Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 30 31 32 [33] 34 35 36 ... 195   Go Down

Author Topic: VP Modpack Discussion  (Read 68451 times)

0 Members and 3 Guests are viewing this topic.

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5843
Re: VP Modpack Discussion
« Reply #384 on: July 29, 2016, 12:41:41 PM »

I have a full installation of vp_modpack in my laptop, running on Windows 10. No problem whatsoever, after overriding the integrated  intel graphics and switching to the Nvidia card, I get full enjoyment of the stunning scenery in all maps retouched by vp_media...

Logged

KiwiBiggles

  • Modder
  • member
  • Offline Offline
  • Posts: 525
Re: VP Modpack Discussion
« Reply #385 on: July 30, 2016, 05:36:09 AM »

http://i789.photobucket.com/albums/yy178/KiwiBiggles/Jul%2030%202016%2011-28-17%20PM_zpsjnuwauzl.jpg

What's you status on Midway?

Hi Dauntless,

Not much time to work on it last week due to RL, but coming on nice I hope.  :)

Cheers
KB
Logged

Dauntless1

  • member
  • Offline Offline
  • Posts: 252
Re: VP Modpack Discussion
« Reply #386 on: July 30, 2016, 07:15:25 AM »

 8)
Logged

eddiek

  • member
  • Offline Offline
  • Posts: 39
Re: VP Modpack Discussion
« Reply #387 on: July 30, 2016, 08:33:41 PM »

I have been noticing this error in the log for the ShipPack.  Bad installation or faulty pack?

Code: [Select]
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
Edward K.
Logged

sakai

  • Modder
  • member
  • Offline Offline
  • Posts: 251
Re: VP Modpack Discussion
« Reply #388 on: July 31, 2016, 09:10:58 AM »

As tofolo suggest it, adding Jero's 3D cockpit fixes, is a great idea... I could not agree more
thanks to think about it
Logged

eddiek

  • member
  • Offline Offline
  • Posts: 39
Re: VP Modpack Discussion
« Reply #389 on: July 31, 2016, 02:12:49 PM »

Vpmedia may be the only person who can answer this, but here it goes.  Is there a major difference in the hierarchy when comparing a stock installation and lets say VP Mod?  I ask this question because I have been working on understanding why I have been having problems with getting the taxi process to work.  I came to the conclusion that the overall problem is not a MissioPro issue which I thought it was and its not the issue involving the default editor since I have experienced problems using the stationary aircraft and the spawn point using both.  My stock installation of 412 and 413 work with no problems, but I have had issues with TFM, VP Mod, and CUP WAW.  I would always try to use the same map if possible, but no matter what, the pattern is pointing to modded routes.

Any ideas?

Edward K.
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #390 on: August 01, 2016, 03:30:44 AM »

I have been noticing this error in the log for the ShipPack.  Bad installation or faulty pack?

Ship pack2 has some extra ship slots which dont have a 3do folder or ini entries hence you get an error message about it on startup. Nothing serious. I'll probably make some extra transport ships to fill those slots later.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #391 on: August 01, 2016, 03:33:59 AM »

I came to the conclusion that the overall problem is not a MissioPro issue which I thought it was and its not the issue involving the default editor since I have experienced problems using the stationary aircraft and the spawn point using both.  My stock installation of 412 and 413 work with no problems, but I have had issues with TFM, VP Mod, and CUP WAW.  I would always try to use the same map if possible, but no matter what, the pattern is pointing to modded routes.

I'm not aware of any problem with the taxi to takeoff feature. The few missions I played which had this feature seemed to work fine, but I've never built such mission. Can you upload the one youre trying to get to work so I could test it? Post it as a simple text between code tags pls.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #392 on: August 01, 2016, 05:15:03 AM »

As tofolo suggest it, adding Jero's 3D cockpit fixes, is a great idea... I could not agree more
thanks to think about it

I was lazy to test every cockpit of that mod for fps impact but theres probably some.
I'll look into it. :)

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #393 on: August 01, 2016, 05:20:30 AM »

i have only one wee problem is that in the Pilot career missions is that I can select them but none will generate.

Please post your dgenerror.log.

Most campaigns should work, I've read some error reports about a Western Front campaigns bug.
I still have to find what caused it, currently its not a priority because 99% of the campaigns should work without problems. I can provide right now a clean, stock dgen folder if you need it and dont want to wait for a fix which would be a complete replacement for the current Dgen folder (pretty easy to install).

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack Discussion
« Reply #394 on: August 01, 2016, 05:22:24 AM »

hi all ran into a problem with light streeks in game.

Probably SweetFx, nothing was added via patches which could cause this.
Make sure that youre in OpenGL (Perfect) mode and Hardwareshaders is set to 1 in the conf.ini's OpenGL section.

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: VP Modpack Discussion
« Reply #395 on: August 01, 2016, 09:38:23 AM »


Nope, never seen those strange light streaks in my game either.
Might be the Sweet-FX effects. It saturates the colors and boosts the lighting a little too much for my eyes.
I like to use the normal game version without Sweet-FX mod.
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946
Pages: 1 ... 30 31 32 [33] 34 35 36 ... 195   Go Up
 

Page created in 0.043 seconds with 26 queries.