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Author Topic: VP Modpack Discussion  (Read 72573 times)

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Izengrimm

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Re: VP Modpack Discussion
« Reply #2088 on: July 03, 2019, 10:17:06 PM »

Aloha.

Did anyone notice one serious bug in campaign mode when after the flight mission log counts kills and losses and tells how brave\boring you were, as usual. But - Dgen (or what) doesn't count your success. I mean completely. No number of flights neither number of kills.
Career just halts dead.

Please advice how to fix the problem.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

shrikehawk

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Re: VP Modpack Discussion
« Reply #2089 on: July 18, 2019, 11:54:19 AM »

I am just now returning to IL2. I've installed the steam version and now have v4.13.4m.
I intend to install the VP Mod pack. With the version I have, do I still need the SAS Mega patch or any part of it?

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arquillos

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Re: VP Modpack Discussion
« Reply #2090 on: July 20, 2019, 10:15:20 AM »

I am just now returning to IL2. I've installed the steam version and now have v4.13.4m.
I intend to install the VP Mod pack. With the version I have, do I still need the SAS Mega patch or any part of it?

This modpack is only for v4.12 NOT v4.13.4m you shoud "downgrade" to use this modpack
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hemma

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Re: VP Modpack Discussion
« Reply #2091 on: August 18, 2019, 12:48:48 PM »

 Trop filter will not appear on Hurricane mkIIa
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nonaiansia

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Re: VP Modpack Discussion
« Reply #2092 on: September 14, 2019, 04:16:26 AM »

First of all
thanks for this extraordinary work.

Now a total rookie question

I'm trying to install some mod
but I can't find the plane_ru.properties and weapon_ru.properties files.

In the SAS/STD/i18n folder are the following plane files:
plane.properties
plane_cs.properties
plane_de.properties
plane_fr.properties
plane_hu.properties
plane_pl.properties

same thing with weapon files.

Should I add the text to all of them?

thanks in advance
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steven197106

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Re: VP Modpack Discussion
« Reply #2093 on: September 15, 2019, 02:08:36 AM »

just use plane properties and plane weapon , no need for  ru anymore
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vpmedia

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Re: VP Modpack Discussion
« Reply #2094 on: September 15, 2019, 01:31:58 PM »

4.09/4.10 : plane_ru.properties / weapon_ru.properties
4.12:  plane.properties / weapon.properties

In both cases the modification of these files is optional, the only thing these files change is the displayed name of the weapon/plane.
The only entry a plane requires in order to work is the air.ini.

shashadra

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Re: VP Modpack Discussion
« Reply #2095 on: September 17, 2019, 04:09:31 AM »

Anyone having problem with 'weak' gun sounds?
I tried reinstalling the game and vp mods but it didn't solve the problem.

20mm on Tempest Mk V in my game
youtu.be/x4LPv1zPD34

Compared to Steven 1971's
youtu.be/Z7yjiaT9Nw4?t=110



The Hispano 20mm and 20mm on US planes sounds horrible

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shashadra

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Re: VP Modpack Discussion
« Reply #2096 on: September 17, 2019, 04:28:16 AM »

Anyone having problem with 'weak' gun sounds?
I tried reinstalling the game and vp mods but it didn't solve the problem.

Log
Code: [Select]
[9:27:51 AM] Initializing DirectSound playback device...
[9:27:51 AM] Primary buffer created.

[9:27:51 AM] Playback format is set : sampling rate = 44100, num channels = 2.

[9:27:51 AM] Not enought hardware buffers (0), hardware disabled

[9:27:51 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.

[9:27:51 AM] Default speaker config is : 1310724.

[9:27:51 AM] Direct sound audio device initialized successfully :

[9:27:51 AM] DX Version : 7
[9:27:51 AM] Hardware    - disabled [buffers : 0]
[9:27:51 AM] Extensions  - enabled :

[9:27:51 AM]   EAX ver. 1 [ ]  - disabled

[9:27:51 AM]   EAX ver. 2 [ ]  - disabled

[9:27:51 AM]   EAX ver. 3 [ ]  - disabled

[9:27:51 AM]   I3D ver. 2 [ ]  - disabled

[9:27:51 AM]   ZoomFX     [ ]  - disabled

[9:27:51 AM]   MacroFX    [ ]  - disabled

[9:27:51 AM] SIMD render [X]
[9:27:51 AM] num channels 16

[9:27:51 AM] Cannot open audio file samples/infinite 1

[9:27:51 AM]
[9:27:51 AM] Loading mission Records/Intro 04 Ed.trk...

[9:27:54 AM] Load bridges
[9:27:54 AM] Load static objects

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:27:59 AM] INTERNAL ERROR: Str2IntClamp() - Clamped 20 to Range 0..1

[9:28:04 AM] warning: no files : music/crash

[9:28:15 AM] Loading mission QuickQMBPro/Bessarabia/Bessarabiaredairbase00.mis...

[9:28:19 AM] Load bridges
[9:28:20 AM] Load static objects

[9:28:20 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)

[9:28:21 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[9:28:21 AM] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[9:28:22 AM] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[9:28:27 AM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[9:28:27 AM] FM called 'FlightModels/Sabre:TYPHOON_FM.emd' is being loaded from File: 'typhoon_fm'
[9:28:27 AM] Flight Model File FlightModels/TempestMkV11.fmd:TYPHOON_FM contains no Mach Drag Parameters.
[9:28:27 AM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[9:28:33 AM] ERROR file: File users/doe/Icons not found
[9:28:33 AM] Mission: QuickQMBPro/Bessarabia/Bessarabiaredairbase00.mis is Playing
[9:28:34 AM] warning: no files : music/inflight
[Sep 17, 2019 9:28:44 AM] -------------- END log session -------------

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vpmedia

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Re: VP Modpack Discussion
« Reply #2097 on: September 17, 2019, 12:58:45 PM »

#SAS\!!#00_GUN_SOUNDS_412_modact\Samples\MG_Breda127_1i.wav (the weapon.MGun_20_500.prs controls its volume) is the 20mm sound, you can replace it with samples from the soundmod Steven uses. It's probably Tiger33's UV3 soundmod.

shashadra

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Re: VP Modpack Discussion
« Reply #2098 on: September 17, 2019, 03:58:42 PM »

#SAS\!!#00_GUN_SOUNDS_412_modact\Samples\MG_Breda127_1i.wav (the weapon.MGun_20_500.prs controls its volume) is the 20mm sound, you can replace it with samples from the soundmod Steven uses. It's probably Tiger33's UV3 soundmod.

That solved the problem, Thanks! I replaced mine with Catahoulak9's sound mod.
I thought there was something wrong with my game
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shashadra

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Re: VP Modpack Discussion
« Reply #2099 on: September 19, 2019, 01:23:40 AM »

Hello guys! I got another question. Is there any way to assign left and right wheel brake separately to toe brakes on rudder pedals? I used to have SAS engine mod but i cannot use them with VP Modpack (Game CTD on 100% when loading quick mission, Engine Mod 2.8.3).
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