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Author Topic: VP Modpack Discussion  (Read 72552 times)

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lukaszpawlik

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Re: VP Modpack Discussion
« Reply #2220 on: April 15, 2020, 01:54:57 AM »

I’ve copied game from steam folder to C:\Games but it’s still the same, what else I can do? Remove it from steam folder?
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vpmedia

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Re: VP Modpack Discussion
« Reply #2221 on: April 15, 2020, 04:47:40 AM »

I got no real idea about whats happening. Something must have gone wrong during the install process, something which we did not encounter before.
The only requirement of this modpack is a 4.12 game.
If you forget to add the required conf.ini entries the game will indeed ctd when you fire your guns, but I can see that you've added the entries correctly.

Btw did you add the patch?

Anyway, you only need two more posts and then you'll be able to post an error logfile. Maybe that will enlighten us. :)
https://www.sas1946.com/main/index.php?topic=13457.0

lukaszpawlik

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Re: VP Modpack Discussion
« Reply #2222 on: April 15, 2020, 06:35:15 AM »

Ok, I hope that I did this right

https://pastebin.com/dNSg4NZX
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vpmedia

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Re: VP Modpack Discussion
« Reply #2223 on: April 15, 2020, 09:53:28 AM »

Ok, we got the culprit, it ctd's with this message:

java.lang.NoSuchMethodError
at com.maddox.il2.engine.BulletGeneric.drawLine(BulletGeneric.java:201)

After googling the error message I found this solution:
https://www.sas1946.com/main/index.php?topic=52796.0

To my defense I posted a guide for jsgme mods in the first post:
https://www.sas1946.com/main/index.php/topic,50919.msg621485.html#msg621485

lukaszpawlik

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Re: VP Modpack Discussion
« Reply #2224 on: April 16, 2020, 03:33:01 AM »

Cool, right now game doesn't crash after shooting:) But campaigns problem remained, when I try to run anyone of them I hear only beep sound...
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vpmedia

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Re: VP Modpack Discussion
« Reply #2225 on: April 16, 2020, 10:00:49 AM »

That's weird because we tested the dgen campaigns a lot and nobody reported an error in the last couple of years + those dgen campaign weres released for  BAT and are working there too without issues. Did you install the vpmodpack patch from the first post of this topic?

When you hear the beep a file is being generated in the gameroot, called DgenERROR.log. If you added the patch then we should look at that log.

lukaszpawlik

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Re: VP Modpack Discussion
« Reply #2226 on: April 17, 2020, 06:56:02 AM »

Ok, Dgen ERROR tells me that game can't find some file wich end with " .pl ". So I changed locale to " en " And problem gone. I know this is stupid of me, but I'm not into computers etc. So summarizing I want to thank you so much for your help!
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vpmedia

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Re: VP Modpack Discussion
« Reply #2227 on: April 17, 2020, 08:49:56 AM »

You're most welcome. :)

I think its smart that you figured out the language setting by yourself.  I did not notice this error because I only used the game in english, probably only the stock campaigns have all the required language files. Important thing is that everything works now.

Avukatum

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Re: VP Modpack Discussion
« Reply #2228 on: June 03, 2020, 01:01:55 PM »

Good afternoon!  Is there a plan to update the mod for the latest version of patch 4.14.1?
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FL2070

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Re: VP Modpack Discussion
« Reply #2229 on: June 03, 2020, 02:14:26 PM »

We don't mod 4.14m or later here at SAS.
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vpmedia

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Re: VP Modpack Discussion
« Reply #2230 on: June 03, 2020, 03:52:01 PM »

Is 4.14 even moddable? I dont think so.

FL2070

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Re: VP Modpack Discussion
« Reply #2231 on: June 03, 2020, 06:36:36 PM »

4.14m+ can be modded, and even employs a modact of its own by switchable executables. It just hates any exe or dll that isn't made by daddy Oleg or Team Dildos.
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