I do not know for sure, I only played it offline. There's no technical reason I'd know about which would prevent you from using multiplayer. A few people mentioned in this topic that they're using in online. I assume that for a dogfight server you'd need someone on Hyperlobby who runs a vpmodpack based server, for coop missions you just need to get a couple people together who all have a standard vpmodpack.

Fadeev

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Re: VP Modpack Discussion
« Reply #1961 on: January 04, 2019, 01:52:21 PM »

Does this mod support multiplayer through internet?
I use great VP modpack on regular 4.13.4 online server (see address in my signature). But must necessarily exclude non-standard map_h files from all maps folders, also non-standard map statics should also be excluded (cyberloas maps unfortunatelly all excluded), because with different altitudes you will see bugs in online game and other players will also see you for example flying under the ground :o.
Also excluded all non-standard planes and units.
It was hard work for several months but it worth it. My repack here http://il2org.ru/forum/viewtopic.php?f=18&t=4460, one of re-pack video you can see here
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blackshark

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Re: VP Modpack Discussion
« Reply #1962 on: January 07, 2019, 02:35:24 AM »

I have a question on Visuamod 9; should it work on top of vpmodpack? Because i like the ordinance view feature and the control feature.
So if it should work, which is the right place in load order for that mod?
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western0221

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Re: VP Modpack Discussion
« Reply #1963 on: January 07, 2019, 02:42:20 AM »

I have a question on Visuamod 9; should it work on top of vpmodpack? Because i like the ordinance view feature and the control feature.
So if it should work, which is the right place in load order for that mod?

I think NG-CAM mod will work better for your hope.
https://www.sas1946.com/main/index.php/topic,60008.0.html
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vpmedia

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Re: VP Modpack Discussion
« Reply #1964 on: January 07, 2019, 02:59:09 AM »

I have a question on Visuamod 9; should it work on top of vpmodpack? Because i like the ordinance view feature and the control feature.
So if it should work, which is the right place in load order for that mod?

I'm using it so it works but the NG-Cam mod is indeed a better, more lightweight option.

blackshark

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Re: VP Modpack Discussion
« Reply #1965 on: January 07, 2019, 07:34:05 AM »

Western & VPmedia
Thank you for your answer. I find the tree NG very nice and I have NG-HUD and NG-MAP in my installation, but NG-CAM does not have the "change control" feature that sometimes i can use.

May i ask you an advice because i am not expert with mods: is it better to place Visualmod on top of the load list before of NG-HUD and NG-MAP ? Or maybe it's better after them (because there are HUD feature in Visualmod too ...)
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whistler

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Re: VP Modpack Discussion
« Reply #1966 on: January 07, 2019, 09:47:06 AM »

May i ask you an advice because i am not expert with mods: is it better to place Visualmod on top of the load list before of NG-HUD and NG-MAP ? Or maybe it's better after them (because there are HUD feature in Visualmod too ...)

NG-HUD and NG-MAP must load before VisualMod. You #SAS folder should look something like:

#SAS/...
#SAS/! ! ! NG-HUD_v3.1
#SAS/! ! ! NG-MAP_v2.0
#SAS/...
#SAS/00_PAL-VisualMOD9-v4122
#SAS/...
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

azura

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Re: VP Modpack Discussion
« Reply #1967 on: January 09, 2019, 06:04:20 AM »

Thanks always Vpmedia . I'd like to ask again 'cause I failed.  I'd like to add 'missiles select, rocket salvo size, bomb release mode' in VP. What version of Engine mod and sas utilitilty should be added, and what mods should be deleted from VP. Thanks in advance.
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