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Author Topic: VP Modpack Discussion  (Read 68403 times)

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victor639514

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Re: VP Modpack Discussion
« Reply #264 on: June 17, 2016, 07:40:21 PM »

Hello again VPmedia.  :)

A suggestion I have in mind for your mod pack is a mapmod update for the Hawaii map.
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Hey, get that inertia started!

Dimlee

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Re: VP Modpack Discussion
« Reply #265 on: June 18, 2016, 11:29:11 AM »

Whenever I want to fly offline, I'm torn up between CUP and VP Modpack. Decisions, decisions... :-)
Thank you for excellent product and for giving us a choice!
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bweiß

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Re: VP Modpack Discussion
« Reply #266 on: June 18, 2016, 06:59:50 PM »

VP, this is perhaps your greatest triumph! I've used your mods for years and your hard work has added to my enjoyment of this game immensely. Thank you very much for this modpack.
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vonOben

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Re: VP Modpack Discussion
« Reply #267 on: June 19, 2016, 12:22:21 AM »

Thanks for the update vpmedia!  :)

Much appreciated!  :)

It would be a good idea updating the first post with information about patch 4 IMHO, so it's easier to find.
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vpmedia

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Re: VP Modpack Discussion
« Reply #268 on: June 19, 2016, 08:04:26 AM »

Hi everybody,
I encountered a strange issue using VP Modpack (with patch 03): I tried to fly some Spitfires (Mk.V Trop, Mk.IIa...) in QMB choosing first the Channel map, then the Desert map (I don't remember which one) from the drop-down menu. When the mission starts, immediately the plane goes upside-down by itself, or fall on the floor as if it hadn't the wheels!
Has anyone had the same problem?

Thanks in advance.

post you log.lst file please!

vpmedia

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Re: VP Modpack Discussion
« Reply #269 on: June 19, 2016, 08:10:07 AM »

Dear VPmedia,
congratulations for the job done.
I am trying to install PAL HUD mod which gives precious indications when bombing and also gives in the cockpit the position of the various trims but it doesn't work.
I also would like to install the TORP LOAD mod which gives information when launching torpedoes and the PBNfix which allow to use a bombsight on the PBN Nomad.
Do you know a secure way to install these mods?
Best regards.

Thanks! Sorry I'm not familiar with these mods. But I think that as long as those mods are 4.12 compatible then it should work.

vpmedia

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Re: VP Modpack Discussion
« Reply #270 on: June 19, 2016, 08:16:19 AM »

Is there a documentation which file(s) (esp. in SAS_AUTO)contain(s) which mod?

Regards, der Blaubär

You can use the sfs extractor tool ( https://www.sas1946.com/main/index.php?topic=7017.0 ) to identify the contents of the each sfs. It's mostly  material from DBW, a lot of maps, textures and objects. The rest comes from the #SAS folder, that's the part I added.

vpmedia

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Re: VP Modpack Discussion
« Reply #271 on: June 19, 2016, 08:19:08 AM »

VP, this is perhaps your greatest triumph! I've used your mods for years and your hard work has added to my enjoyment of this game immensely. Thank you very much for this modpack.

Youre most welcome! :)

Thanks to everyone for the postive comments!

CaptSopwith

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Re: VP Modpack Discussion
« Reply #272 on: June 19, 2016, 04:19:55 PM »

Hi vpmedia,

Enjoying the new patch immensely! The map textures look fantastic and the new aircraft skins make the campaigns even better!

I have a quick question: I was using the latest version of DCG and after ticking the "Normandy British Base" with a campaign, my regular Normandy map that has part of the English coast now features the Normandy British Base - with the miniature cliffs of dover and some ships in harbor, on the regular map. I've unchecked the option in DCG and removed it as the Dgen in IL2 but the base is still there. Any idea how I can restore the Normandy map to its stock configuration without the island base in the middle of the English countryside?
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vpmedia

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Re: VP Modpack Discussion
« Reply #273 on: June 19, 2016, 10:18:50 PM »

remove #SAS\MAPMODS\MAPS\normandy

citizen67

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Re: VP Modpack Discussion
« Reply #274 on: June 20, 2016, 02:15:07 AM »

Hi everybody,
I encountered a strange issue using VP Modpack (with patch 03): I tried to fly some Spitfires (Mk.V Trop, Mk.IIa...) in QMB choosing first the Channel map, then the Desert map (I don't remember which one) from the drop-down menu. When the mission starts, immediately the plane goes upside-down by itself, or fall on the floor as if it hadn't the wheels!
Has anyone had the same problem?

Thanks in advance.

post you log.lst file please!


hi vpmedia,
there's no log file in the directory. maybe I have to modify the conf.ini in some way (as suggested in CUP)?
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vpmedia

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Re: VP Modpack Discussion
« Reply #275 on: June 20, 2016, 02:21:53 AM »

All you need to do is to open your conf.ini and change LOG=0 to LOG=1 and run the problematic mission again. After that you'll have a log.lst file (default name, you can change it to txt in conf.ini) and you can post its contents. The instant log mod is already included in the modact/modpack, you dont need to install it. If you press Shift+tab ingame you'll instantly see the console error log which is being put into the log.lst.
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