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Author Topic: VP Modpack Discussion  (Read 68415 times)

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Peter Lynn

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Re: VP Modpack Discussion
« Reply #288 on: June 29, 2016, 07:57:51 PM »

A superb piece of work VP, looking forward to flying strikes against Tarawa!

Peter Lynn
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vpmedia

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Re: VP Modpack Discussion
« Reply #289 on: June 30, 2016, 08:11:35 AM »

Thanks guys! Little update, correcting the layout of the airfield closer to historic appearance while maintaining compatibility with old missions/campaigns.:



I also made a beach defence wall:



Gun turrets by SAS~Skipper added to QMB template

max_thehitman

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Re: VP Modpack Discussion
« Reply #290 on: June 30, 2016, 10:08:36 AM »

Looks great VP  8)
I recently saw a documentary on Tarawa in History channel once again. It was one crazy place and
one hell of a battle.
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vpmedia

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Re: VP Modpack Discussion
« Reply #291 on: July 01, 2016, 06:13:46 AM »

Thanks a lot Max, great US Marine camo textures for 1943!! Will be included in the next patch together with the desert buildings.

Let me showcase this excellent work:

max_thehitman

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Re: VP Modpack Discussion
« Reply #292 on: July 01, 2016, 10:01:51 AM »

You can repaint them again if you wish.
I also intend on doing them a little more detailed. Too many crazy twists on those 3d-models, so alot
of testing and WIPs must be done with each model.

But in the meantime, they will serve nicely for the PTO island maps.
At least now the US Marines can get some action in the IL2-1942  ;D 

We are still missing... but they will arrive soon to the game.
- More Medics
- Japanese troops
- German SS guards
- Late-war German Waffen-SS troops with splinter camo
- German generals and officials (They will blow up with a nice explosion if you shoot them  :D )
- German "Mad scientists" (Werner Von Braun and Company ) and "Rocket troops"
- Korea war troops
- Vietnam war troops
- Civilians and factory workers
- Prisoners of war
- Resistance civilian soldiers (All nations)
- more Farmers
- WW1 troops (all nations)
- WOMEN ! ( I can´t find a good looking sexy girl in this game  :D )

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bweiß

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Re: VP Modpack Discussion
« Reply #293 on: July 01, 2016, 04:35:00 PM »

I have to ask a question on VP Modpack's compatibility with Japan Cats zero mod, though I figure the answer is "no", since my best guess is it would be problematic at best to realign vp's mod files and eliminate any conflicts, but here goes anyway...

Has anyone gotten Japan Cats new 3d zeros to work with the VP Modpack? Browsing down the SAS file I see a couple folders that might be an issue, but alas I have not done a comparison of the SFS files involved in the VP Modpack and the Japan Cat a6m mod. Anyway, here's to wishful thinking. If it is at all possible I would appreciate the advice.
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Aioros

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Re: VP Modpack Discussion
« Reply #294 on: July 01, 2016, 08:41:08 PM »

Quote from: max_thehitman
WOMEN ! ( I can´t find a good looking sexy girl in this game  :D )
+1 8)

Is good to hear about the new personnel and updates, keep up the great work guys I really appreciate your efforts!!



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vpmedia

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Re: VP Modpack Discussion
« Reply #295 on: July 02, 2016, 01:51:14 AM »

Wake island WIP

spartan18a

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Re: VP Modpack Discussion
« Reply #296 on: July 02, 2016, 03:43:07 AM »

vpmedia

the Wake Islands is great. It´d good be great to have it as a template, and one with the Japanese positions .... to this mission I was working on ... that I got bogged down  :(

http://www.ibiblio.org/hyperwar//USN/USN-CN-Raids/USN-CN-Raids-3.html

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stanislao

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Re: VP Modpack Discussion
« Reply #297 on: July 02, 2016, 05:22:17 AM »

 :)      ;) 
Hey guys, do not forget the Italian , German and British infantry in the Libyan theater ....

edit: post a link next time

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max_thehitman

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Re: VP Modpack Discussion
« Reply #298 on: July 03, 2016, 08:38:56 PM »

I have to ask a question on VP Modpack's compatibility with Japan Cats zero mod, though I figure the answer is "no", since my best guess is it would be problematic at best to realign vp's mod files and eliminate any conflicts, but here goes anyway...

Has anyone gotten Japan Cats new 3d zeros to work with the VP Modpack? Browsing down the SAS file I see a couple folders that might be an issue, but alas I have not done a comparison of the SFS files involved in the VP Modpack and the Japan Cat a6m mod. Anyway, here's to wishful thinking. If it is at all possible I would appreciate the advice.

I have both versions of the JAPANESE Zero series of aircraft in my VP-modpack game version.
What I mean is, the original (or older 3d-model) Zeros and the new versions included into this VP-modpack.
I use the newer versions for flying, because of its better looking 3d-modeling. The other versions
I use as stationary static airplanes for placing around the airbases. Since they are already in the game, why not
use them too. They are still nice to be used.

Because of the problems with getting the skins to show properly on these slightly diferent aircraft
versions, I made a little change to the names in the Plane.ru files to say after the name... "old model" added
to the name of the original model versions. That way I will not get too confused, because even their skin-folder
names are diferent in name.

This is what is actually written down on my plane.ru file...
(this is my personal game, you do not need to do this to yours)
Code: [Select]
A6M-11                  A6M-11 model-11, 1940
A6M-21                  A6M-21 model-21, 1940
A6M-21RFM               A6M-21RFM model-21-Rabaul, 1942
A6M-21Late              A6M-21Late model-21-Late, 1943
A6M-21LateFM            A6M-21LateFM model-21-LateFM, 1943
A6M-21LateRFM           A6M-21LateRFM model-21-Rabaul,1943
A6M-N                   A6M-N Seaplane, 1942
A6M-NLate               A6M-N Late Seaplane, 1943
A6M-32                  A6M-32 model-32, 1942
A6M-32RFM               A6M-32RFM model-32-Rabaul, 1943
A6M-32FM                A6M-32FM model-32-FM, 1942
A6M-22                  A6M-22 model-22, 1942
A6M-22RFM               A6M-22RFM model-22-Rabaul,1943
A6M-22-Ko               A6M-22-Ko model-22-Ko-A, 1943
A6M-22-KoRFM            A6M-22-KoRFM model-22-Ko-A-Rabaul, 1944
A6M-22Kai               A6M-22Kai model-22-Kai, 1943
A6M-52Early             A6M-52Early model-52-Early, 1943
A6M-52                  A6M-52 model-52, 1943
A6M-52-Ko               A6M-52-Ko model-52-A, 1944
A6M-52-Otsu             A6M-52-Otsu model-52-B, 1944
A6M-52-Hei              A6M-52-Hei model-52-C, 1944
A6M-52NF                A6M-52NF Yakan-Sentoki Night, 1944
A6M-62                  A6M-62 model-62, 1944
A6M-63                  A6M-63 model-63, 1944
A6M-54                  A6M-54 model-54, 1945

A6M2                    OLD Model-DO NOT USE-Stationary Only
A6M2-21                 OLD Model-DO NOT USE-Stationary Only
A6M2-N                  OLD Model-DO NOT USE-Stationary Only
A6M3                    OLD Model-DO NOT USE-Stationary Only
A6M5                    OLD Model-DO NOT USE-Stationary Only
A6M5a                   OLD Model-DO NOT USE-Stationary Only
A6M5b                   OLD Model-DO NOT USE-Stationary Only
A6M5c                   OLD Model-DO NOT USE-Stationary Only
A6M7_Model62            OLD Model-DO NOT USE-Stationary Only
A6M7_Model63            OLD Model-DO NOT USE-Stationary Only

As for them flying properly, I have not tested thoroughly to check out the errors they may have. If these will happen,
I will check back to the original aircraft download posts to see if there is already a fix for them or if I can fix them
myself.
One thing at a time.

At the moment I just re-worked out my own version of the map folders and the
static-objects folders - including re-writing an entirely new objects static.ini file for myself. I did a long
3+ weeks of cross checking every line to see what is duplicate and what is new , or still missing.  :P
I have brought over my entire collection of static objects into the VP-modpack from my old
DBW-version 4.10 game.
Static-objects usually work ok in all game versions.
Thus making an almost 95% complete selection of all known static objects for the IL2-1946+mods. Any
problems I may have with them can now be easily looked into and fixed because I have imported also all of
their files and folders into the VP-modpack. So far... so good.
Not many problems with the static-objects.

Now that this is done, I will now concentrate on the aircraft themselves a little bit more. There is always some
sort of little issue with some airplanes , but these can be fixed.
One thing at a time.

For example, I was able to install and have flying all the Fw-190 + Ta-152 aircraft series as posted
by C6_Claymore, but there are 4 aircraft which have their pilots sitting sideways in the cockpit.  :-|  So this is one
little problem I will try to fix in the coming days , so all of them will look and fly right. So far, these pilots sitting
sideways are the only problems I have encountered on this big mega-pack once installed into
the VP-modpack. They are flying nicely. I know there is already another newer version of the FW-190s available
but I prefer to use these.

Even though VP-media has already included many of the fixes for all airplanes included into this
package, I have looked again at each airplane folder separately and already added some of the newer fixes and
added changes done to some airplanes. You will find them when checking the original airplane downloads
and reading each post carefully. - There is always someone discovering a new fix or making a little change that
will make the airplane better.   So its always good to check those old download posts.  ;) VPmedia is only
human and he cannot be everywhere all the time to find all the fixes for us. So each one of us must help
each other and upgrade their modded game too.
All its needed is some patience and to read the posts.
One thing at a time.
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CzechTexan

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Re: VP Modpack Discussion
« Reply #299 on: July 04, 2016, 09:31:05 AM »

Good work, Max.  You deserve a pat on the back  :D
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