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Author Topic: VP Modpack Discussion  (Read 72589 times)

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aqasd134

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Re: VP Modpack Discussion
« Reply #2004 on: February 01, 2019, 03:38:02 PM »

Any idea why my game crashes ever since i installed VP Modpack. Everytime i fire guns in any plane especially turrets it crashes the game and leads me back to the desktop background.

Code: [Select]
[il2]
title=Il2-Sturmovik 1946
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=32
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=rnd
Use3RendersUI=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6692859
mapPadY=-0.046666667
viewSet=35
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0
lowInfoHud=0
mapPadMode=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.2
LeanS=0.2
Raise=0.089999996
RubberBand=0.04

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
LOGDEBUG=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
HistoricalRanks=1
CampaignLength=Medium

[Mods]
PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18
BombBayDoors=0
RandomSplash=1
netCallsign=
TracersPlayer=400
TracersAircrafts=300
TracersWorld=25
TracersWirbelwind=5
HUDLogLines=3
HUDLogColor1=80FFFFFF
HUDLogColor2=10FFFFFF
HUDLogBottomColor1=80FFFFFF
HUDLogBottomColor2=10FFFFFF
RandomSplash=1
netCallsign=
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1
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W0W66

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Re: VP Modpack Discussion
« Reply #2005 on: February 01, 2019, 08:13:07 PM »

Thanks VP for what is a great Mod.

When I start the game up, the splash screen is 4.12.2m. no other changes. 

Fresh install of game, patch & skins installed and I keep getting the 4.12.2m startup. No extra maps, aircraft ect.  I followed the video and made changes to conf.ini. 

Perhaps it is my onboard intel gpu? But why would 4.12.2 start?

Thanks
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vpmedia

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Re: VP Modpack Discussion
« Reply #2006 on: February 01, 2019, 10:02:58 PM »

Any idea why my game crashes ever since i installed VP Modpack. Everytime i fire guns in any plane especially turrets it crashes the game and leads me back to the desktop background.

You forgot to add conf.ini entries.

W0W66

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Re: VP Modpack Discussion
« Reply #2007 on: February 02, 2019, 03:59:03 PM »

I may look silly here, but I post this for those who might make my mistake.

I was extracting VP into my fresh IL-2 folder.  That did not work.  When I made a vp folder, extracted vp-modpack  into that, and then copied pasted il-2 fresh into the VP folder, it runs.  Which is just as in the video ? Now when I did that, a box came up warning that there where a number of files with the same name.  Did I want to replace them?  Had no idea. But chose NO as I thought that the files already in the folder would be the VP ones.  Perhaps that was wrong?

What is weird is that when I extracted the patch,  the patch ended up in its own folder called vp_modpack_patch, and skins vp_modpack_paintSchemes.

Extraction procedure was right click on the zipped patch file
Extract file to
the vp-modpack folder.

Did that, but, do not think it worked.

In the overall folder, there are a number of fb_3do08.SFS(example) and maps fb_maps06.SFS

It is almost like the files did not know where to go?  Extracting the patch should have caused it to overwrite/patch things not make a folder? Skins should have installed in skins etc?  I used 7-zip.

Wonder if it is my system?
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sakai

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Re: VP Modpack Discussion
« Reply #2008 on: February 10, 2019, 04:06:29 AM »

hello VP... I'm reinstalling your great modpack (my previous is bugged and I don't find why) and I jave two questions :
- Are all the patches in the big file ? (I remember that there was around 15 of them and four new patches more)
- Is it possible to add fred's dewoitine520 in your modpack? (I've tried but I can't find a way)
And once more, thanks for this pack...
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vpmedia

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Re: VP Modpack Discussion
« Reply #2009 on: February 10, 2019, 06:12:04 AM »

You only need the one patch file from the first post.
I use Ranswers D.520, that works fine.

sakai

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Re: VP Modpack Discussion
« Reply #2010 on: February 10, 2019, 08:31:42 AM »

Okay, I wasn't sure...thanks... I prefer Fred's dewoitine (the cockpit is just one of the best and the whole plane is great - even easier to skin)
take care
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vpmedia

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Re: VP Modpack Discussion
« Reply #2011 on: February 10, 2019, 09:26:14 AM »

What you can always do is to check the logfile. Maybe just some simple texture is missing. You can also use the classcheck.exe to find classfile conflicts which you can resolve by changing the load order or deactivating the mod with same classfile names.

victor639514

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Re: VP Modpack Discussion
« Reply #2012 on: February 25, 2019, 08:48:29 PM »

https://www.sas1946.com/main/index.php/topic,10364.0.html

Here's a mod I tried integrating into my VP ModPack installation, but I start up the game and freezes at 50%, so I stop the program with Task Manager.

So I tried deleting its classfiles and it loaded up to 70% until it crashed to Desktop.
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vpmedia

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Re: VP Modpack Discussion
« Reply #2013 on: February 26, 2019, 01:27:27 AM »

I tested that mod and it works fine, no freeze or crash.

victor639514

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Re: VP Modpack Discussion
« Reply #2014 on: February 26, 2019, 03:18:45 AM »

Strange that it doesn't for me though..

Did you change the file's name in your #SAS folder? Maybe renaming it with !!_ or 00_ might do effect?
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vpmedia

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Re: VP Modpack Discussion
« Reply #2015 on: February 26, 2019, 04:23:59 AM »

There are no classfile conflicts, so it does not matter what you call the folder. This does not mean that in your install there aren't any conflicts, but I can only check my game. Try to use the classcheck.exe.
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