I came to the conclusion that the overall problem is not a MissioPro issue which I thought it was and its not the issue involving the default editor since I have experienced problems using the stationary aircraft and the spawn point using both. My stock installation of 412 and 413 work with no problems, but I have had issues with TFM, VP Mod, and CUP WAW. I would always try to use the same map if possible, but no matter what, the pattern is pointing to modded routes.
I'm not aware of any problem with the taxi to takeoff feature. The few missions I played which had this feature seemed to work fine, but I've never built such mission. Can you upload the one youre trying to get to work so I could test it? Post it as a simple text between code tags pls.
Hi fellas,
To share my recent experience with taxi-to-takeoff, I have been creating a Midway campaign. The land based mission from East Island is a taxi-to-takeoff job. It's using a simplified, custom runway, taxi and parking layout (as per Spdr109) to launch and recover up to eight fighters. Often when starting a mission (directly from full mission builder) the taxi-to-takeoff function would fail and the game would start with the player's aircraft at the wrong end of the runway facing the opposite direction, rather than from the the intended 'spawn' point.
I have seen this in other installations too, and usually restarting the mission a few times would get things back in order. The other installations also had MissionPro enabled.
This was becoming a real hassle testing the campaign, as you can imagine, but it came to a head when I added a custom pilot skin to the campaign (as opposed to the default pilot skin). Whenever I selected a pilot skin in MissionPro before starting the mission, the taxi-to-takeoff was porked, every single time.
On a hunch, I disabled MissionPro, and taxi-to-takeoff worked perfectly, every single time.
This was only a few days ago, and it would need a lot more testing before it could be said to be conclusive, but it does seem to be indicating a problem of some sort.
I can upload the mission code later today, after work.
Cheers,
KB